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Triggers
Renegade Squad.w3x
Variables
Initialization
Untitled Trigger 001
Melee Initialization
Untitled Trigger 002
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Every 0.44 seconds of game time
Conditions
Actions
Unit - Create 1 . Renegade Squad for Neutral Hostile at (Random point in RENEGADE <gen>) facing Pi degrees
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Unit - Pause all units
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Renegade Squad 0032 <gen> named Renegade Squad General : Play No sound and display Welcome adventurures! We Renegade Squad will kill you all. Enter the gate..... . Modify duration: Add 0.50 seconds and Wait
Wait 1.00 game-time seconds
Cinematic - Ping minimap for (All players) at (Center of Ping <gen>) for 5.00 seconds
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Renegade Squad 0032 <gen> named Renegade Squad General : Play No sound and display ...and face us!!! . Modify duration: Add 0 seconds and Wait
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