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Model validation: Rend Blackhand v3

Rend Blackhand8.mdx

0 errors 0 severe 16 warnings 30 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 3
    • Number of sequence extents (6) does not match the number of sequences (13)
  • 1 Geoset 4
    • Number of sequence extents (6) does not match the number of sequences (13)
  • 1 Geoset 5
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 6
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 7
    • Number of sequence extents (10) does not match the number of sequences (13)
  • 1 Geoset 8
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 9
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 10
    • Number of sequence extents (10) does not match the number of sequences (13)
  • 1 Geoset 11
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 12
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 13
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 14
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 15
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 17
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 18
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 4 Bone 4 - "Banner"
    • 4 Rotation
      • Track 5 at frame 59667 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 60200 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 60467 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 60833 has exactly the same value as tracks 7 and 9
  • 3 Bone 5 - "Bone_Arm1_R"
    • 3 Translation
      • Track 17 at frame 73667 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 86533 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 86767 has exactly the same value as tracks 18 and 20
  • 6 Bone 13 - "Bone_Arm1_L"
    • 5 Translation
      • Track 9 at frame 60467 has exactly the same value as tracks 8 and 10
      • Track 15 at frame 73667 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 86300 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 86533 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 86767 has exactly the same value as tracks 17 and 19
    • 1 Rotation
      • Track 58 at frame 60467 has exactly the same value as tracks 57 and 59
  • 2 Bone 15 - "Bone_Hand_L"
    • 2 Rotation
      • Track 15 at frame 32333 has exactly the same value as tracks 14 and 16
      • Track 38 at frame 73667 has exactly the same value as tracks 37 and 39
  • 2 Bone 23 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 88 at frame 73667 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 86533 has exactly the same value as tracks 88 and 90
  • 2 Bone 24 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 93 at frame 73667 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 86533 has exactly the same value as tracks 93 and 95
  • 2 Bone 25 - "Bone_Foot_R"
    • 2 Rotation
      • Track 100 at frame 73667 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 86533 has exactly the same value as tracks 100 and 102
  • 2 Bone 26 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 85 at frame 73667 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 86533 has exactly the same value as tracks 85 and 87
  • 2 Bone 27 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 84 at frame 73667 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 86533 has exactly the same value as tracks 84 and 86
  • 2 Bone 28 - "Bone_Foot_L"
    • 2 Rotation
      • Track 94 at frame 73667 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 86533 has exactly the same value as tracks 94 and 96
  • 2 Helper 0
    • 1 Rotation
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
    • 1 Scaling
      • Track 4 at frame 82333 has exactly the same value as tracks 3 and 5
  • unused GlobalSequence
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