Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Remembrance Vault of the bundle Remembrance Vault. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Remembrance Vault.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing RemembranceVault.mdx
Now Click the "Import File" Button:
Next select 'RemembranceVault.mdx' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceMD.dds
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeME1.dds
VEForgeMO1.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
Done, you have imported the file RemembranceVault.mdx.
Importing RemembranceMD.dds
Now Click the "Import File" Button:
Next select 'RemembranceMD.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeME1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
war3mapimported/RemembranceMD.dds
Double-click the file RemembranceMD.dds:
RemembranceMD.dds
Image / Texture
5,461
war3mapimported/RemembranceMD.dds
Tick the box "Use Custom Path" and type in the correct path:
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
Done, you have imported the file RemembranceMD.dds.
Importing RemembranceMD1.dds
Now Click the "Import File" Button:
Next select 'RemembranceMD1.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceME.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeME1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
war3mapimported/RemembranceMD1.dds
Double-click the file RemembranceMD1.dds:
RemembranceMD1.dds
Image / Texture
5,461
war3mapimported/RemembranceMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
Done, you have imported the file RemembranceMD1.dds.
Importing RemembranceME.dds
Now Click the "Import File" Button:
Next select 'RemembranceME.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceMD1.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeME1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
war3mapimported/RemembranceME.dds
Double-click the file RemembranceME.dds:
RemembranceME.dds
Image / Texture
5,461
war3mapimported/RemembranceME.dds
Tick the box "Use Custom Path" and type in the correct path:
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
Done, you have imported the file RemembranceME.dds.
Importing RemembranceMO.dds
Now Click the "Import File" Button:
Next select 'RemembranceMO.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeME1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
war3mapimported/RemembranceMO.dds
Double-click the file RemembranceMO.dds:
RemembranceMO.dds
Image / Texture
5,461
war3mapimported/RemembranceMO.dds
Tick the box "Use Custom Path" and type in the correct path:
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
Done, you have imported the file RemembranceMO.dds.
Importing RemembranceMO1.dds
Now Click the "Import File" Button:
Next select 'RemembranceMO1.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO.dds
VEForgeMD1.dds
VEForgeME1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
war3mapimported/RemembranceMO1.dds
Double-click the file RemembranceMO1.dds:
RemembranceMO1.dds
Image / Texture
5,461
war3mapimported/RemembranceMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
Done, you have imported the file RemembranceMO1.dds.
Importing VEForgeMD1.dds
Now Click the "Import File" Button:
Next select 'VEForgeMD1.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeME1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
VEForgeMD1.dds
Image / Texture
5,461
war3mapimported/VEForgeMD1.dds
Double-click the file VEForgeMD1.dds:
VEForgeMD1.dds
Image / Texture
5,461
war3mapimported/VEForgeMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEForgeMD1.dds
Image / Texture
5,461
VEForgeMD1.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
VEForgeMD1.dds
Image / Texture
5,461
VEForgeMD1.dds
Done, you have imported the file VEForgeMD1.dds.
Importing VEForgeME1.dds
Now Click the "Import File" Button:
Next select 'VEForgeME1.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
VEForgeMD1.dds
Image / Texture
5,461
VEForgeMD1.dds
VEForgeME1.dds
Image / Texture
5,461
war3mapimported/VEForgeME1.dds
Double-click the file VEForgeME1.dds:
VEForgeME1.dds
Image / Texture
5,461
war3mapimported/VEForgeME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEForgeME1.dds
Image / Texture
5,461
VEForgeME1.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
VEForgeMD1.dds
Image / Texture
5,461
VEForgeMD1.dds
VEForgeME1.dds
Image / Texture
5,461
VEForgeME1.dds
Done, you have imported the file VEForgeME1.dds.
Importing VEForgeMO1.dds
Now Click the "Import File" Button:
Next select 'VEForgeMO1.dds' in the folder which you extracted from the zip archive:
Remembrance Vault
RemembranceVault.mdx
RemembranceMD.dds
RemembranceMD1.dds
RemembranceME.dds
RemembranceMO.dds
RemembranceMO1.dds
VEForgeMD1.dds
VEForgeME1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
VEForgeMD1.dds
Image / Texture
5,461
VEForgeMD1.dds
VEForgeME1.dds
Image / Texture
5,461
VEForgeME1.dds
VEForgeMO1.dds
Image / Texture
5,461
war3mapimported/VEForgeMO1.dds
Double-click the file VEForgeMO1.dds:
VEForgeMO1.dds
Image / Texture
5,461
war3mapimported/VEForgeMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEForgeMO1.dds
Image / Texture
5,461
VEForgeMO1.dds
The file has been properly added to the map archive:
RemembranceVault.mdx
Model
577
war3mapimported/RemembranceVault.mdx
RemembranceMD.dds
Image / Texture
5,461
RemembranceMD.dds
RemembranceMD1.dds
Image / Texture
5,461
RemembranceMD1.dds
RemembranceME.dds
Image / Texture
5,461
RemembranceME.dds
RemembranceMO.dds
Image / Texture
5,461
RemembranceMO.dds
RemembranceMO1.dds
Image / Texture
5,461
RemembranceMO1.dds
VEForgeMD1.dds
Image / Texture
5,461
VEForgeMD1.dds
VEForgeME1.dds
Image / Texture
5,461
VEForgeME1.dds
VEForgeMO1.dds
Image / Texture
5,461
VEForgeMO1.dds
Done, you have imported the file VEForgeMO1.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.