Model validation: Reikland Halberdier (Old)

ReiklandHalberdier_Old.mdx

0 errors 2 severe 2 warnings 47 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 4 Bone 17 - "Bone_Head"
    • 1 4 Rotation
      • Track 30 at frame 14300 is lower than the track before it at 15067
      • Track 10 at frame 4267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4767 has exactly the same value as tracks 10 and 12
      • Track 81 at frame 33567 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 33600 has exactly the same value as tracks 81 and 83
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 20 at frame 33600 has exactly the same value as tracks 19 and 21
  • 5 Bone 20 - "Bone_Leg2_L"
    • 5 Rotation
      • Track 60 at frame 33200 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 33400 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 33500 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 33567 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 33600 has exactly the same value as tracks 63 and 65
  • 5 Bone 21 - "Bone_Leg1_L"
    • 5 Rotation
      • Track 57 at frame 33200 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 33400 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 33500 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 33567 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 33600 has exactly the same value as tracks 60 and 62
  • 5 Bone 22 - "Bone_Foot_L"
    • 5 Rotation
      • Track 55 at frame 33200 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 33400 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 33500 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 33567 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 33600 has exactly the same value as tracks 58 and 60
  • 1 Helper 1
    • 1 Rotation
      • Track 54 at frame 33600 has exactly the same value as tracks 53 and 55
  • 1 Helper 2
    • 1 Rotation
      • Track 54 at frame 33600 has exactly the same value as tracks 53 and 55
  • 2 Helper 4
    • 2 Rotation
      • Track 58 at frame 33567 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 33600 has exactly the same value as tracks 58 and 60
  • 2 Helper 5
    • 2 Rotation
      • Track 54 at frame 33567 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 33600 has exactly the same value as tracks 54 and 56
  • 4 Helper 6
    • 4 Rotation
      • Track 62 at frame 33400 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 33500 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 33567 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 33600 has exactly the same value as tracks 64 and 66
  • 5 Helper 7
    • 5 Rotation
      • Track 34 at frame 33200 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 33400 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 33500 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 33567 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 33600 has exactly the same value as tracks 37 and 39
  • 2 Helper 8
    • 2 Rotation
      • Track 58 at frame 33567 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 33600 has exactly the same value as tracks 58 and 60
  • 2 Helper 9
    • 2 Rotation
      • Track 60 at frame 33567 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 33600 has exactly the same value as tracks 60 and 62
  • 2 Helper 10
    • 2 Rotation
      • Track 58 at frame 33567 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 33600 has exactly the same value as tracks 58 and 60
  • 4 Helper 11
    • 4 Rotation
      • Track 27 at frame 33400 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 33500 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 33567 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 33600 has exactly the same value as tracks 29 and 31
  • unused Texture 2 - "TheCaptain.blp"
  • unused Material 1
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