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Triggers
Reign of the Undead Part 1 Video.w3m
Variables
Initialisierung
Video
Name
Type
is_array
initial_value
P1
unit
No
P2
unit
No
P3
unit
No
S1
effect
No
S2
effect
No
S3
effect
No
Video
Events
Map initialization
Conditions
Actions
Set Variable Set P1 = Villager 0003 <gen>
Set Variable Set P2 = Villager 0002 <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Joe : Play No sound and display *Hgh* I'm so tired. I go sleep. . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Mark : Play No sound and display Good night. In a few minutes I will go sleep too. . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Villager 0002 <gen> to Move To . (Center of Gebiet_000 <gen>)
Wait 2 seconds
Unit - Remove P2 from the game
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tent 0000 <gen> using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
Set Variable Set S1 = (Last created special effect)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.50 seconds
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Gebiet_001 <gen>) facing 300.00 degrees
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0003 <gen> using Objects\RandomObject\RandomObject.mdl
Set Variable Set S2 = (Last created special effect)
Wait 0.50 seconds
Animation - Lock Villager 0003 <gen> 's Chest to face (Last created unit) , offset by ( 0 , 0 , 90 )
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Gebiet_002 <gen>) facing 215.00 degrees
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Mark : Play No sound and display ... Who is there?! ... . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Animation - Lock Villager 0003 <gen> 's Chest to face (Last created unit) , offset by ( 0 , 0 , 90 )
Special Effect - Destroy S2
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0003 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set S3 = (Last created special effect)
Wait 1.00 seconds
Animation - Play (Last created unit) 's Stand - 4 (3.000 s) animation
Special Effect - Create a special effect at (Position of P1) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Kill P1
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy S3
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of Gebiet_003 <gen>) facing 45.00 degrees
Set Variable Set P1 = (Last created unit)
Sound - Play npc_zombie_aware_01 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from P1 named Mark : Play No sound and display What the - - ! I'm a Zombie!! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Unit - Create 1 . (Unit-type of P2) for Player 1 (Red) at (Center of Gebiet_000 <gen>) facing 180.00 degrees
Cinematic - Send transmission to (All players) from P2 named Joe : Play No sound and display What is it? Woah! A Zombie! Are you real? . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from P1 named Mark : Play No sound and display No, you idiot! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order P1 to Attack . P2
Wait 2 seconds
Unit - Kill Villager 0002 <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of Gebiet_000 <gen>) facing 180.00 degrees
Set Variable Set P2 = (Last created unit)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from P2 named Joe : Play No sound and display Hey! I'm a Zombie too! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Move P3 instantly to (Center of Gebiet_004 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from P3 named Ghost : Play ShadeYesAttack1 <gen> and display Go... and... kill.... Humans!!! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_004 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Remove P3 from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from P2 named Joe : Play No sound and display Umm... Mark. Better let's do that or we die a second time! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Unit - Order P1 to Move To . (Center of Gebiet_005 <gen>)
Unit - Order P2 to Move To . (Center of Gebiet_005 <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: |cffff0000Credits:Made by: Hades7.gerZombie Sound by: Ghaltor's Escapehttp://www.hiveworkshop.com/ Production
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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