Name | Type | is_array | initial_value |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Integer | integer | No | |
RA | integer | No | |
RA_AbilityLevel | integer | Yes | |
RA_Aoe | real | Yes | |
RA_Caster | unit | Yes | |
RA_Damage | real | Yes | |
RA_Distance | real | Yes | |
RA_Dummy | unit | Yes | |
RA_DummyGroup | group | Yes | |
RA_Effect1 | effect | Yes | |
RA_Effect2 | effect | Yes | |
RA_Effect3 | effect | Yes | |
RA_Group | group | Yes | |
RA_Height | real | Yes | |
RA_Location | location | Yes | |
RA_Location2 | location | Yes | |
RA_Location3 | location | Yes | |
RA_Off | boolean | Yes | |
RA_Player | player | Yes | |
RA_SFX1 | string | No | |
RA_SFX2 | string | No | |
RA_SFX3 | string | No | |
RA_SFX4 | string | No | |
RA_Skip | integer | No | |
RA_Timer | real | Yes | |
RA_Times | integer | No | |
Temp_Point | location | No |
//TESH.scrollpos=16
//TESH.alwaysfold=0
REFRACTION ASSAULT v1.0 By BetaGod:
___________________________________________________________
[Template test map by Tinki3]
v1.0 Changelog:
___________________________________________________________
-Public Release
Spell Requirements:
___________________________________________________________
-Dummy unit (with imported model)
-Refraction Assault ability
-Refraction Assault trigger
-Refraction Assault trigger
-Every variable with the <RA> prefix
Implementation Instructions:
___________________________________________________________
1. Go to the Object Editor, and copy + paste the required stuff:
- What is said in the Spell Requirements, above ^
2. Copy the desired trigger (if you haven't yet),
then paste them into your map.
3. Customize the spell if you want
4. Have tons of fun and credit me! (BetaGod)