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Triggers
Reflection.w3x
Variables
Initial Unit Settings and Stuff
Illidan Scene 1
Hunt Remove Region Scene 1
Hide Hunts Scene 1
Hide Group Scene 1
Hunt Glaive Hide Scene 2
Illidan Blade Dance Scene 2
Illidan Touch Die Scene 2
Night Elf Remove Group Scene 5
Hide Dummy Scene 10
Hide Explosive Glaives Scene 10
Cinematic Doodads
Cinematic
Exit
Begin
Lyrics
Scene 1
Scene 2
Scene 2 Hunts Unhide
Scene 2 Glaives Unhide
Scene 2 Hunt Animation
Scene 2 Glaives Attack
Scene 2 Animation 0
Scene 2 Animation 100
Scene 2 Glaives Back
Scene 2 Dead Glaives
Scene 2 Hunts Attack
Scene 2 Illidan Attacks
Scene 2 Freeze Hunts and Illidan
Scene 2 Unfreeze Hunts and Illidan
Scene 3
Scene 4
Scene 4 Remove All Hunts
Scene 4 Hunt Bodies
Scene 5
Scene 6
Scene 6 Unhide Maiev Group
Scene 6 Dungeon Clean Up 1
Scene 6 Dungeon Clean Up 2
Scene 7
Scene 8
Scene 8 Set Up
Scene 8 Clean Up Hunts
Scene 8 Illidan Block
Scene 9
Scene 10
Scene 10 Set Up
Scene 11
Scene 11 Dungeon Clean Up
Scene 11 Lightning Loop
Scene 12
Scene 12 Illidan Goes Off
Scene 12 Maiev
Scene 12 Furion
Scene 12 Tyrande
Enviroment
Sky
Time of Day
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Illidan Scene 1
Events
Map initialization
Conditions
Actions
Animation - Play Demon Hunter 0003 <gen> 's stand second animation
Unit - Hide Priestess of the Moon 0065 <gen>
Hunt Remove Region Scene 1
Events
Unit - A unit enters Scene_1A_Hunt_Remove <gen>
Unit - A unit enters Scene_1B_Hunt_Remove <gen>
Unit - A unit enters Scene_1C_Hunt_Remove <gen>
Unit - A unit enters Scene_1D_Hunt_Remove <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Huntress
Actions
Unit - Remove (Entering unit) from the game
Hide Hunts Scene 1
Events
Map initialization
Conditions
Actions
Unit - Hide Huntress 0016 <gen>
Unit - Hide Huntress 0017 <gen>
Unit - Hide Huntress 0018 <gen>
Unit - Hide Huntress 0019 <gen>
Unit - Hide Huntress 0020 <gen>
Unit - Hide Huntress 0021 <gen>
Unit - Hide Huntress 0022 <gen>
Unit - Hide Huntress 0023 <gen>
Unit - Hide Huntress 0024 <gen>
Hide Group Scene 1
Events
Map initialization
Conditions
Actions
Unit - Hide Warden 0055 <gen>
Unit - Hide Sentry 0056 <gen>
Unit - Hide Sentry 0058 <gen>
Unit - Hide Sentry 0057 <gen>
Unit - Hide Archer 0059 <gen>
Unit - Hide Archer 0060 <gen>
Unit - Hide Archer 0061 <gen>
Unit - Hide Archer 0064 <gen>
Unit - Hide Archer 0063 <gen>
Unit - Hide Archer 0062 <gen>
Hunt Glaive Hide Scene 2
Events
Map initialization
Conditions
Actions
Unit - Hide Moon Glaive 0025 <gen>
Unit - Hide Moon Glaive 0026 <gen>
Unit - Hide Moon Glaive 0027 <gen>
Unit - Hide Moon Glaive 0028 <gen>
Unit - Hide Moon Glaive 0029 <gen>
Unit - Hide Moon Glaive 0030 <gen>
Unit - Hide Moon Glaive 0031 <gen>
Unit - Hide Moon Glaive 0032 <gen>
Unit - Hide Moon Glaive 0033 <gen>
Illidan Blade Dance Scene 2
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Animation - Play Demon Hunter 0003 <gen> 's attack animation, using only Rare animations
Illidan Touch Die Scene 2
Events
Unit - A unit comes within 100.00 of Demon Hunter 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Huntress
Actions
Unit - Order (Triggering unit) to Stop .
Animation - Play (Triggering unit) 's death animation
Night Elf Remove Group Scene 5
Events
Unit - A unit enters Remove_1A <gen>
Unit - A unit enters Remove_2A <gen>
Unit - A unit enters Remove_3A <gen>
Unit - A unit enters Remove_4A <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Hide Dummy Scene 10
Events
Map initialization
Conditions
Actions
Unit - Hide Dummy 0066 <gen>
Hide Explosive Glaives Scene 10
Events
Map initialization
Conditions
Actions
Cinematic Doodads
Events
Map initialization
Conditions
Actions
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Cinematic_Doodads <gen> .
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Cinematic_Doodads <gen> .
Exit
Events
Player - Player 10 (Light Blue) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
Begin
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 10 (Light Blue) : fade out over 0.05 seconds
Trigger - Turn off Illidan_Blade_Dance_Scene_2 <gen>
Trigger - Turn off Illidan_Touch_Die_Scene_2 <gen>
Trigger - Turn off __Scene_8_Illidan_Block <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for Player Group - Player 10 (Light Blue)
Wait 0.50 seconds
Animation - Change Demon Hunter 0003 <gen> flying height to 0.00 at 1000000.00
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Start_Camera_1A for Player 10 (Light Blue) over 0 seconds
Sound - Stop music After fading
Sound - Set Music to 100 %
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Wait 1.00 seconds
Game - Display to (All players) for 3.00 seconds the text: ChinShu presents:
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Reflection
Wait 5.00 seconds
Game - Display to (All players) for 4.50 seconds the text: Inspired by:The Great Noob's: The VisionandChaos Studio's Kenshin & Ninja Scroll - Awake
Wait 5.50 seconds
Game - Display to (All players) for 4.00 seconds the text: Music:Awake - By GodsmackSounds:Rain and lightning from The Tale of Archon
Wait 6.00 seconds
Trigger - Run Scene_1 <gen> (ignoring conditions)
Lyrics
Events
Conditions
Actions
Wait 44.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Wait another minute. Can't you see what this pain has f*cking done to me? I'm alive and still kickin'. What you see I can't see. And maybe you'll think before you speak. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 16.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display I'm alive for you. I'm awake because of you. I'm alive I told you. I'm awake swallowing you. . Modify duration: Set to 18.00 seconds and Don't wait
Wait 46.50 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Take another second. Turn your back on me and make believe that you're always happy. It's safe to say you're never alive. A big part of you has died. And by the way I hope you're satisfied . Modify duration: Set to 17.00 seconds and Don't wait
Wait 17.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display I'm alive for you. I'm awake because of you. I'm alive I told you. I'm awake swallowing you. . Modify duration: Set to 36.00 seconds and Don't wait
Wait 56.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Tearing it back unveiling me. Taking a step back so I can breathe. Hear the silence about to break. Fear resistance when I'm awake. . Modify duration: Set to 35.00 seconds and Don't wait
Wait 72.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display I'm alive for you. I'm awake because of you. I'm alive I told you. I'm awake swallowing you. . Modify duration: Set to 40.00 seconds and Don't wait
Scene 1
Events
Conditions
Actions
Trigger - Run Lyrics <gen> (ignoring conditions)
Sound - Play Godsmack_Awake_Awake <gen>
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Start_Camera_1B for Player 10 (Light Blue) over 12.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start_Camera_1C for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - . Apply . gg_cam_Start_Camera_1D for Player 10 (Light Blue) over 4.00 seconds
Wait 3.20 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Scene_1A for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Huntress 0007 <gen> to Move To . (Center of Scene_1A_Hunt_Remove <gen>)
Unit - Order Huntress 0008 <gen> to Move To . (Center of Scene_1A_Hunt_Remove <gen>)
Unit - Order Huntress 0009 <gen> to Move To . (Center of Scene_1A_Hunt_Remove <gen>)
Wait 1.75 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Scene_1B for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade in over 0.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Huntress 0004 <gen> to Move To . (Center of Scene_1B_Hunt_Remove <gen>)
Unit - Order Huntress 0005 <gen> to Move To . (Center of Scene_1B_Hunt_Remove <gen>)
Unit - Order Huntress 0006 <gen> to Move To . (Center of Scene_1B_Hunt_Remove <gen>)
Wait 1.90 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Scene_1C for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Fade in over 0.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Huntress 0010 <gen> to Move To . (Center of Scene_1C_Hunt_Remove <gen>)
Unit - Order Huntress 0011 <gen> to Move To . (Center of Scene_1C_Hunt_Remove <gen>)
Unit - Order Huntress 0012 <gen> to Move To . (Center of Scene_1C_Hunt_Remove <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Scene_1D for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade in over 0.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Huntress 0013 <gen> to Move To . (Center of Scene_1D_Hunt_Remove <gen>)
Unit - Order Huntress 0014 <gen> to Move To . (Center of Scene_1D_Hunt_Remove <gen>)
Unit - Order Huntress 0015 <gen> to Move To . (Center of Scene_1D_Hunt_Remove <gen>)
Wait 2.20 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
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