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Model validation: Redstone Sentinel

RedSen.mdx

0 errors 10 severe 63 warnings 68 unused
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 131833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 69 - "circlet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 82 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 26 at frame 4100 has roughly the same value as tracks 25 and 27
  • 1 Bone 83 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "L_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "L_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "L_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "B_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "B_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "B_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "R_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "R_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "R_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "L_cape_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "L_cape_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "L_cape_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "L_cape_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "R_cape_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "R_cape_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "R_cape_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "R_cape_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 148 - "L_hair_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "L_hair_A_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 150 - "L_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 151 - "L_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 152 - "L_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 153 - "R_hair_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 154 - "R_hair_A_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 155 - "R_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 156 - "R_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 157 - "R_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 74 at frame 10766 has roughly the same value as tracks 73 and 75
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 191 at frame 133366 has roughly the same value as tracks 190 and 192
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 158 at frame 133233 has roughly the same value as tracks 157 and 159
      • Track 161 at frame 133433 has roughly the same value as tracks 160 and 162
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 158 at frame 133233 has roughly the same value as tracks 157 and 159
      • Track 161 at frame 133433 has roughly the same value as tracks 160 and 162
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 133 at frame 8200 has roughly the same value as tracks 132 and 134
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 4567 has roughly the same value as tracks 45 and 47
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 4567 has roughly the same value as tracks 38 and 40
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 4667 has roughly the same value as tracks 58 and 60
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 4667 has roughly the same value as tracks 53 and 55
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 4667 has roughly the same value as tracks 48 and 50
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 11100 has roughly the same value as tracks 157 and 159
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 8100 has roughly the same value as tracks 111 and 113
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 8100 has roughly the same value as tracks 111 and 113
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 833 has roughly the same value as tracks 4 and 6
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 967 has roughly the same value as tracks 5 and 7
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 1200 has roughly the same value as tracks 6 and 8
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 157 at frame 9666 has roughly the same value as tracks 156 and 158
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 132733 has roughly the same value as tracks 66 and 68
  • 1 Bone 62 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 4267 has roughly the same value as tracks 68 and 70
  • 1 Bone 65 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 7900 has roughly the same value as tracks 80 and 82
  • 1 Bone 66 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 4467 has roughly the same value as tracks 64 and 66
  • 1 Bone 67 - "L_breast_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 6433 has roughly the same value as tracks 10 and 12
  • 1 Bone 68 - "R_breast_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 6433 has roughly the same value as tracks 10 and 12
  • 1 Bone 109 - "L_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 111 at frame 10233 has roughly the same value as tracks 110 and 112
  • 2 Bone 111 - "R_hair_A_01_bind_jnt"
    • 2 Rotation
      • Track 63 at frame 6600 has roughly the same value as tracks 62 and 64
      • Track 111 at frame 10666 has roughly the same value as tracks 110 and 112
  • 1 Bone 113 - "R_hair_A_03_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 6766 has roughly the same value as tracks 95 and 97
  • 1 Bone 122 - "arrow_03_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 4567 has roughly the same value as tracks 35 and 37
  • 2 Bone 128 - "arrow_bind_jnt"
    • 2 Rotation
      • Track 55 at frame 10100 has roughly the same value as tracks 54 and 56
      • Track 60 at frame 10966 has roughly the same value as tracks 59 and 61
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 178 at frame 94233 has roughly the same value as tracks 177 and 179
  • 34 CollisionShape 3 - "B_KGS_Arm_R"
    • 34 Rotation
      • Track 89 at frame 4367 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 4400 has roughly the same value as tracks 89 and 91
      • Track 91 at frame 4434 has roughly the same value as tracks 90 and 92
      • Track 92 at frame 4467 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 4500 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 4534 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 4567 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 4600 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 4634 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 4667 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 4700 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 4734 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 4767 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 4800 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 4834 has exactly the same value as tracks 102 and 104
      • Track 104 at frame 4867 has exactly the same value as tracks 103 and 105
      • Track 105 at frame 4900 has exactly the same value as tracks 104 and 106
      • Track 106 at frame 4934 has exactly the same value as tracks 105 and 107
      • Track 107 at frame 4967 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 5000 has exactly the same value as tracks 107 and 109
      • Track 109 at frame 5034 has roughly the same value as tracks 108 and 110
      • Track 110 at frame 5067 has roughly the same value as tracks 109 and 111
      • Track 111 at frame 5100 has exactly the same value as tracks 110 and 112
      • Track 112 at frame 5134 has exactly the same value as tracks 111 and 113
      • Track 113 at frame 5167 has exactly the same value as tracks 112 and 114
      • Track 114 at frame 5200 has exactly the same value as tracks 113 and 115
      • Track 115 at frame 5234 has exactly the same value as tracks 114 and 116
      • Track 116 at frame 5267 has exactly the same value as tracks 115 and 117
      • Track 117 at frame 5300 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 5334 has exactly the same value as tracks 117 and 119
      • Track 119 at frame 5367 has exactly the same value as tracks 118 and 120
      • Track 120 at frame 5400 has exactly the same value as tracks 119 and 121
      • Track 121 at frame 5434 has exactly the same value as tracks 120 and 122
      • Track 122 at frame 5467 has exactly the same value as tracks 121 and 123
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