• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Redstone Sentinel Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Redstone Sentinel Portrait of the bundle Redstone Sentinel Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Redstone Sentinel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_WD1.dds
RedSen_MD.dds
RedSen_HD.dds
RedSen_WD.dds
RedSen_MD1.dds
RedSen_HD1.dds
RedSen_MD3.dds
RedSen_MD2.dds
RedSen_ED.dds
RedSen_ED2.dds
RedSen_ED1.dds
Jennalla.facefx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing RedSen_Portrait.mdx

Now Click the "Import File" Button:

Next select 'RedSen_Portrait.mdx' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx

Done, you have imported the file RedSen_Portrait.mdx.

Importing RedSen_ED.dds

Now Click the "Import File" Button:

Next select 'RedSen_ED.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
war3mapimported/RedSen_ED.dds

Double-click the file RedSen_ED.dds:

RedSen_ED.dds
Image / Texture
2,731
war3mapimported/RedSen_ED.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds

Done, you have imported the file RedSen_ED.dds.

Importing RedSen_ED1.dds

Now Click the "Import File" Button:

Next select 'RedSen_ED1.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
war3mapimported/RedSen_ED1.dds

Double-click the file RedSen_ED1.dds:

RedSen_ED1.dds
Image / Texture
2,731
war3mapimported/RedSen_ED1.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds

Done, you have imported the file RedSen_ED1.dds.

Importing RedSen_ED2.dds

Now Click the "Import File" Button:

Next select 'RedSen_ED2.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
war3mapimported/RedSen_ED2.dds

Double-click the file RedSen_ED2.dds:

RedSen_ED2.dds
Image / Texture
5,461
war3mapimported/RedSen_ED2.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds

Done, you have imported the file RedSen_ED2.dds.

Importing RedSen_HD.dds

Now Click the "Import File" Button:

Next select 'RedSen_HD.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
war3mapimported/RedSen_HD.dds

Double-click the file RedSen_HD.dds:

RedSen_HD.dds
Image / Texture
341
war3mapimported/RedSen_HD.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds

Done, you have imported the file RedSen_HD.dds.

Importing RedSen_HD1.dds

Now Click the "Import File" Button:

Next select 'RedSen_HD1.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
war3mapimported/RedSen_HD1.dds

Double-click the file RedSen_HD1.dds:

RedSen_HD1.dds
Image / Texture
341
war3mapimported/RedSen_HD1.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds

Done, you have imported the file RedSen_HD1.dds.

Importing RedSen_MD.dds

Now Click the "Import File" Button:

Next select 'RedSen_MD.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
war3mapimported/RedSen_MD.dds

Double-click the file RedSen_MD.dds:

RedSen_MD.dds
Image / Texture
1,365
war3mapimported/RedSen_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds

Done, you have imported the file RedSen_MD.dds.

Importing RedSen_MD1.dds

Now Click the "Import File" Button:

Next select 'RedSen_MD1.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
war3mapimported/RedSen_MD1.dds

Double-click the file RedSen_MD1.dds:

RedSen_MD1.dds
Image / Texture
2,731
war3mapimported/RedSen_MD1.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds

Done, you have imported the file RedSen_MD1.dds.

Importing RedSen_MD2.dds

Now Click the "Import File" Button:

Next select 'RedSen_MD2.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
war3mapimported/RedSen_MD2.dds

Double-click the file RedSen_MD2.dds:

RedSen_MD2.dds
Image / Texture
5,461
war3mapimported/RedSen_MD2.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds

Done, you have imported the file RedSen_MD2.dds.

Importing RedSen_MD3.dds

Now Click the "Import File" Button:

Next select 'RedSen_MD3.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
war3mapimported/RedSen_MD3.dds

Double-click the file RedSen_MD3.dds:

RedSen_MD3.dds
Image / Texture
1,365
war3mapimported/RedSen_MD3.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds

Done, you have imported the file RedSen_MD3.dds.

Importing RedSen_WD.dds

Now Click the "Import File" Button:

Next select 'RedSen_WD.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds
RedSen_WD.dds
Image / Texture
341
war3mapimported/RedSen_WD.dds

Double-click the file RedSen_WD.dds:

RedSen_WD.dds
Image / Texture
341
war3mapimported/RedSen_WD.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_WD.dds
Image / Texture
341
RedSen_WD.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds
RedSen_WD.dds
Image / Texture
341
RedSen_WD.dds

Done, you have imported the file RedSen_WD.dds.

Importing RedSen_WD1.dds

Now Click the "Import File" Button:

Next select 'RedSen_WD1.dds' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds
RedSen_WD.dds
Image / Texture
341
RedSen_WD.dds
RedSen_WD1.dds
Image / Texture
683
war3mapimported/RedSen_WD1.dds

Double-click the file RedSen_WD1.dds:

RedSen_WD1.dds
Image / Texture
683
war3mapimported/RedSen_WD1.dds

Tick the box "Use Custom Path" and type in the correct path:

RedSen_WD1.dds
Image / Texture
683
RedSen_WD1.dds

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds
RedSen_WD.dds
Image / Texture
341
RedSen_WD.dds
RedSen_WD1.dds
Image / Texture
683
RedSen_WD1.dds

Done, you have imported the file RedSen_WD1.dds.

Importing Jennalla.facefx

Now Click the "Import File" Button:

Next select 'Jennalla.facefx' in the folder which you extracted from the zip archive:

Redstone Sentinel Portrait
RedSen_Portrait.mdx
RedSen_ED.dds
RedSen_ED1.dds
RedSen_ED2.dds
RedSen_HD.dds
RedSen_HD1.dds
RedSen_MD.dds
RedSen_MD1.dds
RedSen_MD2.dds
RedSen_MD3.dds
RedSen_WD.dds
RedSen_WD1.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds
RedSen_WD.dds
Image / Texture
341
RedSen_WD.dds
RedSen_WD1.dds
Image / Texture
683
RedSen_WD1.dds
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Double-click the file Jennalla.facefx:

Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Tick the box "Use Custom Path" and type in the correct path:

Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

The file has been properly added to the map archive:

RedSen_Portrait.mdx
Model
1,076
war3mapimported/RedSen_Portrait.mdx
RedSen_ED.dds
Image / Texture
2,731
RedSen_ED.dds
RedSen_ED1.dds
Image / Texture
2,731
RedSen_ED1.dds
RedSen_ED2.dds
Image / Texture
5,461
RedSen_ED2.dds
RedSen_HD.dds
Image / Texture
341
RedSen_HD.dds
RedSen_HD1.dds
Image / Texture
341
RedSen_HD1.dds
RedSen_MD.dds
Image / Texture
1,365
RedSen_MD.dds
RedSen_MD1.dds
Image / Texture
2,731
RedSen_MD1.dds
RedSen_MD2.dds
Image / Texture
5,461
RedSen_MD2.dds
RedSen_MD3.dds
Image / Texture
1,365
RedSen_MD3.dds
RedSen_WD.dds
Image / Texture
341
RedSen_WD.dds
RedSen_WD1.dds
Image / Texture
683
RedSen_WD1.dds
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

Done, you have imported the file Jennalla.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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