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Triggers
Here we go..w3x
Variables
Winning terms
Winning
Thoby talking
Untitled Trigger 001
Quests
Building the Castle
The finishing of the quests
Untitled Trigger 003
Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Game_cache
gamecache
No
Set_quest
questitem
No
Winning
Events
Unit - Ogre Lord 0003 <gen> Dies
Conditions
Actions
Game - Victory (Picked player) ( Skip dialogs, Skip scores)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . (Current camera) for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Dragon Warrior 0026 <gen> named Thobias : Play No sound and display This has been a long time, but since then i have learner how to weild weapons, use them, and protect thouse who are considered as my family. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from (Damage source) named Village scout : Play No sound and display My lord, we have found a gold mine to the east of our villige! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragon Warrior 0026 <gen> named Thobias : Play No sound and display A gold Mine?! We should definitly get to the bottom of it. If there is a gold mine there is a good chance for us to establish a home base city after all these long years. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Unit - Remove Footman 0038 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Building the Castle
Events
Unit - A unit Finishes construction
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Dragon Warrior 0026 <gen> named Thobias : Play No sound and display Now,at long last this world will know the power... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 2 game-time seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Dragon Warrior 0026 <gen> named Thobias : Play No sound and display Of the Dragon Warrior........ . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game Cache - Create a game cache from MapName.w3v (Unexpected type: 'stringnoformat')
The finishing of the quests
Events
Unit - Dragon Warrior 0026 <gen> Acquires an item
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Dragon Warrior 0026 <gen> named Thobias : Play No sound and display Perfect! We found the castle, now we just need to locate the mine and place the castle near it. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Quest - Display to (All players) the Quest Update message: You found the tiny castle!
It's a fucking quest requirment what the fuck do you want
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Reach the Gold Mine with the description Secure the gold mine by placing a castle nearby. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Change the description of (Last created quest requirement) to You must find a tiny castle and secure the gold mine, if it does exsists.
Set Variable Set Set_quest = (Last created quest requirement)
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