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Triggers
Chapter One.w3x
Variables
Initialization
Quest One Start
Melee Initialization
Hint 1
Reveal Stone
Bridge 1
Comment 1
Cinematic
CIN2
CIN3
CIN4
Quest 1 End
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest One Start
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled Escape Dungeon Prison with the description Agithos has been imprisoned for killing the king, his father. He now has the knowledge of Arthas's claim of the Frozen Throne! Escape the dungeon labyrinth and get to the surface.Reach The |cffffcc00Exit|r -Fight Your Way Through The Masses of Gaurds -Escape and Find The |cffffcc00Exit|r -Prince Agithos Must Survive , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST DISCOVERED:|r Escape Dungeon PrisonReach The |cffffcc00Exit|r -Fight Your Way Through The Masses of Gaurds -Escape and Find The |cffffcc00Exit|r -Prince Agithos Must Survive
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Destructible - Make Dungeon Gate 0000 <gen> Invulnerable
Hero - Make Player 7 (Green) Heroes gain 3.00 % experience from future kills
Hint 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff32cd32HINT:|r Prince Agithos has the |cffffcc00Blink|r ability which gives him the ability to teleport short distances.
Reveal Stone
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility from (Center of Region_001 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility from (Center of Region_008 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility from (Center of Region_015 <gen>) to a radius of 512 .
Quest - Display to (All players) the Hint message: |cff32cd32HINT:|r There are many hidden objects that could contribute to your quest. Use the |cffffcc00Blink|r ability to get to harder to reach places!(Remember, |cffffcc00Blink|r is for short distances)
Quest - Display to (All players) the Hint message: REVEAL STONE ACTIVATED: Look around the map to find some spots revealed. Use this to your advantage!
Trigger - Turn off (This trigger)
Bridge 1
Events
Conditions
Actions
Comment 1
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Swordsman 0001 <gen> named Prince Agithos : Play No sound and display Hmmm, these must be underground factories.. . Modify duration: Add 1.00 seconds and Wait
Cinematic
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Unit - Move Swordsman 0001 <gen> instantly to (Center of Region_011 <gen>)
Unit - Order Swordsman 0001 <gen> to Move To . (Center of Region_012 <gen>)
CIN2
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Destructible - Kill Iron Gate 0999 <gen>
Unit - Order Swordsman 0001 <gen> to Move To . (Center of Region_013 <gen>)
CIN3
Events
Unit - A unit enters Region_013 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Unit - Order Swordsman 0001 <gen> to Move To . (Center of Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 5.00 seconds
CIN4
Events
Unit - A unit enters Region_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Quest 1 End
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED:|r Escape Dungeon PrisonFind the |cffffcc00Exit|r -Fight Your Way Throught The Masses of Gaurds -Escape and Find The Dungeon |cffffcc00Exit|r -Prince Agithos Must Survive
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