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Triggers
frosthill.w3x
Variables
Blazen
go away blazen
Initialization
cutscenes
intro
Jack
Jack Dies
Blazen
Blazen Intro
Gredoth
Gredoth Dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
go away blazen
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Blazen 0151 <gen> from the game
Trigger - Turn off (This trigger)
intro
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.50 seconds
Cinematic - Send transmission to (All players) from Jaerick 0002 <gen> named Jaerick : Play No sound and display Ah, Aedron I'm glad to see you made it. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Hero 0001 <gen> named Aedron : Play No sound and display Your're message sounded urgent Jaerick, what's the situation? . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Jaerick 0002 <gen> named Jaerick : Play No sound and display This here is Frosthill ; a vital route for traders between various towns, unfortunately it has been overrun with Bandits. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Hero 0001 <gen> named Aedron : Play No sound and display So they are demanding a toll from the traders ? . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Jaerick 0002 <gen> named Jaerick : Play No sound and display No that's the strangest of it all, they aren't ! They refuse to let anyone pass. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Hero 0001 <gen> named Aedron : Play No sound and display Odd, most bandits can always be persuaded in the way of coin. I'll look into it Jaerick. . Modify duration: Add 9.00 seconds and Wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Jaerick 0002 <gen> named Jaerick : Play No sound and display Do as you must Aedron, good luck. . Modify duration: Add 9.00 seconds and Wait
Wait 9.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Quest - Create a Required quest titled Unusual Bandits with the description A band of bandits have set up camp in Frosthill, however unlike regular bandits they refuse accept any toll or bribes. As Frosthill is a vital trading route between various towns, it is important that the road is once again cleared. The bandits reject any form of negotiation and it has become very clear what must be done here : take out the bandit's leader. , using icon path ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp
Quest - Display to (All players) the Quest Discovered message: New Quest Discovered
Trigger - Turn off (This trigger)
Jack
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Jack Mc"greed" 0150 <gen> named Jack : Play No sound and display A Knight?! Oooh, i heard Knights are rich! Quickly, kill him and take his gold!! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Jack Dies
Events
Unit - Jack Mc"greed" 0150 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Jack Mc"greed" 0150 <gen> named Jack : Play No sound and display I want... a fancy ... funeral.. . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Blazen
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.55 seconds
Cinematic - Send transmission to (All players) from Blazen 0151 <gen> named Blazen : Play No sound and display Hey kid! Lemme give you some advice eh? Me and my boys dont like it when people snoop around in our affairs. Set one foot on my Compound and my men will run you through, do i make myself clear? . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.50 seconds
Trigger - Turn off (This trigger)
Blazen Intro
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Blazen 0168 <gen> named Blazen : Play No sound and display I warned ya what would happen if ye came 'ere kid, now you're gonna pay! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Trigger - Turn off (This trigger)
Gredoth
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.65 seconds
Cinematic - Send transmission to (All players) from Gredoth the Igniter 0256 <gen> named Gredoth : Play No sound and display YOU are the one who's been killing off all my men?! Ha! Looks can be deceiving i suppose, nonetheless you are no match for me! . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.30 seconds
Trigger - Turn off (This trigger)
Gredoth Dies
Events
Unit - Gredoth the Igniter 0256 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Gredoth the Igniter 0256 <gen> named Gredoth : Play No sound and display Damn you ... knight, but my Master's will avenge me, you can be sure of that! . Modify duration: Add 4.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Congratulations, you have finished the level. Please leave your thoughts at THW. Thanks for playing!
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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