Name | Type | is_array | initial_value |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Integer | integer | No | |
RE | integer | No | |
RE_AbilityLevel | integer | Yes | |
RE_Angle | real | Yes | |
RE_Aoe | real | Yes | |
RE_Caster | unit | Yes | |
RE_Distance | real | Yes | |
RE_Dummy | unit | Yes | |
RE_Effect | effect | Yes | |
RE_Effect2 | effect | Yes | |
RE_Group | group | Yes | |
RE_Group2 | group | Yes | |
RE_Location | location | Yes | |
RE_Location2 | location | Yes | |
RE_Location3 | location | Yes | |
RE_MissileCount | integer | Yes | |
RE_Off | boolean | Yes | |
RE_Player | player | Yes | |
RE_Power | real | Yes | |
RE_SFX1 | string | No | |
RE_SFX2 | string | No | |
RE_SFX3 | string | No | |
RE_SFX4 | string | No | |
RE_Skip | integer | No | |
RE_Speed | real | Yes | |
RE_Times | integer | No | |
Temp_Point | location | No |
//TESH.scrollpos=8
//TESH.alwaysfold=0
REDEMPTION EDGE v1.0 By BetaGod:
___________________________________________________________
[Template test map by Tinki3]
[Special thanks to Maker and Adiktuz for beign awesome and helping me to make it MUI]
v1.0 Changelog:
___________________________________________________________
-Public Release
Spell Requirements:
___________________________________________________________
-Dummy unit (with imported model file)
-Redemption Edge ability
-Redemption Edge Init trigger
-Redemption Edge Loop trigger
-Every variable with the <RE> prefix
Implementation Instructions:
___________________________________________________________
1. Go to the Object Editor, and copy + paste the required stuff:
- What is said in the Spell Requirements, above ^
2. Copy the desired trigger (if you haven't yet),
then paste them into your map.
3. Customize the spell if you want
4. Have tons of fun and credit me! (BetaGod)