Name | Type | is_array | initial_value |
AssaultRoundsRemaining | real | No | |
Bedroom1Door | boolean | No | |
Bullet | unit | No | |
CinematicZerglings | group | No | |
ControlRoom | boolean | No | |
Counter | integer | No | |
DepositDoor | boolean | No | |
ExitDoor | boolean | No | |
ExitDoorUnlock | boolean | No | |
HallDoor | boolean | No | |
HallDoorUnlock | boolean | No | |
InfestedRoomOpen | boolean | No | |
KillingRange | rect | No | |
LabDoor | boolean | No | |
MainDoor | boolean | No | |
MainDoorUnlock | boolean | No | |
Marine | unit | No | |
MovingUnit1 | unit | No | |
PreexitDoor | boolean | No | |
QuickTurnSpeed | real | No | |
Reloading | boolean | No | |
RoomDoorOpen1 | boolean | No | |
RoomDoorOpen2 | boolean | No | |
RoomExitOpen | boolean | No | |
ShotgunRoundsRemaining | real | No | |
ShotUnits | group | No | |
SMGRoundsRemaining | real | No | |
SupplyDoor1 | boolean | No | |
SupplyDoor2 | boolean | No | |
SupplyDoor3 | boolean | No | |
TheDoor | destructable | No | |
TurningDegree1 | real | No | |
TurningSpeed1 | real | No | |
ZZ_DOWN_Pressed1 | boolean | No | |
ZZ_LEFT_Pressed1 | boolean | No | |
ZZ_RIGHT_Pressed1 | boolean | No | |
ZZ_UP_Pressed1 | boolean | No |