Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set volume of NB01StreamGurgle_Loop_Right <gen> to 15.00 %
Sound - Play NB01StreamGurgle_Loop_Right <gen>
Camera - . Apply . gg_cam_Caboose_and_Sarge1 for Player 9 (Gray) over 0 seconds
Unit - Hide BlueNoCollision 0047 <gen>
Wait 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargehello <gen> and display Hello? Anyone? DO YOU READ ME? Do I read you? Anyone? Anybody? Nobody? Okay. . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Unit - Make Sarge 0003 <gen> face Caboose 0002 <gen> over 0.50 seconds
Wait 0.50 seconds
Animation - Lock Caboose 0002 <gen> 's Head to face Sarge 0003 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargewell <gen> and display Well, I don't think the others are comming. We must've gotten sepparated somehow. . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Caboose_Cam for Player 9 (Gray) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabmytoes <gen> and display My toes, are getting pruny. . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Sarge_Cam for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeOK <gen> and display Okaayy... Why don't we try to find O' Mally? . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Caboose_Cam for Player 9 (Gray) over 0 seconds
Sound - Play cabIknowwhere <gen>
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display I know where you can find O' Mally. . Modify duration: Set to 4.02 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display He lived inside my helmet for a while, maybe he left an address to send him mail. We were like roommates. . Modify duration: Set to 6.03 seconds and Wait
Camera - . Apply . gg_cam_RockCabSarge for Player 9 (Gray) over 5.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargesoundslike <gen> and display Sounds like he took some of the furniture when he left, and the carpet, and the drapes... and I wouldn't expect to get that deposit back, if you know what I mean... . Modify duration: Add 0 seconds and Wait
Wait 0.00 seconds
Unit - Order Caboose 0002 <gen> to Move To . (Center of Caboose2 <gen>)
Wait 2 seconds
Unit - Order Sarge 0003 <gen> to Move To . (Center of Sarge2 <gen>)
Camera - . Apply . gg_cam_TransCamera for Player 9 (Gray) over 0.50 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Look for Player 9 (Gray) over 3.50 seconds
Sound - Set volume of NB01StreamGurgle_Loop_Right <gen> to 10.00 %
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabsargelook <gen> and display Sargent! Look! . Modify duration: Add 0 seconds and Wait
Unit - Unhide Marine (Blue) 0004 <gen>
Unit - Make Sarge 0003 <gen> face Marine (Blue) 0004 <gen> over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_ASleepingPerson for Player 9 (Gray) over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabasleeping <gen> and display A SLEEPING PERSON! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit Group - Pick every unit in (Units of type Marine (Blue)) and do (Change (Picked unit)'s animation speed to 1.00% of its original speed)
Camera - . Apply . gg_cam_Sarge2 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargewhat <gen> and display What? . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Unit - Order Sarge 0003 <gen> to Move To . (Center of Sarge3 <gen>)
Unit - Make Sarge 0003 <gen> face Marine (Blue) 0004 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Hesnotsleepingson for Player 9 (Gray) over 2.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargemacaroon <gen> and display Holy macaroon! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargehe_snotsleeping <gen> and display He's not sleeping son... he's dead. . Modify duration: Add 0 seconds and Wait
Unit - Make Caboose 0002 <gen> face Marine (Blue) 0004 <gen> over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_CabooseOhgood for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabohgood <gen> and display Oh good! At first, I thought that was me, because, I am blue and, I like to sleep. But if he is dead that cannot be me. That would be silly. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_SargeNoDoubt for Player 9 (Gray) over 0 seconds
Unit - Make Sarge 0003 <gen> face Caboose 0002 <gen> over 0.40 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeonceagain <gen> and display No doubt he was killed by our very enemy! Once again I find myself torn. On the one hand, there's one less blue in the universe, but now Doc's got a bigger body count than me! And that just won't do! . Modify duration: Add 0 seconds and Wait
Wait 0.00 seconds
Unit - Make Sarge 0003 <gen> face Marine (Blue) 0004 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargenosir <gen> and display No sir. . Modify duration: Add 0 seconds and Wait
Wait 0.40 seconds
Unit - Unhide Marine (Blue) 0006 <gen>
Unit - Unhide Marine (Blue) 0007 <gen>
Unit - Unhide Marine (Blue) 0008 <gen>
Unit - Unhide Marine (Blue) 0009 <gen>
Unit - Unhide Marine (Red) 0010 <gen>
Unit - Unhide Marine (Red) 0011 <gen>
Unit - Unhide Marine (Red) 0012 <gen>
Unit - Unhide Marine (Red) 0013 <gen>
Unit - Unhide Marine (Red) 0014 <gen>
Camera - . Apply . gg_cam_SargeRestInPeace for Player 9 (Gray) over 0 seconds
Unit - Order Caboose 0002 <gen> to Move To . (Center of CabooseMoreSleeping <gen>)
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargerest <gen> and display Rest in peace... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargescumbag <gen> and display scumbag. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Marine (Blue)) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Camera - . Apply . gg_cam_BackofSleepers for Player 9 (Gray) over 0 seconds
Unit - Replace Blue Team Base 0001 <gen> with a BlueBaseTeleporter using The old unit's relative life and mana
Sound - Set volume of NB01StreamGurgle_Loop_Right <gen> to 8.00 %
Unit - Hide Marine (Blue) 0004 <gen>
Unit - Make Caboose 0002 <gen> face Marine (Blue) 0006 <gen> over 0.01 seconds
Unit - Order Sarge 0003 <gen> to Move To . (Center of SargeWhatHappened <gen>)
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabmoresleeping <gen> and display Look! More sleeping people! . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_ZoomOverSleeperstoSC for Player 9 (Gray) over 5.00 seconds
Wait 5.00 seconds
Unit Group - Pick every unit in (Units of type Marine (Red)) and do (Change (Picked unit)'s animation speed to 1.00% of its original speed)
Unit Group - Pick every unit in (Units of type Marine (Blue)) and do (Change (Picked unit)'s animation speed to 1.00% of its original speed)
Camera - . Apply . gg_cam_CabooseNapTime for Player 9 (Gray) over 1.00 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabitmustbenap <gen> and display It must be nap time! But who has nap time now? Nap time comes before pants time, not after. I think these people are just making up times! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_SargeCabooseBacks for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargesamuelHelsinki <gen> and display What the Samuel Helsinki happened here!? . Modify duration: Add 0 seconds and Wait
Wait 0.40 seconds
Unit - Make Sarge 0003 <gen> face Caboose 0002 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeenormousbattle <gen> and display There must've been an enormous battle! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_BackofSleepers for Player 9 (Gray) over 0 seconds
Unit - Make Sarge 0003 <gen> face Marine (Red) 0013 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeshouthello <gen> and display HELLO? . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_SargeCabooseBacks for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeisanyoneok <gen> and display IS ANYONE OKAY? . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Sound - Play sargearethereanysurv <gen>
Camera - . Apply . gg_cam_BackofSleepers for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display ARE THERE ANY SURVIVORS? . Modify duration: Set to 2.83 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display ARE THERE ANY SURVIVORS? PREFERABLY ANY RED SURVIVORS? . Modify duration: Set to 2.66 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_SargeDontLet for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargedontletthat <gen> and display DON'T LET THAT DISCOURAGE YOU FROM SPEAKING UP IF YOU'RE BLUE! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeIwontstep <gen> and display I WON'T STEP ON YOUR NECK OR ANYTHING LIKE THAT! . Modify duration: Add 0 seconds and Wait
Unit - Move Marine (Blue) 0004 <gen> instantly to (Center of YAHOO <gen>)
Wait 0.20 seconds
Camera - . Apply . gg_cam_CabooseNapTime for Player 9 (Gray) over 0 seconds
Unit - Make Caboose 0002 <gen> face Sarge 0003 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabamIallowed <gen> and display Am I allowed to answer? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Sound - Play ShhTrumpetLoud <gen>
Camera - . Apply . gg_cam_SargeDontLet for Player 9 (Gray) over 0 seconds
Unit - Make Sarge 0003 <gen> face Caboose 0002 <gen> over 0.30 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Shhh! Quiet! Do you hear that? . Modify duration: Set to 3.20 seconds and Wait
Camera - . Apply . gg_cam_CabooseNapTime for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display Yes. That noise is called water. It is very wet, and very sloshy- . Modify duration: Set to 6.66 seconds and Wait
Camera - . Apply . gg_cam_SargeDontLet for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display I was talking about the trumpet, bluetard. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_CabooseNapTime for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display I have to go to the bathroom now for some reason, which is odd because I already went when we were standing in the creek together! . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_BackofSleepers for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_ZoomOverSleeperstoSC for Player 9 (Gray) over 7.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Wait a minute, I know that song. THAT'S REVELE! . Modify duration: Set to 2.62 seconds and Wait
Camera - . Apply . gg_cam_YAA for Player 9 (Gray) over 0 seconds
Unit Group - Pick every unit in (Units of type Marine (Blue)) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Unit Group - Pick every unit in (Units of type Marine (Red)) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Unit - Unhide Marine (Blue) 0004 <gen>
Sound - Play YAA <gen>
Animation - Play Sarge 0003 <gen> 's stand animation, using only Common animations
Animation - Play Caboose 0002 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display But why would someone be playing Revele in the middle of- . Modify duration: Set to 3.47 seconds and Wait
Unit - Make Sarge 0003 <gen> face Marine (Red) 0013 <gen> over 0 seconds
Unit - Make Caboose 0002 <gen> face Marine (Red) 0012 <gen> over 0 seconds
Wait 0.79 seconds
Camera - . Apply . gg_cam_SargeDontLet for Player 9 (Gray) over 1.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display SWEET GIBBLY GIBBLIN! . Modify duration: Set to 1.11 seconds and Wait
Camera - . Apply . gg_cam_CabooseNapTime for Player 9 (Gray) over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play cabrunningtime <gen> and display Running time! . Modify duration: Add 0 seconds and Wait
Wait 0.00 seconds
Sound - Set volume of NB01StreamGurgle_Loop_Right <gen> to 5.00 %
Camera - . Apply . gg_cam_AllHutHut for Player 9 (Gray) over 0 seconds
Unit - Set Marine (Blue) 0004 <gen> movement speed to 500.00
Unit - Set Marine (Blue) 0006 <gen> movement speed to 500.00
Unit - Set Marine (Blue) 0007 <gen> movement speed to 500.00
Unit - Set Marine (Blue) 0008 <gen> movement speed to 500.00
Unit - Set Marine (Blue) 0009 <gen> movement speed to 500.00
Unit - Set Marine (Red) 0010 <gen> movement speed to 500.00
Unit - Set Marine (Red) 0011 <gen> movement speed to 500.00
Unit - Set Marine (Red) 0012 <gen> movement speed to 500.00
Unit - Set Marine (Red) 0013 <gen> movement speed to 500.00
Unit - Set Marine (Red) 0014 <gen> movement speed to 500.00
Sound - Play AllBlueHut <gen>
Unit Group - Order (Units of type Marine (Blue)) to Move To . (Center of BlueToBase <gen>)
Unit Group - Order (Units of type Marine (Red)) to Move To . (Center of Start_Reds <gen>)
Wait 3.66 seconds
Camera - . Apply . gg_cam_BluesLoad for Player 9 (Gray) over 0 seconds
Unit - Replace (Last replaced unit) with a Blue Team Base using The old unit's relative life and mana
Unit - Move Marine (Red) 0010 <gen> instantly to (Center of RedStart2 <gen>)
Unit - Move Marine (Red) 0011 <gen> instantly to (Center of RedStart2 <gen>)
Unit - Move Marine (Red) 0012 <gen> instantly to (Center of RedStart2 <gen>)
Unit - Move Marine (Red) 0013 <gen> instantly to (Center of RedStart2 <gen>)
Unit - Move Marine (Red) 0014 <gen> instantly to (Center of RedStart2 <gen>)
Unit - Order Marine (Blue) 0004 <gen> to Move To . (Center of BlueBase <gen>)
Unit - Order Marine (Blue) 0006 <gen> to Move To . (Center of BlueBase <gen>)
Unit - Order Marine (Blue) 0007 <gen> to Move To . (Center of BlueBase <gen>)
Unit - Order Marine (Blue) 0008 <gen> to Move To . (Center of BlueBase <gen>)
Unit - Order Marine (Blue) 0009 <gen> to Move To . (Center of BlueBase <gen>)
Wait 1.50 seconds
Sound - Play ARedHut <gen>
Camera - . Apply . gg_cam_RedStart2 for Player 9 (Gray) over 0 seconds
Unit Group - Order (Units of type Marine (Red)) to Move To . (Center of RedToBase <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_RedToBase for Player 9 (Gray) over 1.00 seconds
Unit Group - Order (Units of type Marine (Red)) to Move To . (Center of RedBase <gen>)
Unit - Make Caboose 0002 <gen> face 0.00 over 0 seconds
Unit - Make Sarge 0003 <gen> face 0.00 over 0 seconds
Unit - Move Marine (Blue) 0004 <gen> instantly to (Center of BlueBase <gen>)
Unit - Move Marine (Blue) 0006 <gen> instantly to (Center of BlueBase <gen>)
Unit - Move Marine (Blue) 0007 <gen> instantly to (Center of BlueBase <gen>)
Unit - Move Marine (Blue) 0008 <gen> instantly to (Center of BlueBase <gen>)
Unit - Move Marine (Blue) 0009 <gen> instantly to (Center of BlueBase <gen>)
Unit - Hide Marine (Blue) 0004 <gen>
Unit - Hide Marine (Blue) 0006 <gen>
Unit - Hide Marine (Blue) 0007 <gen>
Unit - Hide Marine (Blue) 0008 <gen>
Unit - Hide Marine (Blue) 0009 <gen>
Wait 3.75 seconds
Camera - . Apply . gg_cam_WhatJustHappened for Player 9 (Gray) over 0 seconds
Unit - Replace (Last replaced unit) with a BlueBaseTeleporter using The old unit's relative life and mana
Unit - Hide Marine (Red) 0010 <gen>
Unit - Hide Marine (Red) 0011 <gen>
Unit - Hide Marine (Red) 0012 <gen>
Unit - Hide Marine (Red) 0013 <gen>
Unit - Hide Marine (Red) 0014 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargewhatjusthappened <gen> and display What just happened here? . Modify duration: Add 0 seconds and Wait
Wait 0.00 seconds
Sound - Play csIthinkThatwas <gen>
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display I think all the sleepy people were trying to g- . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display THAT WAS RHETORICAL! . Modify duration: Set to 1.09 seconds and Wait
Wait 0.00 seconds
Unit - Order Sarge 0003 <gen> to Move To . (Center of OnWayToGiveBoost <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_GiveBoost for Player 9 (Gray) over 0 seconds
Animation - Reset Sarge 0003 <gen> 's animation
Animation - Reset Caboose 0002 <gen> 's animation
Unit - Move Sarge 0003 <gen> instantly to (Center of GiveMeBoost <gen>)
Unit - Make Sarge 0003 <gen> face (Center of BlueBase <gen>) over 0.00 seconds
Unit - Move Caboose 0002 <gen> instantly to (Center of InstantOkayBoost <gen>)
Wait 0.00 seconds
Sound - Play Boost <gen>
Wait 2.12 seconds
Unit - Make Sarge 0003 <gen> face (Center of CabooseCmon <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Get over here! Give me a boost! . Modify duration: Set to 1.58 seconds and Wait
Unit - Order Caboose 0002 <gen> to Move To . (Center of CabOkay <gen>)
Camera - . Apply . gg_cam_CabYouAreAGood for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display Okay... . Modify duration: Set to 1.55 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display You are a good person, and people say nice things about you! . Modify duration: Set to 5.86 seconds and Wait
Camera - . Apply . gg_cam_GiveBoost for Player 9 (Gray) over 0 seconds
Unit - Move Caboose 0002 <gen> instantly to (Center of CabooseEnterfromback <gen>)
Unit - Order Caboose 0002 <gen> to Move To . (Center of CabToBase <gen>)
Unit - Make Sarge 0003 <gen> face (Center of CabToBase <gen>) over 0.40 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Not a moral boost moron! A physical one! . Modify duration: Set to 2.61 seconds and Wait
Unit - Make Caboose 0002 <gen> face Sarge 0003 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_Window for Player 9 (Gray) over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display I need to see what's in that window! . Modify duration: Set to 1.98 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display That window is very high. . Modify duration: Set to 2.22 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display I don't think you are tall enough. . Modify duration: Set to 1.70 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display I know! . Modify duration: Set to 0.79 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display I need you to help me look through it! . Modify duration: Set to 1.56 seconds and Wait
Camera - . Apply . gg_cam_GiveBoost for Player 9 (Gray) over 0.50 seconds
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display I don't think I am tall enough either. . Modify duration: Set to 2.15 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display Also, my head is round. That window, is square. . Modify duration: Set to 4.20 seconds and Wait
Unit - Order Sarge 0003 <gen> to Move To . (Center of SargeComeHereYou <gen>)
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Come here, you... . Modify duration: Set to 1.15 seconds and Wait
Camera - . Apply . gg_cam_Window for Player 9 (Gray) over 0.00 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_WindowCloseUp for Player 9 (Gray) over 3.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Whoa for Player 9 (Gray) over 0.00 seconds
Sound - Set volume of Amb_TO_Wind_Day_LP <gen> to 10.00 %
Sound - Play csWoahWhatsee <gen>
Wait 0.93 seconds
Animation - Play Flying Caboose 0026 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Flying Caboose 0026 <gen> named Caboose : Play No sound and display Woah! . Modify duration: Set to 0.33 seconds and Wait
Wait 0.62 seconds
Cinematic - Send transmission to (All players) from Sarge 0003 <gen> named Sarge : Play No sound and display What do you see? . Modify duration: Set to 0.50 seconds and Wait
Wait 0.84 seconds
Sound - Play csISeeARoom <gen>
Cinematic - Send transmission to (All players) from Flying Caboose 0026 <gen> named Caboose : Play No sound and display I see... a room. . Modify duration: Set to 2.66 seconds and Wait
Cinematic - Send transmission to (All players) from Sarge 0003 <gen> named Sarge : Play No sound and display And!? What's in the room!? . Modify duration: Set to 1.27 seconds and Wait
Wait 0.67 seconds
Cinematic - Send transmission to (All players) from Flying Caboose 0026 <gen> named Caboose : Play No sound and display There are some walls, and... some ceilings. . Modify duration: Set to 4.70 seconds and Wait
Cinematic - Send transmission to (All players) from Flying Caboose 0026 <gen> named Caboose : Play No sound and display Wait! . Modify duration: Set to 0.82 seconds and Wait
Cinematic - Send transmission to (All players) from Flying Caboose 0026 <gen> named Caboose : Play No sound and display Just one ceiling. . Modify duration: Set to 1.89 seconds and Wait
Cinematic - Send transmission to (All players) from Sarge 0003 <gen> named Sarge : Play sargeracket <gen> and display What's making all that racket? . Modify duration: Subtract 0.20 seconds and Wait
Wait 0.00 seconds
Sound - Play cbkilltheRedsYouarent <gen>
Camera - . Apply . gg_cam_KillTheReds for Player 9 (Gray) over 0.00 seconds
Animation - Play Base Marine (Blue) 0035 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0034 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0033 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0032 <gen> 's spell animation
Wait 0.45 seconds
Animation - Play Base Marine (Blue) 0035 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0034 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0033 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0032 <gen> 's spell animation
Wait 0.45 seconds
Animation - Play Base Marine (Blue) 0035 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0034 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0033 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0032 <gen> 's spell animation
Wait 0.45 seconds
Animation - Play Base Marine (Blue) 0035 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0034 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0033 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0032 <gen> 's spell animation
Wait 0.45 seconds
Animation - Reset Base Marine (Blue) 0035 <gen> 's animation
Animation - Play Base Marine (Blue) 0034 <gen> 's spell animation
Animation - Play Base Marine (Blue) 0033 <gen> 's spell animation
Animation - Reset Base Marine (Blue) 0032 <gen> 's animation
Wait 0.00 seconds
Animation - Reset Base Marine (Blue) 0034 <gen> 's animation
Animation - Reset Base Marine (Blue) 0033 <gen> 's animation
Wait 0.25 seconds
Camera - . Apply . gg_cam_Whoa for Player 9 (Gray) over 1.00 seconds
Cinematic - Send transmission to (All players) from Flying Caboose 0026 <gen> named Caboose : Play No sound and display You are not going to like it. . Modify duration: Set to 2.25 seconds and Wait
Wait 0.60 seconds
Camera - . Apply . gg_cam_GiveBoost for Player 9 (Gray) over 0 seconds
Sound - Set volume of Amb_TO_Wind_Day_LP <gen> to 65.00 %
Unit - Move Marine (Blue) 0008 <gen> instantly to (Center of LeftMarine <gen>) , facing (Position of BarrelTarget 0254 <gen>)
Unit - Move Marine (Blue) 0009 <gen> instantly to (Center of RightMarine <gen>) , facing (Position of BarrelTarget 0256 <gen>)
Unit - Move Marine (Blue) 0004 <gen> instantly to (Center of BlueBase <gen>)
Unit - Move Marine (Blue) 0006 <gen> instantly to (Center of BlueBase <gen>)
Unit - Move Marine (Blue) 0007 <gen> instantly to (Center of BlueBase <gen>)
Unit - Unhide Marine (Blue) 0004 <gen>
Unit - Unhide Marine (Blue) 0006 <gen>
Unit - Unhide Marine (Blue) 0007 <gen>
Unit - Unhide Marine (Blue) 0008 <gen>
Unit - Unhide Marine (Blue) 0009 <gen>
Unit - Unhide Marine (Red) 0010 <gen>
Unit - Unhide Marine (Red) 0011 <gen>
Unit - Unhide Marine (Red) 0012 <gen>
Unit - Unhide Marine (Red) 0013 <gen>
Unit - Unhide Marine (Red) 0014 <gen>
Sound - Play afight1 <gen>
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Caboose, I have a very bad feeling abou- . Modify duration: Set to 5.38 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display What's that? . Modify duration: Set to 0.79 seconds and Wait
Camera - . Apply . gg_cam_BlueDoor for Player 9 (Gray) over 0 seconds
Unit - Replace (Last replaced unit) with a Blue Team Base using The old unit's relative life and mana
Unit - Order Marine (Blue) 0004 <gen> to Move To . (Center of Blue1 <gen>)
Unit - Order Marine (Blue) 0006 <gen> to Move To . (Center of Blue2 <gen>)
Unit - Order Marine (Blue) 0007 <gen> to Move To . (Center of Blue3 <gen>)
Wait 1.00 seconds
Unit - Order Marine (Blue) 0008 <gen> to Attack . BarrelTarget 0254 <gen>
Unit - Order Marine (Blue) 0009 <gen> to Attack . BarrelTarget 0256 <gen>
Unit - Move Marine (Red) 0010 <gen> instantly to (Center of RedBase <gen>)
Unit - Move Marine (Red) 0011 <gen> instantly to (Center of RedBase <gen>)
Unit - Move Marine (Red) 0012 <gen> instantly to (Center of RedBase <gen>)
Unit - Move Marine (Red) 0013 <gen> instantly to (Center of RedBase <gen>)
Unit - Move Marine (Red) 0014 <gen> instantly to (Center of RedBase <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_RedDoor for Player 9 (Gray) over 0 seconds
Unit - Unhide Extra Marine (Blue) 0037 <gen>
Unit - Unhide Extra Marine (Blue) 0038 <gen>
Unit - Unhide Extra Marine (Blue) 0027 <gen>
Unit - Unhide Extra Marine (Blue) 0028 <gen>
Unit - Unhide Extra Marine (Red) 0029 <gen>
Unit - Unhide Extra Marine (Red) 0030 <gen>
Unit - Unhide Extra Marine (Red) 0036 <gen>
Unit Group - Order (Units of type Marine (Red)) to Move To . (Center of RedStart2 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_BattleScene1 for Player 9 (Gray) over 0 seconds
Unit - Order Extra Marine (Red) 0029 <gen> to Move To . (Center of Red1 <gen>)
Unit - Order Extra Marine (Blue) 0027 <gen> to Move To . (Center of Blue7 <gen>)
Unit - Order Extra Marine (Blue) 0028 <gen> to Move To . (Center of Blue9 <gen>)
Unit - Order Extra Marine (Blue) 0037 <gen> to Move To . (Center of Blue4 <gen>)
Unit - Order Extra Marine (Red) 0036 <gen> to Move To . (Center of Red4 <gen>)
Unit - Order Extra Marine (Blue) 0038 <gen> to Move To . (Center of Blue11 <gen>)
Unit - Order Extra Marine (Red) 0030 <gen> to Move To . (Center of Red6 <gen>)
Unit - Order Marine (Blue) 0004 <gen> to Attack . Marine (Red) 0010 <gen>
Unit - Order Marine (Blue) 0006 <gen> to Attack . Marine (Red) 0011 <gen>
Unit - Order Marine (Blue) 0007 <gen> to Attack . Marine (Red) 0012 <gen>
Unit - Order Marine (Blue) 0008 <gen> to Attack . Marine (Red) 0013 <gen>
Unit - Order Marine (Blue) 0009 <gen> to Attack . Marine (Red) 0014 <gen>
Unit - Order Marine (Red) 0010 <gen> to Attack . Marine (Blue) 0004 <gen>
Unit - Order Marine (Red) 0011 <gen> to Attack . Marine (Blue) 0006 <gen>
Unit - Order Marine (Red) 0012 <gen> to Attack . Marine (Blue) 0007 <gen>
Unit - Order Marine (Red) 0013 <gen> to Attack . Marine (Blue) 0008 <gen>
Unit - Order Marine (Red) 0014 <gen> to Attack . Marine (Blue) 0009 <gen>
Unit - Order Marine (Blue) 0006 <gen> to Attack . Marine (Red) 0012 <gen>
Unit - Move Sarge 0003 <gen> instantly to (Center of SargeCmon <gen>) , facing (Position of BarrelTarget 0255 <gen>)
Unit - Move Caboose 0002 <gen> instantly to (Center of CabooseCmon <gen>) , facing (Position of BarrelTarget 0257 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_ComeonCaboose for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Come on Caboose! We've got to get to higher ground! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit - Order Caboose 0002 <gen> to Move To . (Center of Cabtohigh <gen>)
Unit - Order Sarge 0003 <gen> to Move To . (Center of SargeToHigh <gen>)
Unit - Move Caboose 0002 <gen> instantly to (Center of CabooseToRamp <gen>)
Unit - Move Sarge 0003 <gen> instantly to (Center of SargeToRamp <gen>)
Camera - . Apply . gg_cam_ComeON for Player 9 (Gray) over 0 seconds
Sound - Stop afight1 <gen> Immediately
Sound - Play comescaredstop <gen>
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display COME ON CABOOSE! . Modify duration: Set to 1.50 seconds and Don't wait
Unit - Order Caboose 0002 <gen> to Move To . (Center of CabooseRamp <gen>)
Unit - Order Sarge 0003 <gen> to Move To . (Center of SargeRamp <gen>)
Wait 2.00 seconds
Unit - Move Caboose 0002 <gen> instantly to (Center of CabCave <gen>) , facing (Position of BarrelTarget 0258 <gen>)
Unit - Move Sarge 0003 <gen> instantly to (Center of SargeCave <gen>) , facing (Position of BarrelTarget 0259 <gen>)
Camera - . Apply . gg_cam_BattleScene1 for Player 9 (Gray) over 0 seconds
Unit - Order Extra Marine (Red) 0029 <gen> to Move To . (Center of Red2 <gen>)
Unit - Order Extra Marine (Blue) 0027 <gen> to Move To . (Center of Blue6 <gen>)
Unit - Order Extra Marine (Blue) 0028 <gen> to Move To . (Center of Blue8 <gen>)
Unit - Order Extra Marine (Blue) 0037 <gen> to Move To . (Center of Blue5 <gen>)
Unit - Order Extra Marine (Red) 0036 <gen> to Move To . (Center of Red5 <gen>)
Unit - Order Extra Marine (Blue) 0038 <gen> to Move To . (Center of Blue10 <gen>)
Unit - Order Extra Marine (Red) 0030 <gen> to Move To . (Center of Red3 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_CliffCave for Player 9 (Gray) over 0 seconds
Unit - Hide Extra Marine (Blue) 0027 <gen>
Unit - Hide Extra Marine (Blue) 0028 <gen>
Unit - Hide Extra Marine (Blue) 0038 <gen>
Unit - Hide Extra Marine (Blue) 0037 <gen>
Unit - Hide Extra Marine (Red) 0036 <gen>
Unit - Hide Extra Marine (Red) 0030 <gen>
Unit - Hide Extra Marine (Red) 0029 <gen>
Unit - Move Extra Marine (Blue) 0027 <gen> instantly to (Center of 2701 <gen>)
Unit - Move Extra Marine (Blue) 0028 <gen> instantly to (Center of 2801 <gen>)
Unit - Move Extra Marine (Blue) 0037 <gen> instantly to (Center of 3701 <gen>)
Unit - Move Extra Marine (Blue) 0038 <gen> instantly to (Center of 3801 <gen>)
Unit - Move Guy With Flag 0039 <gen> instantly to (Center of GuyWithFlag <gen>)
Unit Group - Order (Units of type Marine (Blue)) to Stop
Unit Group - Order (Units of type Marine (Red)) to Stop
Unit Group - Pick every unit in (Units of type Marine (Blue)) and do (Reset (Picked unit)'s animation)
Unit Group - Pick every unit in (Units of type Marine (Red)) and do (Reset (Picked unit)'s animation)
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display Sarge? I am scared of our new friends. . Modify duration: Set to 2.00 seconds and Wait
Wait 1.11 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play No sound and display Huh! Sonny Bono-WHAT'S GOING ON HERE!? . Modify duration: Set to 2.25 seconds and Wait
Camera - . Apply . gg_cam_StopFighting for Player 9 (Gray) over 0 seconds
Unit - Order Guy With Flag 0039 <gen> to Move To . (Center of GuyWithFlag2 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Flag Capturer : Play No sound and display Stop fighting! Stop fighting! EVERYONE STOP FIGHTING! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.80 seconds
Unit Group - Pick every unit in (Units of type Marine (Blue)) and do (Move (Picked unit) instantly to (Center of Detention <gen>))
Unit Group - Pick every unit in (Units of type Marine (Red)) and do (Move (Picked unit) instantly to (Center of Detention <gen>))
Wait 0.00 seconds
Camera - . Apply . gg_cam_StareAtFlagGuy for Player 9 (Gray) over 0 seconds
Unit - Move Marine (Blue) 0007 <gen> instantly to (Center of NextBeautifulBlue <gen>)
Unit - Move Marine (Blue) 0008 <gen> instantly to (Center of BehindBeautifulBlue <gen>)
Unit - Move Marine (Red) 0010 <gen> instantly to (Center of MoreBeautiful <gen>)
Unit - Move Marine (Red) 0014 <gen> instantly to (Center of BehindMoreBeautiful <gen>)
Unit - Move Marine (Blue) 0009 <gen> instantly to (Center of BlueRiver <gen>)
Unit - Move Marine (Red) 0012 <gen> instantly to (Center of RedRiver1 <gen>)
Unit - Order Marine (Blue) 0007 <gen> to Attack . Marine (Red) 0010 <gen>
Unit - Order Marine (Blue) 0008 <gen> to Attack . Marine (Red) 0014 <gen>
Unit - Order Marine (Red) 0010 <gen> to Attack . Marine (Blue) 0007 <gen>
Unit - Order Marine (Red) 0014 <gen> to Attack . Marine (Blue) 0008 <gen>
Unit Group - Pick every unit in (Units of type Extra Marine (Red)) and do (Move (Picked unit) instantly to (Center of Detention <gen>))
Wait 0.00 seconds
Unit - Order Marine (Blue) 0007 <gen> to Stop .
Unit - Order Marine (Blue) 0008 <gen> to Stop .
Unit - Order Marine (Red) 0010 <gen> to Stop .
Unit - Order Marine (Red) 0014 <gen> to Stop .
Unit - Make Marine (Blue) 0007 <gen> face Guy With Flag 0039 <gen> over 0.10 seconds
Unit - Make Marine (Blue) 0008 <gen> face Guy With Flag 0039 <gen> over 0.50 seconds
Unit - Make Marine (Red) 0010 <gen> face Guy With Flag 0039 <gen> over 0.50 seconds
Unit - Make Marine (Red) 0014 <gen> face Guy With Flag 0039 <gen> over 0.50 seconds
Unit - Order Marine (Red) 0012 <gen> to Move To . (Center of RedRiver2 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_StopFighting for Player 9 (Gray) over 0 seconds
Unit - Hide Marine (Blue) 0007 <gen>
Unit - Hide Marine (Red) 0010 <gen>
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Flag Capturer : Play guywfEveryoneEveryone <gen> and display Everyone! Everyone! Look unto me! I possess the blue flag! . Modify duration: Set to 4.80 seconds and Wait
Wait 0.00 seconds
Sound - Play aItsmorebeautiful <gen>
Camera - . Apply . gg_cam_ITSMOREBEAUTIFUL for Player 9 (Gray) over 0 seconds
Unit - Unhide Marine (Red) 0010 <gen>
Cinematic - Send transmission to (All players) from Marine (Red) 0010 <gen> named Red Teammate : Play No sound and display IT'S MORE BEAUTIFUL THAN I EVER IMAGINED! . Modify duration: Set to 3.30 seconds and Wait
Camera - . Apply . gg_cam_StopFighting for Player 9 (Gray) over 0 seconds
Animation - Change Marine (Red) 0010 <gen> 's animation speed to 100.00 % of its original speed
Unit - Hide Marine (Red) 0010 <gen>
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Flag Capturer : Play No sound and display I HAVE SEEN THE TOP OF THE MOUNTAIN, AND YOU WILL WORSHIP ME AS THOUGH I WERE A GOD! . Modify duration: Set to 5.00 seconds and Wait
Unit Group - Pick every unit in (Units of type Extra Marine (Blue)) and do (Set (Picked unit) movement speed to 500.00)
Unit - Turn collision for Guy With Flag 0039 <gen> Off .
Unit - Turn collision for Marine (Red) 0010 <gen> Off .
Unit Group - Pick every unit in (Units of type Extra Marine (Blue)) and do (Turn collision for (Picked unit) Off.)
Unit Group - Pick every unit in (Units of type Extra Marine (Blue)) and do (Unhide (Picked unit))
Unit - Order Extra Marine (Blue) 0027 <gen> to Move To . (Center of 2702 <gen>)
Unit - Order Extra Marine (Blue) 0028 <gen> to Move To . (Center of 2802 <gen>)
Unit - Order Extra Marine (Blue) 0037 <gen> to Move To . (Center of 3702 <gen>)
Unit - Order Extra Marine (Blue) 0038 <gen> to Move To . (Center of 3802 <gen>)
Wait 0.50 seconds
Unit - Order Extra Marine (Blue) 0027 <gen> to Stop .
Unit - Order Extra Marine (Blue) 0028 <gen> to Stop .
Unit - Order Extra Marine (Blue) 0037 <gen> to Stop .
Unit - Order Extra Marine (Blue) 0038 <gen> to Stop .
Unit - Make Extra Marine (Blue) 0027 <gen> face Guy With Flag 0039 <gen> over 0 seconds
Unit - Make Extra Marine (Blue) 0028 <gen> face Guy With Flag 0039 <gen> over 0 seconds
Unit - Make Extra Marine (Blue) 0037 <gen> face Guy With Flag 0039 <gen> over 0 seconds
Unit - Make Extra Marine (Blue) 0038 <gen> face Guy With Flag 0039 <gen> over 0 seconds
Animation - Play Extra Marine (Blue) 0027 <gen> 's spell animation
Animation - Play Extra Marine (Blue) 0028 <gen> 's spell animation
Animation - Play Extra Marine (Blue) 0037 <gen> 's spell animation
Animation - Play Extra Marine (Blue) 0038 <gen> 's spell animation
Wait 0.20 seconds
Sound - Play Iregretnothing <gen>
Unit - Order Guy With Flag 0039 <gen> to drop (Item carried by Guy With Flag 0039 <gen> in slot 1) at (Center of GuyWithFlag2 <gen>)
Animation - Change Guy With Flag 0039 <gen> 's animation speed to 75.00 % of its original speed
Animation - Play Guy With Flag 0039 <gen> 's decay flesh animation
Unit - Order Extra Marine (Blue) 0027 <gen> to Move To . (Center of 2701 <gen>)
Unit - Order Extra Marine (Blue) 0028 <gen> to Move To . (Center of 2801 <gen>)
Unit - Order Extra Marine (Blue) 0037 <gen> to Move To . (Center of 3701 <gen>)
Unit - Order Extra Marine (Blue) 0038 <gen> to Move To . (Center of 3803 <gen>)
Wait 1.30 seconds
Animation - Change Guy With Flag 0039 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Fallen Flag Capturer : Play No sound and display I REGRET NOTHING! I LIVED AS FEW MEN DARE TO DREAM! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units of type Extra Marine (Blue)) and do (Move (Picked unit) instantly to (Center of Detention <gen>))
Unit - Move Marine (Red) 0014 <gen> instantly to (Center of BehindMoreBeautiful2 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_StareAtFlagGuy for Player 9 (Gray) over 0 seconds
Unit - Unhide Marine (Blue) 0007 <gen>
Unit - Unhide Marine (Red) 0010 <gen>
Wait 1.00 seconds
Unit - Order Marine (Blue) 0009 <gen> to Move To . (Center of BlueRiver2 <gen>)
Unit - Make Marine (Blue) 0007 <gen> face Marine (Red) 0010 <gen> over 0.50 seconds
Unit - Make Marine (Blue) 0008 <gen> face Marine (Red) 0014 <gen> over 0.50 seconds
Unit - Make Marine (Red) 0010 <gen> face Marine (Blue) 0007 <gen> over 0.50 seconds
Unit - Make Marine (Red) 0014 <gen> face Marine (Blue) 0008 <gen> over 0.50 seconds
Wait 1.00 seconds
Sound - Play BoomBoom <gen>
Unit - Order Marine (Blue) 0007 <gen> to Attack . Marine (Red) 0010 <gen>
Unit - Order Marine (Blue) 0008 <gen> to Attack . Marine (Red) 0014 <gen>
Unit - Order Marine (Red) 0010 <gen> to Attack . Marine (Blue) 0007 <gen>
Unit - Order Marine (Red) 0014 <gen> to Attack . Marine (Blue) 0008 <gen>
Wait 0.70 seconds
Unit - Order Marine (Blue) 0007 <gen> to Stop .
Animation - Change Marine (Blue) 0007 <gen> 's animation speed to 75.00 % of its original speed
Unit - Move Marine (Blue) 0009 <gen> instantly to (Center of BlueRunningRedSniper <gen>)
Unit - Move Marine (Red) 0010 <gen> instantly to (Center of RedAfterBlueSniper <gen>)
Unit - Unhide Flying Red 0031 <gen>
Unit - Move (Last replaced unit) instantly to (Center of BlueSniper <gen>) , facing 15.21 degrees
Unit - Order Marine (Blue) 0009 <gen> to Move To . (Center of BlueRunningRedSniper2 <gen>)
Unit - Order Marine (Red) 0010 <gen> to Move To . (Center of RedAfterBlueSniper2 <gen>)
Wait 0.00 seconds
Unit - Order (Last replaced unit) to Attack . Dummy 0041 <gen>
Unit - Order Flying Red 0031 <gen> to Human Mountain King - Storm Bolt . (Last replaced unit)
Special Effect - Destroy (Last created special effect)
Wait 0.80 seconds
Unit - Make Caboose 0002 <gen> face 200.31 over 0 seconds
Unit - Make Sarge 0003 <gen> face 197.77 over 0 seconds
Unit - Unhide BlueNoCollision 0047 <gen>
Unit - Order (Last replaced unit) to Stop .
Animation - Play (Last replaced unit) 's decay flesh animation
Animation - Change (Last replaced unit) flying height to 1000.00 at 1800.00
Wait 1.00 seconds
Camera - . Apply . gg_cam_CliffCave for Player 9 (Gray) over 0 seconds
Wait 0.40 seconds
Animation - Lock Sarge 0003 <gen> 's Head to face BlueNoCollision 0047 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Caboose 0002 <gen> 's Head to face BlueNoCollision 0047 <gen> , offset by ( 0 , 0 , 90 )
Animation - Change BlueNoCollision 0047 <gen> flying height to -500.00 at 1300.00
Sound - Stop BoomBoom <gen> After fading
Unit - Unhide RedNoCollision 0046 <gen>
Unit - Unhide LowBlueNoCollision 0045 <gen>
Unit - Unhide Rocket Red 0049 <gen>
Wait 1.00 seconds
Sound - Play HeyHo <gen>
Camera - . Apply . gg_cam_HeyHo for Player 9 (Gray) over 0 seconds
Animation - Play Flying Blue 0052 <gen> 's decay flesh animation
Unit - Unhide Flying Blue 0052 <gen>
Wait 0.35 seconds
Unit - Order RedNoCollision 0046 <gen> to Attack . Dummy 0048 <gen>
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order RedNoCollision 0046 <gen> to Stop .
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 50.00 at 900.00
Unit - Order LowBlueNoCollision 0045 <gen> to Attack . Dummy 0048 <gen>
Animation - Change RedNoCollision 0046 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order LowBlueNoCollision 0045 <gen> to Stop .
Animation - Change RedNoCollision 0046 <gen> flying height to 70.00 at 900.00
Unit - Order RedNoCollision 0046 <gen> to Attack . Dummy 0048 <gen>
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order RedNoCollision 0046 <gen> to Stop .
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 50.00 at 900.00
Unit - Order LowBlueNoCollision 0045 <gen> to Attack . Dummy 0048 <gen>
Animation - Change RedNoCollision 0046 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order LowBlueNoCollision 0045 <gen> to Stop .
Animation - Change RedNoCollision 0046 <gen> flying height to 70.00 at 900.00
Unit - Order RedNoCollision 0046 <gen> to Attack . Dummy 0048 <gen>
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order RedNoCollision 0046 <gen> to Stop .
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 50.00 at 900.00
Unit - Order LowBlueNoCollision 0045 <gen> to Attack . Dummy 0048 <gen>
Animation - Change RedNoCollision 0046 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order LowBlueNoCollision 0045 <gen> to Stop .
Animation - Change RedNoCollision 0046 <gen> flying height to 70.00 at 900.00
Unit - Order RedNoCollision 0046 <gen> to Attack . Dummy 0048 <gen>
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 0.00 at 900.00
Wait 0.20 seconds
Unit - Order RedNoCollision 0046 <gen> to Stop .
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 50.00 at 900.00
Unit - Order LowBlueNoCollision 0045 <gen> to Attack . Dummy 0048 <gen>
Unit - Order Rocket Red 0049 <gen> to Human Mountain King - Storm Bolt . LowBlueNoCollision 0045 <gen>
Animation - Change RedNoCollision 0046 <gen> flying height to 0.00 at 900.00
Unit - Order RedNoCollision 0046 <gen> to Move To . (Center of Red_Step <gen>)
Wait 0.00 seconds
Unit - Order LowBlueNoCollision 0045 <gen> to Stop .
Animation - Play LowBlueNoCollision 0045 <gen> 's decay flesh animation
Animation - Change LowBlueNoCollision 0045 <gen> flying height to 1000.00 at 900.00
Wait 0.50 seconds
Unit - Set Rocket Red 0049 <gen> movement speed to 600.00
Camera - . Apply . gg_cam_YouTookMyKill for Player 9 (Gray) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Flying Blue 0052 <gen> using Environment\SmallBuildingFire\SmallBuildingFire2.mdl
Animation - Change Flying Blue 0052 <gen> flying height to 0.00 at 1000.00
Unit - Order Rocket Red 0049 <gen> to Move To . (Center of Rocket_Trans <gen>)
Unit - Move Marine (Blue) 0007 <gen> instantly to (Center of ItsA <gen>)
Unit - Order RedNoCollision 0046 <gen> to Move To . (Center of RedNoCollision <gen>)
Wait 2 seconds
Unit - Turn collision for Marine (Blue) 0007 <gen> Off .
Camera - . Apply . gg_cam_OhYou for Player 9 (Gray) over 0 seconds
Special Effect - Destroy (Last created special effect)
Unit - Replace Red Team Base 0005 <gen> with a RedBaseTeleporter using The old unit's relative life and mana
Unit - Order Rocket Red 0049 <gen> to Move To . (Center of Oh <gen>)
Wait 3.50 seconds
Sound - Play OhYou <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Rocket Red 0049 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Animation - Play Rocket Red 0049 <gen> 's decay flesh animation
Wait 0.40 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order Marine (Blue) 0007 <gen> to Move To . (Center of ItsALegit <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Dang for Player 9 (Gray) over 0 seconds
Unit - Move Flying Blue 0052 <gen> instantly to (Center of Detention <gen>)
Unit - Move Marine (Blue) 0007 <gen> instantly to (Center of Yikes1 <gen>) , facing 50.39 degrees
Unit - Move Red Shooter 0050 <gen> instantly to (Center of RedShooter <gen>) , facing 226.62 degrees
Unit - Move Marine (Red) 0011 <gen> instantly to (Center of RedMiss <gen>)
Wait 0.50 seconds
Sound - Play BlueShotat <gen>
Unit - Order Red Shooter 0050 <gen> to Human Mountain King - Storm Bolt . Marine (Red) 0011 <gen>
Wait 0.10 seconds
Unit - Order Marine (Blue) 0007 <gen> to Move To . (Center of Yikes2 <gen>)
Wait 0.50 seconds
Unit - Order Red Shooter 0050 <gen> to Move To . (Center of RedShooter2 <gen>)
Unit - Move Marine (Red) 0011 <gen> instantly to (Center of Detention <gen>)
Wait 0.50 seconds
Unit - Move RedNoCollision 0046 <gen> instantly to (Center of Detention <gen>)
Camera - . Apply . gg_cam_HeyBlue for Player 9 (Gray) over 0 seconds
Unit - Move Red Shooter 0050 <gen> instantly to (Center of RedShooter2 <gen>) , facing 172.94 degrees
Unit - Make Marine (Blue) 0007 <gen> face Red Shooter 0050 <gen> over 0 seconds
Sound - Play Hey_Blue <gen>
Wait 2.25 seconds
Camera - . Apply . gg_cam_WhaddayaMean for Player 9 (Gray) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_ImCommingOut for Player 9 (Gray) over 0 seconds
Unit - Order Red Shooter 0050 <gen> to Move To . (Center of RedWhatDo <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_ImCommingOut2 for Player 9 (Gray) over 0 seconds
Wait 0.20 seconds
Unit - Order Marine (Blue) 0007 <gen> to Move To . (Center of BlueWhatDo1 <gen>)
Wait 1.50 seconds
Unit - Move Red Shooter 0050 <gen> instantly to (Center of RedWhatDo <gen>) , facing 241.86 degrees
Unit - Move Marine (Blue) 0007 <gen> instantly to (Center of BlueWhatDo2 <gen>)
Unit - Order Marine (Blue) 0007 <gen> to Move To . (Center of BlueWhatDo <gen>)
Sound - Play Goodgame <gen>
Camera - . Apply . gg_cam_WhatDo for Player 9 (Gray) over 0 seconds
Sound - Set volume of NB01StreamGurgle_Loop_Right <gen> to 15.00 %
Wait 1.70 seconds
Animation - Play Red Shooter 0050 <gen> 's spell animation
Wait 0.10 seconds
Animation - Reset Red Shooter 0050 <gen> 's animation
Unit - Make Red Shooter 0050 <gen> face 328.08 over 0.50 seconds
Camera - . Apply . gg_cam_WhatDid for Player 9 (Gray) over 5.00 seconds
Animation - Play Sarge 0003 <gen> 's stand animation, using only Common animations
Animation - Play Caboose 0002 <gen> 's stand animation, using only Common animations
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Red Shooter 0050 <gen> using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Animation - Play Red Shooter 0050 <gen> 's decay flesh animation
Wait 2.50 seconds
Camera - . Apply . gg_cam_CliffCave for Player 9 (Gray) over 0 seconds
Sound - Set volume of Amb_TO_Wind_Day_LP <gen> to 50.00 %
Sound - Set volume of NB01StreamGurgle_Loop_Right <gen> to 10.00 %
Sound - Play
Wait 0.90 seconds
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeIvenoearthlyidea <gen> and display I have no earthly idea what it is I just saw or what this place is or where in the Hell O'Mally is! . Modify duration: Set to 7.15 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargemyonlychoice <gen> and display My only choice is to blame Griff, for coming up with such a flawed plan. . Modify duration: Add 0 seconds and Wait
Animation - Play Sarge 0003 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from TalkerSarge 0042 <gen> named Sarge : Play sargeStupidStupidGriff <gen> and display Stupid, stupid, Griff... . Modify duration: Add 0 seconds and Wait
Animation - Reset Sarge 0003 <gen> 's animation
Unit - Make Sarge 0003 <gen> face Caboose 0002 <gen> over 0.25 seconds
Wait 0.00 seconds
Sound - Play cabChurch <gen>
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display I am so confused. Where is Church? I need Church to tell me what to think. Church can handle this. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerCaboose 0043 <gen> named Caboose : Play No sound and display HE CAN HANDLE ANYTHING! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Jail for Player 9 (Gray) over 0 seconds
Environment - Set sky to None
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from TalkerChurch 0056 <gen> named Church : Play No sound and display For the last time... . Modify duration: Set to 1.30 seconds and Wait
Camera - . Apply . gg_cam_Church for Player 9 (Gray) over 1.00 seconds
Cinematic - Send transmission to (All players) from TalkerChurch 0056 <gen> named Church : Play No sound and display LET ME OUT OF THIS JAIL CELL! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_ChurchandGriff for Player 9 (Gray) over 0.60 seconds
Cinematic - Send transmission to (All players) from TalkerGriff 0055 <gen> named Griff : Play No sound and display Yeah, let him out. He's driving me nuts! . Modify duration: Set to 2.10 seconds and Wait
Unit - Make Church 0053 <gen> face Griff 0054 <gen> over 0.20 seconds
Animation - Lock Griff 0054 <gen> 's Head to face Church 0053 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from TalkerChurch 0056 <gen> named Church : Play No sound and display Oh shut up red, nobody asked you! . Modify duration: Set to 1.60 seconds and Wait
Cinematic - Send transmission to (All players) from TalkerGriff 0055 <gen> named Griff : Play No sound and display I should've never listened to Donut's stupid plan. . Modify duration: Set to 2.67 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Victory Player 9 (Gray) ( Skip dialogs, Skip scores)
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