Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Red Mage V2 of the bundle Red Mage V2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Red Mage (Final Fantasy 14).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing miqote male red mage v2.mdx
Now Click the "Import File" Button:
Next select 'miqote male red mage v2.mdx' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
Done, you have imported the file miqote male red mage v2.mdx.
Importing mt_c0101b0001_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0101b0001_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
war3mapimported/mt_c0101b0001_a_d.blp
Double-click the file mt_c0101b0001_a_d.blp:
mt_c0101b0001_a_d.blp
Image / Texture
86
war3mapimported/mt_c0101b0001_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
Done, you have imported the file mt_c0101b0001_a_d.blp.
Importing mt_c0101e0378_dwn_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0378_dwn_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
war3mapimported/mt_c0101e0378_dwn_a_d.blp
Double-click the file mt_c0101e0378_dwn_a_d.blp:
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
war3mapimported/mt_c0101e0378_dwn_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
Done, you have imported the file mt_c0101e0378_dwn_a_d.blp.
Importing mt_c0101e0378_met_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0378_met_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
war3mapimported/mt_c0101e0378_met_a_d.blp
Double-click the file mt_c0101e0378_met_a_d.blp:
mt_c0101e0378_met_a_d.blp
Image / Texture
172
war3mapimported/mt_c0101e0378_met_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
Done, you have imported the file mt_c0101e0378_met_a_d.blp.
Importing mt_c0101e0378_met_b_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0378_met_b_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
war3mapimported/mt_c0101e0378_met_b_d.blp
Double-click the file mt_c0101e0378_met_b_d.blp:
mt_c0101e0378_met_b_d.blp
Image / Texture
172
war3mapimported/mt_c0101e0378_met_b_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
Done, you have imported the file mt_c0101e0378_met_b_d.blp.
Importing mt_c0101e0378_sho_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0378_sho_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
war3mapimported/mt_c0101e0378_sho_a_d.blp
Double-click the file mt_c0101e0378_sho_a_d.blp:
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
war3mapimported/mt_c0101e0378_sho_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
Done, you have imported the file mt_c0101e0378_sho_a_d.blp.
Importing mt_c0101e0378_top_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0378_top_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
war3mapimported/mt_c0101e0378_top_a_d.blp
Double-click the file mt_c0101e0378_top_a_d.blp:
mt_c0101e0378_top_a_d.blp
Image / Texture
342
war3mapimported/mt_c0101e0378_top_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
Done, you have imported the file mt_c0101e0378_top_a_d.blp.
Importing mt_c0701f0003_etc_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0701f0003_etc_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
war3mapimported/mt_c0701f0003_etc_a_d.blp
Double-click the file mt_c0701f0003_etc_a_d.blp:
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
war3mapimported/mt_c0701f0003_etc_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
Done, you have imported the file mt_c0701f0003_etc_a_d.blp.
Importing mt_c0701f0003_fac_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0701f0003_fac_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
war3mapimported/mt_c0701f0003_fac_a_d.blp
Double-click the file mt_c0701f0003_fac_a_d.blp:
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
war3mapimported/mt_c0701f0003_fac_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
Done, you have imported the file mt_c0701f0003_fac_a_d.blp.
Importing mt_c0701f0003_iri_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0701f0003_iri_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
war3mapimported/mt_c0701f0003_iri_a_d.blp
Double-click the file mt_c0701f0003_iri_a_d.blp:
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
war3mapimported/mt_c0701f0003_iri_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
mt_c0701f0003_iri_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
mt_c0701f0003_iri_a_d.blp
Done, you have imported the file mt_c0701f0003_iri_a_d.blp.
Importing mt_c0701h0003_hir_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0701h0003_hir_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
Image / Texture
86
war3mapimported/mt_c0701h0003_hir_a_d.blp
Double-click the file mt_c0701h0003_hir_a_d.blp:
mt_c0701h0003_hir_a_d.blp
Image / Texture
86
war3mapimported/mt_c0701h0003_hir_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701h0003_hir_a_d.blp
Image / Texture
86
mt_c0701h0003_hir_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
Image / Texture
86
mt_c0701h0003_hir_a_d.blp
Done, you have imported the file mt_c0701h0003_hir_a_d.blp.
Importing mt_c0701t0007_a_d.blp
Now Click the "Import File" Button:
Next select 'mt_c0701t0007_a_d.blp' in the folder which you extracted from the zip archive:
Red Mage V2
miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
Image / Texture
86
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
Image / Texture
86
war3mapimported/mt_c0701t0007_a_d.blp
Double-click the file mt_c0701t0007_a_d.blp:
mt_c0701t0007_a_d.blp
Image / Texture
86
war3mapimported/mt_c0701t0007_a_d.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701t0007_a_d.blp
Image / Texture
86
mt_c0701t0007_a_d.blp
The file has been properly added to the map archive:
miqote male red mage v2.mdx
Model
485
war3mapimported/miqote male red mage v2.mdx
mt_c0101b0001_a_d.blp
Image / Texture
86
mt_c0101b0001_a_d.blp
mt_c0101e0378_dwn_a_d.blp
Image / Texture
684
mt_c0101e0378_dwn_a_d.blp
mt_c0101e0378_met_a_d.blp
Image / Texture
172
mt_c0101e0378_met_a_d.blp
mt_c0101e0378_met_b_d.blp
Image / Texture
172
mt_c0101e0378_met_b_d.blp
mt_c0101e0378_sho_a_d.blp
Image / Texture
172
mt_c0101e0378_sho_a_d.blp
mt_c0101e0378_top_a_d.blp
Image / Texture
342
mt_c0101e0378_top_a_d.blp
mt_c0701f0003_etc_a_d.blp
Image / Texture
86
mt_c0701f0003_etc_a_d.blp
mt_c0701f0003_fac_a_d.blp
Image / Texture
342
mt_c0701f0003_fac_a_d.blp
mt_c0701f0003_iri_a_d.blp
Image / Texture
12
mt_c0701f0003_iri_a_d.blp
mt_c0701h0003_hir_a_d.blp
Image / Texture
86
mt_c0701h0003_hir_a_d.blp
mt_c0701t0007_a_d.blp
Image / Texture
86
mt_c0701t0007_a_d.blp
Done, you have imported the file mt_c0701t0007_a_d.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.