Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Red Guard Warlock of the bundle Red Guard Warlock. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Red Guard Warlock (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing RedGuardWarlock.mdx
Now Click the "Import File" Button:
Next select 'RedGuardWarlock.mdx' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
Done, you have imported the file RedGuardWarlock.mdx.
Importing RedGuardWarlock_Body.blp
Now Click the "Import File" Button:
Next select 'RedGuardWarlock_Body.blp' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock.mdx
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
war3mapimported/RedGuardWarlock_Body.blp
Double-click the file RedGuardWarlock_Body.blp:
RedGuardWarlock_Body.blp
Image / Texture
104
war3mapimported/RedGuardWarlock_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
Done, you have imported the file RedGuardWarlock_Body.blp.
Importing RedGuardWarlock_Cape.blp
Now Click the "Import File" Button:
Next select 'RedGuardWarlock_Cape.blp' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
war3mapimported/RedGuardWarlock_Cape.blp
Double-click the file RedGuardWarlock_Cape.blp:
RedGuardWarlock_Cape.blp
Image / Texture
33
war3mapimported/RedGuardWarlock_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
Done, you have imported the file RedGuardWarlock_Cape.blp.
Importing RedGuardWarlock_Hair.blp
Now Click the "Import File" Button:
Next select 'RedGuardWarlock_Hair.blp' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
war3mapimported/RedGuardWarlock_Hair.blp
Double-click the file RedGuardWarlock_Hair.blp:
RedGuardWarlock_Hair.blp
Image / Texture
7
war3mapimported/RedGuardWarlock_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
Done, you have imported the file RedGuardWarlock_Hair.blp.
Importing RedGuardWarlock_Helm.blp
Now Click the "Import File" Button:
Next select 'RedGuardWarlock_Helm.blp' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
Image / Texture
58
war3mapimported/RedGuardWarlock_Helm.blp
Double-click the file RedGuardWarlock_Helm.blp:
RedGuardWarlock_Helm.blp
Image / Texture
58
war3mapimported/RedGuardWarlock_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGuardWarlock_Helm.blp
Image / Texture
58
RedGuardWarlock_Helm.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
Image / Texture
58
RedGuardWarlock_Helm.blp
Done, you have imported the file RedGuardWarlock_Helm.blp.
Importing RedGuardWarlock_Shoulder.blp
Now Click the "Import File" Button:
Next select 'RedGuardWarlock_Shoulder.blp' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
Image / Texture
58
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
Image / Texture
13
war3mapimported/RedGuardWarlock_Shoulder.blp
Double-click the file RedGuardWarlock_Shoulder.blp:
RedGuardWarlock_Shoulder.blp
Image / Texture
13
war3mapimported/RedGuardWarlock_Shoulder.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGuardWarlock_Shoulder.blp
Image / Texture
13
RedGuardWarlock_Shoulder.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
Image / Texture
58
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
Image / Texture
13
RedGuardWarlock_Shoulder.blp
Done, you have imported the file RedGuardWarlock_Shoulder.blp.
Importing RedGuardWarlock_Sword.blp
Now Click the "Import File" Button:
Next select 'RedGuardWarlock_Sword.blp' in the folder which you extracted from the zip archive:
Red Guard Warlock
RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
Image / Texture
58
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
Image / Texture
13
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
Image / Texture
249
war3mapimported/RedGuardWarlock_Sword.blp
Double-click the file RedGuardWarlock_Sword.blp:
RedGuardWarlock_Sword.blp
Image / Texture
249
war3mapimported/RedGuardWarlock_Sword.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGuardWarlock_Sword.blp
Image / Texture
249
RedGuardWarlock_Sword.blp
The file has been properly added to the map archive:
RedGuardWarlock.mdx
Model
856
war3mapimported/RedGuardWarlock.mdx
RedGuardWarlock_Body.blp
Image / Texture
104
RedGuardWarlock_Body.blp
RedGuardWarlock_Cape.blp
Image / Texture
33
RedGuardWarlock_Cape.blp
RedGuardWarlock_Hair.blp
Image / Texture
7
RedGuardWarlock_Hair.blp
RedGuardWarlock_Helm.blp
Image / Texture
58
RedGuardWarlock_Helm.blp
RedGuardWarlock_Shoulder.blp
Image / Texture
13
RedGuardWarlock_Shoulder.blp
RedGuardWarlock_Sword.blp
Image / Texture
249
RedGuardWarlock_Sword.blp
Done, you have imported the file RedGuardWarlock_Sword.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.