• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Red Dragon

MorphingDragon_Red.mdx

0 errors 0 severe 9 warnings 0 unused
  • 9 Model
    • Attachment 11 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Chest Ref" is duplicated by attachments 0, 15; only one will be reachable in-game.
    • Attachment name "Hand Right Ref " is duplicated by attachments 3, 10; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 4, 12; only one will be reachable in-game.
    • Attachment name "Hand Left Ref " is duplicated by attachments 6, 9; only one will be reachable in-game.
    • Attachment name "OverHead Ref " is duplicated by attachments 8, 16; only one will be reachable in-game.
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Back
Top