Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Red and Blue Mage (Final Fantasy 14 generated) of the bundle Red and Blue Mage (Final Fantasy 14 generated). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Red and Blue Mage (Final Fantasy 14 generated).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing red and blue mage.mdx
Now Click the "Import File" Button:
Next select 'red and blue mage.mdx' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
Done, you have imported the file red and blue mage.mdx.
Importing mt_c0101b0001_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0101b0001_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
war3mapimported/mt_c0101b0001_a.blp
Double-click the file mt_c0101b0001_a.blp:
mt_c0101b0001_a.blp
Image / Texture
172
war3mapimported/mt_c0101b0001_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
Done, you have imported the file mt_c0101b0001_a.blp.
Importing mt_c0101e0009_met_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0009_met_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
war3mapimported/mt_c0101e0009_met_a.blp
Double-click the file mt_c0101e0009_met_a.blp:
mt_c0101e0009_met_a.blp
Image / Texture
172
war3mapimported/mt_c0101e0009_met_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
Done, you have imported the file mt_c0101e0009_met_a.blp.
Importing mt_c0101e0009_met_b.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0009_met_b.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
war3mapimported/mt_c0101e0009_met_b.blp
Double-click the file mt_c0101e0009_met_b.blp:
mt_c0101e0009_met_b.blp
Image / Texture
172
war3mapimported/mt_c0101e0009_met_b.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
Done, you have imported the file mt_c0101e0009_met_b.blp.
Importing mt_c0101e0338_dwn_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0338_dwn_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
war3mapimported/mt_c0101e0338_dwn_a.blp
Double-click the file mt_c0101e0338_dwn_a.blp:
mt_c0101e0338_dwn_a.blp
Image / Texture
172
war3mapimported/mt_c0101e0338_dwn_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
Done, you have imported the file mt_c0101e0338_dwn_a.blp.
Importing mt_c0101e0338_glv_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0338_glv_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
war3mapimported/mt_c0101e0338_glv_a.blp
Double-click the file mt_c0101e0338_glv_a.blp:
mt_c0101e0338_glv_a.blp
Image / Texture
172
war3mapimported/mt_c0101e0338_glv_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
Done, you have imported the file mt_c0101e0338_glv_a.blp.
Importing mt_c0101e0338_sho_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0338_sho_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
war3mapimported/mt_c0101e0338_sho_a.blp
Double-click the file mt_c0101e0338_sho_a.blp:
mt_c0101e0338_sho_a.blp
Image / Texture
86
war3mapimported/mt_c0101e0338_sho_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
Done, you have imported the file mt_c0101e0338_sho_a.blp.
Importing mt_c0101e0786_top_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0101e0786_top_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
war3mapimported/mt_c0101e0786_top_a.blp
Double-click the file mt_c0101e0786_top_a.blp:
mt_c0101e0786_top_a.blp
Image / Texture
342
war3mapimported/mt_c0101e0786_top_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
Done, you have imported the file mt_c0101e0786_top_a.blp.
Importing mt_c0701f0004_etc_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0701f0004_etc_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
war3mapimported/mt_c0701f0004_etc_a.blp
Double-click the file mt_c0701f0004_etc_a.blp:
mt_c0701f0004_etc_a.blp
Image / Texture
86
war3mapimported/mt_c0701f0004_etc_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
Done, you have imported the file mt_c0701f0004_etc_a.blp.
Importing mt_c0701f0004_iri_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0701f0004_iri_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
Image / Texture
22
war3mapimported/mt_c0701f0004_iri_a.blp
Double-click the file mt_c0701f0004_iri_a.blp:
mt_c0701f0004_iri_a.blp
Image / Texture
22
war3mapimported/mt_c0701f0004_iri_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701f0004_iri_a.blp
Image / Texture
22
mt_c0701f0004_iri_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
Image / Texture
22
mt_c0701f0004_iri_a.blp
Done, you have imported the file mt_c0701f0004_iri_a.blp.
Importing mt_c0701h0001_hir_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0701h0001_hir_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701t0001_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
Image / Texture
22
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
Image / Texture
86
war3mapimported/mt_c0701h0001_hir_a.blp
Double-click the file mt_c0701h0001_hir_a.blp:
mt_c0701h0001_hir_a.blp
Image / Texture
86
war3mapimported/mt_c0701h0001_hir_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701h0001_hir_a.blp
Image / Texture
86
mt_c0701h0001_hir_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
Image / Texture
22
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
Image / Texture
86
mt_c0701h0001_hir_a.blp
Done, you have imported the file mt_c0701h0001_hir_a.blp.
Importing mt_c0701t0001_a.blp
Now Click the "Import File" Button:
Next select 'mt_c0701t0001_a.blp' in the folder which you extracted from the zip archive:
Red and Blue Mage (Final Fantasy 14 generated)
red and blue mage.mdx
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
Image / Texture
22
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
Image / Texture
86
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
Image / Texture
86
war3mapimported/mt_c0701t0001_a.blp
Double-click the file mt_c0701t0001_a.blp:
mt_c0701t0001_a.blp
Image / Texture
86
war3mapimported/mt_c0701t0001_a.blp
Tick the box "Use Custom Path" and type in the correct path:
mt_c0701t0001_a.blp
Image / Texture
86
mt_c0701t0001_a.blp
The file has been properly added to the map archive:
red and blue mage.mdx
Model
5,365
war3mapimported/red and blue mage.mdx
mt_c0101b0001_a.blp
Image / Texture
172
mt_c0101b0001_a.blp
mt_c0101e0009_met_a.blp
Image / Texture
172
mt_c0101e0009_met_a.blp
mt_c0101e0009_met_b.blp
Image / Texture
172
mt_c0101e0009_met_b.blp
mt_c0101e0338_dwn_a.blp
Image / Texture
172
mt_c0101e0338_dwn_a.blp
mt_c0101e0338_glv_a.blp
Image / Texture
172
mt_c0101e0338_glv_a.blp
mt_c0101e0338_sho_a.blp
Image / Texture
86
mt_c0101e0338_sho_a.blp
mt_c0101e0786_top_a.blp
Image / Texture
342
mt_c0101e0786_top_a.blp
mt_c0701f0004_etc_a.blp
Image / Texture
86
mt_c0701f0004_etc_a.blp
mt_c0701f0004_iri_a.blp
Image / Texture
22
mt_c0701f0004_iri_a.blp
mt_c0701h0001_hir_a.blp
Image / Texture
86
mt_c0701h0001_hir_a.blp
mt_c0701t0001_a.blp
Image / Texture
86
mt_c0701t0001_a.blp
Done, you have imported the file mt_c0701t0001_a.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.