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Triggers
ROD - 01.w3x
Variables
Initialization
Give wood
Alliance
Lighting
Corpse
Assault
Guard Tower
Bridge
Bridge 2
Bridge 2 move
Rock Chunks
Police VS Death
BombTruck
Take Truck
Pass Gate
Move Gate
Teleporter
Teleporter 1
Teleporter 2
Lab
Arrive
Open Gate
Zombie NAZI
Zombie March
Zombie March 2
Cemetry
Go Go Go
Assault 2
Banshee
Win
Win
Remove Guys
Boat Gone
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Give wood
Events
Map initialization
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Alliance
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Neutral Passive treat Player 3 (Teal) as an Enemy
Player - Make Neutral Passive treat Player 1 (Red) as an Ally with shared vision
Player - Make Neutral Passive treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Neutral Passive as an Enemy
Lighting
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Corpse
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male 2) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male 2) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Guard Tower
Events
Destructible - Demonic Gate 0000 <gen> dies
Conditions
Actions
Unit - Order Zombee SPEED 0012 <gen> to Attack-Move To . (Center of Guard_Tower <gen>)
Unit - Order Zombee SPEED 0013 <gen> to Attack-Move To . (Center of Guard_Tower <gen>)
Bridge
Events
Unit - A unit enters Bridge <gen>
Conditions
Actions
Unit - Order Zombee Guardian 0044 <gen> to Attack-Move To . (Center of Bridge <gen>)
Unit - Order Zombee Guardian 0045 <gen> to Attack-Move To . (Center of Bridge <gen>)
Unit - Order Zombee Guardian 0046 <gen> to Attack-Move To . (Center of Bridge <gen>)
Unit - Order Zombee Guardian 0041 <gen> to Attack-Move To . (Center of Bridge <gen>)
Bridge 2
Events
Destructible - City Entrance 0114 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0115 <gen>
Unit - Create 30 . Zombee Guardian for Player 3 (Teal) at (Center of MOVE <gen>) facing Default building facing degrees
Bridge 2 move
Events
Unit - A unit enters MOVE <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombee Guardian
Actions
Wait 0.50 game-time seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Bridge_2 <gen>)
Police VS Death
Events
Unit - A unit enters Police <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Meira
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Game - Display to (All players) for 15.00 seconds the text: Police:Go Go Go!
Unit - Order Police 0277 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0276 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0275 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0274 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0273 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
BombTruck
Events
Unit - A unit enters Bomb_Truck <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display ... we are trapped, i think we should check that garage, seems like a military one... . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn subtitle display override Off
Take Truck
Events
Unit - A unit enters Take_truck <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Bomb Truck 0072 <gen> to (Owner of (Triggering unit)) and Retain color
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 0169 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Bomb Truck 0072 <gen> named ???? : Play No sound and display This is an automated bomb truck, use it to blow up debris. It has friendly fire off as it disintergrate its target only. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn subtitle display override Off
Pass Gate
Events
Unit - A unit enters Pass_Gate <gen>
Conditions
Actions
Destructible - Close Iron Gate 0169 <gen>
Unit - Create 10 . Ghoul for Player 3 (Teal) at (Center of MOVE_GATE <gen>) facing Default building facing degrees
Unit - Create 15 . Zombee Guardian for Player 3 (Teal) at (Center of MOVE_GATE <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Move Gate
Events
Unit - A unit enters MOVE_GATE <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 0.50 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Pass_Gate <gen>)
Teleporter 1
Events
Unit - A unit enters TELEPORTER <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of TELEPORTER_SISTER <gen>)
Teleporter 2
Events
Unit - A unit enters Teleporter_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleporter_2_Sister <gen>)
Arrive
Events
Unit - A unit enters Arrive_at_Lab <gen>
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: You have arrived at the lab, SYK biological lab, becareful as you will encounter infected marines and guard towers. You will meet some survivors inside!!
Trigger - Turn off (This trigger)
Open Gate
Events
Unit - A unit enters Open_Gate <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0183 <gen>
Destructible - Open Dungeon Gate 0184 <gen>
Zombie March
Events
Unit - A unit enters Trigger_Zombie_Wave <gen>
Conditions
Actions
Unit - Create 10 . Zombee Guardian for Player 3 (Teal) at (Center of Zombie_March_Nazi <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Zombee Guardian for Player 3 (Teal) at (Center of Zombie_March_Nazi <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Zombee Guardian for Player 3 (Teal) at (Center of Zombie_March_Nazi <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Zombee Guardian for Player 3 (Teal) at (Center of Zombie_March_Nazi <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Zombee Guardian for Player 3 (Teal) at (Center of Zombie_March_Nazi <gen>) facing Default building facing degrees
Wait 4.00 seconds
Trigger - Turn off (This trigger)
Zombie March 2
Events
Unit - A unit enters Zombie_March_Nazi <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Teleporter_2_Sister <gen>)
Go Go Go
Events
Unit - A unit enters Go_Go_Go <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Police: Go Go Go! Raid the field of zombies!
Wait 2.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Police:Affirmative!
Unit - Order Rifleman 0256 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Rifleman 0257 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Rifleman 0258 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0234 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0243 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0235 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0242 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0237 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0245 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0236 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0244 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Assault 2
Events
Unit - A unit enters Spawn_Zombies <gen>
Conditions
Actions
Destructible - Kill Cage 0909 <gen>
Destructible - Kill Cage 0910 <gen>
Destructible - Kill Cage 0911 <gen>
Destructible - Kill Cage 0912 <gen>
Destructible - Kill Cage 0913 <gen>
Destructible - Kill Cage 0914 <gen>
Unit - Create 6 . Zombee SPEED for Player 3 (Teal) at (Center of Spawn_Zombies <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Banshee
Events
Unit - A unit enters Banshee <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Banshee 0251 <gen> named ???? : Play No sound and display Gurrguaaaa Gurrggguaaa!! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn subtitle display override Off
Trigger - Turn off (This trigger)
Win
Events
Unit - A unit enters Win <gen>
Conditions
Actions
Unit - Move Meira 0000 <gen> instantly to (Center of Win <gen>)
Unit - Move Survivor 0269 <gen> instantly to (Center of Win <gen>)
Camera - Lock camera target for Player 1 (Red) to Meira 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Survivor 0269 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display Yes, at last... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Survivor 0269 <gen> named Guy : Play No sound and display Yeah, we managed to reach the port, hey and thers a boat left! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Meira 0000 <gen> to Move To . (Center of Board_Boat <gen>)
Unit - Order Survivor 0269 <gen> to Move To . (Center of Board_Boat <gen>)
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display Woooo!! Lets board it!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Remove Guys
Events
Unit - A unit enters Board_Boat <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Wait 5.00 seconds
Unit - Order Human Frigate 0278 <gen> to Move To . (Center of Boat_Gone <gen>)
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