Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
ROD - 02.w3x
Variables
Initialization
Give wood
Alliance
Lighting
Corpse
Msg
Msg 2
Assault
Bridge
Rock Chunks
Police VS Death
Pass Gate
Move Gate
Teleporter
Teleporter 1
Teleporter 2
Cemetry
Go Go Go
Assault 2
Banshee
Win
Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Give wood
Events
Map initialization
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Alliance
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Neutral Passive treat Player 3 (Teal) as an Enemy
Player - Make Neutral Passive treat Player 1 (Red) as an Ally with shared vision
Player - Make Neutral Passive treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Neutral Passive as an Enemy
Lighting
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Corpse
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Sorceress corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male 2) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male 2) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Villager (Male) corpse for Player 1 (Red) at (Random point in Dead_Corpse <gen>) facing (Random angle) degrees
Msg
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: Proceed to the police station at the top right hand corner, you MIGHT get lost, just follow the black marble and you won't. THERE YOU WILL USE A TELEPORTER to teleport pass a whole lot of ZOMBIES.
Msg 2
Events
Unit - A unit enters Radio <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Meira
(Unit-type of (Triggering unit)) Equal to Devan Fighter
Actions
Game - Display to (All players) for 120.00 seconds the text: Step into the circle to teleport. From there on proceed on all the way to the end. The quarry where you left 2 years back to kill the second witch.
Bridge
Events
Unit - A unit enters Bridge <gen>
Conditions
Actions
Unit - Order Zombee Guardian 0044 <gen> to Attack-Move To . (Center of Bridge <gen>)
Unit - Order Zombee Guardian 0045 <gen> to Attack-Move To . (Center of Bridge <gen>)
Unit - Order Zombee Guardian 0046 <gen> to Attack-Move To . (Center of Bridge <gen>)
Unit - Order Zombee Guardian 0041 <gen> to Attack-Move To . (Center of Bridge <gen>)
Police VS Death
Events
Unit - A unit enters Police <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Meira
(Unit-type of (Triggering unit)) Equal to Devan Fighter
Actions
Game - Display to (All players) for 15.00 seconds the text: Police:Go Go Go!
Unit - Order Police 0277 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0276 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0275 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0274 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Unit - Order Police 0273 <gen> to Attack-Move To . (Random point in Police_VS_Death <gen>)
Pass Gate
Events
Unit - A unit enters Pass_Gate <gen>
Conditions
Actions
Destructible - Close Iron Gate 0169 <gen>
Unit - Create 10 . Ghoul for Player 3 (Teal) at (Center of MOVE_GATE <gen>) facing Default building facing degrees
Unit - Create 15 . Zombee Guardian for Player 3 (Teal) at (Center of MOVE_GATE <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Move Gate
Events
Unit - A unit enters MOVE_GATE <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 0.50 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Pass_Gate <gen>)
Teleporter 1
Events
Unit - A unit enters TELEPORTER <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of TELEPORTER_SISTER <gen>)
Teleporter 2
Events
Unit - A unit enters
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Go Go Go
Events
Unit - A unit enters Go_Go_Go <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Police: Go Go Go! Raid the field of zombies!
Wait 2.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Police:Affirmative!
Unit - Order Rifleman 0256 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Rifleman 0257 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Rifleman 0258 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0234 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0243 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0235 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0242 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0237 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0245 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0236 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Unit - Order Police 0244 <gen> to Attack-Move To . (Center of Dead_Corpse <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Assault 2
Events
Unit - A unit enters Spawn_Zombies <gen>
Conditions
Actions
Destructible - Kill Cage 0909 <gen>
Destructible - Kill Cage 0910 <gen>
Destructible - Kill Cage 0911 <gen>
Destructible - Kill Cage 0912 <gen>
Destructible - Kill Cage 0913 <gen>
Destructible - Kill Cage 0914 <gen>
Unit - Create 6 . Zombee SPEED for Player 3 (Teal) at (Center of Spawn_Zombies <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Banshee
Events
Unit - A unit enters Banshee <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Banshee 0251 <gen> named ???? : Play No sound and display Gurrguaaaa Gurrggguaaa!! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn subtitle display override Off
Trigger - Turn off (This trigger)
Win
Events
Unit - A unit enters Win <gen>
Conditions
Actions
Unit - Move Meira 0000 <gen> instantly to (Center of Win <gen>)
Unit - Move Devan Fighter 0269 <gen> instantly to (Center of Win <gen>)
Camera - Lock camera target for Player 1 (Red) to Meira 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Devan Fighter 0269 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display They have grown stronger... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Devan Fighter 0269 <gen> named Guy : Play No sound and display Only to fail again and die by our weapons. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display Yeah, i heard that they are nuking this town... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display That means that zombies will cease to exist again... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Devan Fighter 0269 <gen> named Guy : Play No sound and display Yeah, aren't you glad that we survived again! It shows how good we are!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Meira 0000 <gen> named Meira : Play No sound and display Of course i am glad. I am quitting my job as a soldier and going to be a baker again. . Modify duration: Add 3.00 seconds and Wait
Game - Display to (All players) for 15.00 seconds the text: ~THE END~
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.