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Model validation: Reclusion Post Portrait

ReclusionPost_Portrait.mdx

0 errors 3 severe 5 warnings 35 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Geoset 2
    • Too many vertices in one geoset: 15254
  • 1 Bone 5 - "Right Work"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Left Work"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "Mid Work"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Light 0 - "Portrait_Fill_Light"
    • 1 Rotation
      • Track 1 at frame 10000 is not in any sequence
  • 1 Light 1 - "Portrait_Key_Light"
    • 1 Rotation
      • Track 1 at frame 10000 is not in any sequence
  • 4 ParticleEmitter2 0 - "Right Work"
    • 4 Visibility
      • Track 1 at frame 1267 is not in any sequence
      • Track 2 at frame 2534 is not in any sequence
      • Track 3 at frame 62834 is not in any sequence
      • Track 4 at frame 64634 is not in any sequence
  • 4 ParticleEmitter2 1 - "Left Work"
    • 4 Visibility
      • Track 1 at frame 1267 is not in any sequence
      • Track 2 at frame 2534 is not in any sequence
      • Track 3 at frame 62834 is not in any sequence
      • Track 4 at frame 64634 is not in any sequence
  • 4 ParticleEmitter2 2 - "Mid Work"
    • 4 Visibility
      • Track 1 at frame 1267 is not in any sequence
      • Track 2 at frame 2534 is not in any sequence
      • Track 3 at frame 62834 is not in any sequence
      • Track 4 at frame 64634 is not in any sequence
  • 2 ParticleEmitterPopcorn 0 - "HB_WorkGlow"
    • 1 Rotation
      • Track 1 at frame 10000 is not in any sequence
    • 1 Visibility
      • Track 1 at frame 10000 is not in any sequence
  • 1 ParticleEmitterPopcorn 1 - "HUBuildingDeath_Small"
    • 1 Visibility
      • Track 1 at frame 10000 is not in any sequence
  • 1 ParticleEmitterPopcorn 2 - "HumanBuildingBirth"
    • 1 Visibility
      • Track 1 at frame 10000 is not in any sequence
  • 1 CollisionShape 0 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 1 at frame 10000 is not in any sequence
  • unused Texture 0 - "FoxianRecPostMD.dds"
  • unused Texture 1 - "LF_Destructibles_LordaeronCityDome_Normal.tif"
  • unused Texture 2 - "FoxianRecPostMO.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "LF_LordareonCityWall_Diffuse.tif"
  • unused Texture 7 - "LF_LordareonCityWall_Normal.tif"
  • unused Texture 8 - "LF_LordareonCityWall_ORM.tif"
  • unused Texture 9 - "FoxianRecPostMD1.dds"
  • unused Texture 10 - "LF_LordaeronCitySpire_Normal.tif"
  • unused Texture 11 - "FoxianRecPostMO1.dds"
  • unused Texture 12 - "LF_LordaeronCitySpire_Emmisive.tif"
  • unused Texture 13 - "Portrait_BG_Diffuse.tif"
  • unused Texture 14 - "normal.blp"
  • unused Texture 15 - "Portrait_BG_ORM.tif"
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