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Model validation: Reaver

Reaver.mdx

0 errors 0 severe 6 warnings 11 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "Base"
    • "base" is not a standard name
  • 1 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (10)
  • 1 Bone 0 - "SwordFall"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Bone_Cape01"
    • There are no vertices attached to this bone
  • 4 Bone 13 - "LowArmL"
    • 4 Rotation
      • Track 36 at frame 16033 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 16267 has roughly the same value as tracks 36 and 38
      • Track 100 at frame 26733 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 26833 has exactly the same value as tracks 100 and 102
  • 2 Bone 16 - "LowArmR"
    • 2 Rotation
      • Track 23 at frame 13867 has roughly the same value as tracks 22 and 24
      • Track 149 at frame 32267 has exactly the same value as tracks 148 and 150
  • 1 Bone 17 - "HandR"
    • 1 Translation
      • Track 1 at frame 17967 has exactly the same value as tracks 0 and 2
  • 2 Bone 20 - "LowerLegL"
    • 2 Rotation
      • Track 192 at frame 32133 has exactly the same value as tracks 191 and 193
      • Track 193 at frame 32867 has exactly the same value as tracks 192 and 194
  • 2 Bone 22 - "LowerLegR"
    • 2 Rotation
      • Track 198 at frame 31900 has exactly the same value as tracks 197 and 199
      • Track 199 at frame 32900 has exactly the same value as tracks 198 and 200
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