• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Reaper_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Reaper_Portrait of the bundle Reaper_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Reaper_Portrait
Reaper_Portrait.mdx
tetp_dply01.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
p_reaper_arm_diff.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Reaper_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Reaper_Portrait.mdx' in the folder which you extracted from the zip archive:

Reaper_Portrait
Reaper_Portrait.mdx
p_reaper_arm_diff.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
tetp_dply01.blp

The file has been properly added to the map archive:

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx

Done, you have imported the file Reaper_Portrait.mdx.

Importing p_reaper_arm_diff.blp

Now Click the "Import File" Button:

Next select 'p_reaper_arm_diff.blp' in the folder which you extracted from the zip archive:

Reaper_Portrait
Reaper_Portrait.mdx
p_reaper_arm_diff.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
tetp_dply01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
war3mapimported/p_reaper_arm_diff.blp

Double-click the file p_reaper_arm_diff.blp:

p_reaper_arm_diff.blp
Image / Texture
159
war3mapimported/p_reaper_arm_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp

The file has been properly added to the map archive:

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp

Done, you have imported the file p_reaper_arm_diff.blp.

Importing p_reaper_diff.blp

Now Click the "Import File" Button:

Next select 'p_reaper_diff.blp' in the folder which you extracted from the zip archive:

Reaper_Portrait
Reaper_Portrait.mdx
p_reaper_arm_diff.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
tetp_dply01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
war3mapimported/p_reaper_diff.blp

Double-click the file p_reaper_diff.blp:

p_reaper_diff.blp
Image / Texture
656
war3mapimported/p_reaper_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp

The file has been properly added to the map archive:

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp

Done, you have imported the file p_reaper_diff.blp.

Importing p_reaper_emiss.blp

Now Click the "Import File" Button:

Next select 'p_reaper_emiss.blp' in the folder which you extracted from the zip archive:

Reaper_Portrait
Reaper_Portrait.mdx
p_reaper_arm_diff.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
tetp_dply01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp
p_reaper_emiss.blp
Image / Texture
75
war3mapimported/p_reaper_emiss.blp

Double-click the file p_reaper_emiss.blp:

p_reaper_emiss.blp
Image / Texture
75
war3mapimported/p_reaper_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

p_reaper_emiss.blp
Image / Texture
75
p_reaper_emiss.blp

The file has been properly added to the map archive:

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp
p_reaper_emiss.blp
Image / Texture
75
p_reaper_emiss.blp

Done, you have imported the file p_reaper_emiss.blp.

Importing reaper_bg.blp

Now Click the "Import File" Button:

Next select 'reaper_bg.blp' in the folder which you extracted from the zip archive:

Reaper_Portrait
Reaper_Portrait.mdx
p_reaper_arm_diff.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
tetp_dply01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp
p_reaper_emiss.blp
Image / Texture
75
p_reaper_emiss.blp
reaper_bg.blp
Image / Texture
52
war3mapimported/reaper_bg.blp

Double-click the file reaper_bg.blp:

reaper_bg.blp
Image / Texture
52
war3mapimported/reaper_bg.blp

Tick the box "Use Custom Path" and type in the correct path:

reaper_bg.blp
Image / Texture
52
reaper_bg.blp

The file has been properly added to the map archive:

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp
p_reaper_emiss.blp
Image / Texture
75
p_reaper_emiss.blp
reaper_bg.blp
Image / Texture
52
reaper_bg.blp

Done, you have imported the file reaper_bg.blp.

Importing tetp_dply01.blp

Now Click the "Import File" Button:

Next select 'tetp_dply01.blp' in the folder which you extracted from the zip archive:

Reaper_Portrait
Reaper_Portrait.mdx
p_reaper_arm_diff.blp
p_reaper_diff.blp
p_reaper_emiss.blp
reaper_bg.blp
tetp_dply01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp
p_reaper_emiss.blp
Image / Texture
75
p_reaper_emiss.blp
reaper_bg.blp
Image / Texture
52
reaper_bg.blp
tetp_dply01.blp
Image / Texture
17
war3mapimported/tetp_dply01.blp

Double-click the file tetp_dply01.blp:

tetp_dply01.blp
Image / Texture
17
war3mapimported/tetp_dply01.blp

Tick the box "Use Custom Path" and type in the correct path:

tetp_dply01.blp
Image / Texture
17
tetp_dply01.blp

The file has been properly added to the map archive:

Reaper_Portrait.mdx
Model
194
war3mapimported/Reaper_Portrait.mdx
p_reaper_arm_diff.blp
Image / Texture
159
p_reaper_arm_diff.blp
p_reaper_diff.blp
Image / Texture
656
p_reaper_diff.blp
p_reaper_emiss.blp
Image / Texture
75
p_reaper_emiss.blp
reaper_bg.blp
Image / Texture
52
reaper_bg.blp
tetp_dply01.blp
Image / Texture
17
tetp_dply01.blp

Done, you have imported the file tetp_dply01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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