• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Reaper_Mengsk_COOP

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Reaper_Mengsk_COOP of the bundle Reaper_Mengsk_COOP. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mengks Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp
ShotFire1.blp
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
newboom1.blp
fx-flare-generic.blp
BloodH.blp
BloodI.blp
smokeAI.blp
BloodG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Reaper_Mengsk_COOP.mdx

Now Click the "Import File" Button:

Next select 'Reaper_Mengsk_COOP.mdx' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx

Done, you have imported the file Reaper_Mengsk_COOP.mdx.

Importing battlecrusier_mengsk_coop_diffuse.blp

Now Click the "Import File" Button:

Next select 'battlecrusier_mengsk_coop_diffuse.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
war3mapimported/battlecrusier_mengsk_coop_diffuse.blp

Double-click the file battlecrusier_mengsk_coop_diffuse.blp:

battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
war3mapimported/battlecrusier_mengsk_coop_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp

Done, you have imported the file battlecrusier_mengsk_coop_diffuse.blp.

Importing battlecrusier_mengsk_coop_emissive.blp

Now Click the "Import File" Button:

Next select 'battlecrusier_mengsk_coop_emissive.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
war3mapimported/battlecrusier_mengsk_coop_emissive.blp

Double-click the file battlecrusier_mengsk_coop_emissive.blp:

battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
war3mapimported/battlecrusier_mengsk_coop_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp

Done, you have imported the file battlecrusier_mengsk_coop_emissive.blp.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing fx-flare-generic.blp

Now Click the "Import File" Button:

Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp

Double-click the file fx-flare-generic.blp:

fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp

Tick the box "Use Custom Path" and type in the correct path:

fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp

Done, you have imported the file fx-flare-generic.blp.

Importing marauder_mengsk_coop_diff.blp

Now Click the "Import File" Button:

Next select 'marauder_mengsk_coop_diff.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
war3mapimported/marauder_mengsk_coop_diff.blp

Double-click the file marauder_mengsk_coop_diff.blp:

marauder_mengsk_coop_diff.blp
Image / Texture
419
war3mapimported/marauder_mengsk_coop_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp

Done, you have imported the file marauder_mengsk_coop_diff.blp.

Importing marauder_mengsk_coop_emis.blp

Now Click the "Import File" Button:

Next select 'marauder_mengsk_coop_emis.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
war3mapimported/marauder_mengsk_coop_emis.blp

Double-click the file marauder_mengsk_coop_emis.blp:

marauder_mengsk_coop_emis.blp
Image / Texture
183
war3mapimported/marauder_mengsk_coop_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp

Done, you have imported the file marauder_mengsk_coop_emis.blp.

Importing newboom1.blp

Now Click the "Import File" Button:

Next select 'newboom1.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp

Double-click the file newboom1.blp:

newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp

Tick the box "Use Custom Path" and type in the correct path:

newboom1.blp
Image / Texture
81
newboom1.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp

Done, you have imported the file newboom1.blp.

Importing reaper_mengsk_diffuse.blp

Now Click the "Import File" Button:

Next select 'reaper_mengsk_diffuse.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
war3mapimported/reaper_mengsk_diffuse.blp

Double-click the file reaper_mengsk_diffuse.blp:

reaper_mengsk_diffuse.blp
Image / Texture
155
war3mapimported/reaper_mengsk_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp

Done, you have imported the file reaper_mengsk_diffuse.blp.

Importing reaper_mengsk_emissive.blp

Now Click the "Import File" Button:

Next select 'reaper_mengsk_emissive.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
war3mapimported/reaper_mengsk_emissive.blp

Double-click the file reaper_mengsk_emissive.blp:

reaper_mengsk_emissive.blp
Image / Texture
20
war3mapimported/reaper_mengsk_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp

Done, you have imported the file reaper_mengsk_emissive.blp.

Importing ShotFire1.blp

Now Click the "Import File" Button:

Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Double-click the file ShotFire1.blp:

ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

ShotFire1.blp
Image / Texture
86
ShotFire1.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp

Done, you have imported the file ShotFire1.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

Importing trooper_mengsk_coop_diff.blp

Now Click the "Import File" Button:

Next select 'trooper_mengsk_coop_diff.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
trooper_mengsk_coop_diff.blp
Image / Texture
1,858
war3mapimported/trooper_mengsk_coop_diff.blp

Double-click the file trooper_mengsk_coop_diff.blp:

trooper_mengsk_coop_diff.blp
Image / Texture
1,858
war3mapimported/trooper_mengsk_coop_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

trooper_mengsk_coop_diff.blp
Image / Texture
1,858
trooper_mengsk_coop_diff.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
trooper_mengsk_coop_diff.blp
Image / Texture
1,858
trooper_mengsk_coop_diff.blp

Done, you have imported the file trooper_mengsk_coop_diff.blp.

Importing trooper_mengsk_coop_emis.blp

Now Click the "Import File" Button:

Next select 'trooper_mengsk_coop_emis.blp' in the folder which you extracted from the zip archive:

Reaper_Mengsk_COOP
Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
BloodH.blp
BloodI.blp
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
newboom1.blp
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
ShotFire1.blp
smokeAI.blp
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
trooper_mengsk_coop_diff.blp
Image / Texture
1,858
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp
Image / Texture
278
war3mapimported/trooper_mengsk_coop_emis.blp

Double-click the file trooper_mengsk_coop_emis.blp:

trooper_mengsk_coop_emis.blp
Image / Texture
278
war3mapimported/trooper_mengsk_coop_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

trooper_mengsk_coop_emis.blp
Image / Texture
278
trooper_mengsk_coop_emis.blp

The file has been properly added to the map archive:

Reaper_Mengsk_COOP.mdx
Model
302
war3mapimported/Reaper_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
marauder_mengsk_coop_diff.blp
Image / Texture
419
marauder_mengsk_coop_diff.blp
marauder_mengsk_coop_emis.blp
Image / Texture
183
marauder_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
reaper_mengsk_diffuse.blp
Image / Texture
155
reaper_mengsk_diffuse.blp
reaper_mengsk_emissive.blp
Image / Texture
20
reaper_mengsk_emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
trooper_mengsk_coop_diff.blp
Image / Texture
1,858
trooper_mengsk_coop_diff.blp
trooper_mengsk_coop_emis.blp
Image / Texture
278
trooper_mengsk_coop_emis.blp

Done, you have imported the file trooper_mengsk_coop_emis.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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