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Model validation: Reaper_Heavens_COOP
Reaper_Heavens_COOP.mdx
0errors0severe5warnings12unused
3
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Sequence 5 - "Jump"
"jump" is not a standard name
1
Bone 24 - "Bone_MatrixEaterDummy1390109482"
There are no vertices attached to this bone
1
Bone 0 - "Bone Stomach"
1
Rotation
Track 43 at frame 7633 has roughly the same value as tracks 42 and 44
1
Bone 3 - "Bone Arm R"
1
Rotation
Track 101 at frame 19733 has roughly the same value as tracks 100 and 102
1
Bone 5 - "Bone Hand R"
1
Rotation
Track 47 at frame 19733 has roughly the same value as tracks 46 and 48
1
Bone 9 - "Bone Back"
1
Translation
Track 16 at frame 19733 has roughly the same value as tracks 15 and 17
1
Bone 14 - "OutterFin_R"
1
Rotation
Track 122 at frame 19733 has roughly the same value as tracks 121 and 123
2
Bone 16 - "Bone_Hip"
2
Translation
Track 4 at frame 19733 has exactly the same value as tracks 3 and 5
Track 11 at frame 55633 has roughly the same value as tracks 10 and 12
1
Bone 18 - "Bone Shin R"
1
Rotation
Track 150 at frame 19600 has roughly the same value as tracks 149 and 151
1
Bone 21 - "Bone Shin L"
1
Rotation
Track 217 at frame 42900 has roughly the same value as tracks 216 and 218
3
Helper 0
1
Translation
Track 214 at frame 31700 has roughly the same value as tracks 213 and 215
2
Rotation
Track 24 at frame 2866 has roughly the same value as tracks 23 and 25
Track 25 at frame 2900 has roughly the same value as tracks 24 and 26
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