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Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
If ((Unit-type of (Picked unit)) Equal to Dancing Girl) then do (Play (Picked unit)'s spell attack animation) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Ghosty Dancin) then do (Play (Picked unit)'s stand - 4 animation) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Tauren Chieftain) then do (Play (Picked unit)'s stand - 3 animation) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Tauren) then do (Play (Picked unit)'s stand - 3 animation) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Headbanger) then do (Play (Picked unit)'s stand channel animation) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to DOGGY) then do (Play (Picked unit)'s spell slam animation) else do (Do nothing)
Untitled Trigger 007
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 10.00 %, 10.00 %) and 26.00 % transparency and ending with color ( 0 %, 0 %, 100.00 %) and 26.00 % transparency
Untitled Trigger 009
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to colors[(Random integer number between 1 and 10)] and Change color
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Set Variable Set colors[1] = Player 1 (Red)
Set Variable Set colors[2] = Player 2 (Blue)
Set Variable Set colors[3] = Player 3 (Teal)
Set Variable Set colors[4] = Player 4 (Purple)
Set Variable Set colors[5] = Player 5 (Yellow)
Set Variable Set colors[6] = Player 6 (Orange)
Set Variable Set colors[7] = Player 7 (Green)
Set Variable Set colors[8] = Player 8 (Pink)
Set Variable Set colors[9] = Player 9 (Gray)
Set Variable Set colors[10] = Player 10 (Light Blue)
Untitled Trigger 011
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %) and 40.00 % transparency and ending with color ( (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %) and 40.00 % transparency
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