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How to import Ravager CollectionSkin Webby

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ravager CollectionSkin Webby of the bundle Ravager CollectionSkin Webby. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zergs Collection Skin Webby (Units).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
fire_2x2_sharp_mod4x_softred_talador.blp
t_vfx_fire_anim_stylized_desat_03.blp
smoke_puffy_mask_blendadd.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ravager_CollectionSkin_Webby.mdx

Now Click the "Import File" Button:

Next select 'Ravager_CollectionSkin_Webby.mdx' in the folder which you extracted from the zip archive:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp

The file has been properly added to the map archive:

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx

Done, you have imported the file Ravager_CollectionSkin_Webby.mdx.

Importing fire_2x2_sharp_mod4x_softred_talador.blp

Now Click the "Import File" Button:

Next select 'fire_2x2_sharp_mod4x_softred_talador.blp' in the folder which you extracted from the zip archive:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
war3mapimported/fire_2x2_sharp_mod4x_softred_talador.blp

Double-click the file fire_2x2_sharp_mod4x_softred_talador.blp:

fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
war3mapimported/fire_2x2_sharp_mod4x_softred_talador.blp

Tick the box "Use Custom Path" and type in the correct path:

fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp

The file has been properly added to the map archive:

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp

Done, you have imported the file fire_2x2_sharp_mod4x_softred_talador.blp.

Importing ravager_collectionskin_webby_diff.blp

Now Click the "Import File" Button:

Next select 'ravager_collectionskin_webby_diff.blp' in the folder which you extracted from the zip archive:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
war3mapimported/ravager_collectionskin_webby_diff.blp

Double-click the file ravager_collectionskin_webby_diff.blp:

ravager_collectionskin_webby_diff.blp
Image / Texture
445
war3mapimported/ravager_collectionskin_webby_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp

The file has been properly added to the map archive:

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp

Done, you have imported the file ravager_collectionskin_webby_diff.blp.

Importing ravager_collectionskin_webby_emis.blp

Now Click the "Import File" Button:

Next select 'ravager_collectionskin_webby_emis.blp' in the folder which you extracted from the zip archive:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
Image / Texture
80
war3mapimported/ravager_collectionskin_webby_emis.blp

Double-click the file ravager_collectionskin_webby_emis.blp:

ravager_collectionskin_webby_emis.blp
Image / Texture
80
war3mapimported/ravager_collectionskin_webby_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

ravager_collectionskin_webby_emis.blp
Image / Texture
80
ravager_collectionskin_webby_emis.blp

The file has been properly added to the map archive:

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
Image / Texture
80
ravager_collectionskin_webby_emis.blp

Done, you have imported the file ravager_collectionskin_webby_emis.blp.

Importing smoke_puffy_mask_blendadd.blp

Now Click the "Import File" Button:

Next select 'smoke_puffy_mask_blendadd.blp' in the folder which you extracted from the zip archive:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
Image / Texture
80
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
Image / Texture
45
war3mapimported/smoke_puffy_mask_blendadd.blp

Double-click the file smoke_puffy_mask_blendadd.blp:

smoke_puffy_mask_blendadd.blp
Image / Texture
45
war3mapimported/smoke_puffy_mask_blendadd.blp

Tick the box "Use Custom Path" and type in the correct path:

smoke_puffy_mask_blendadd.blp
Image / Texture
45
smoke_puffy_mask_blendadd.blp

The file has been properly added to the map archive:

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
Image / Texture
80
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
Image / Texture
45
smoke_puffy_mask_blendadd.blp

Done, you have imported the file smoke_puffy_mask_blendadd.blp.

Importing t_vfx_fire_anim_stylized_desat_03.blp

Now Click the "Import File" Button:

Next select 't_vfx_fire_anim_stylized_desat_03.blp' in the folder which you extracted from the zip archive:

Ravager CollectionSkin Webby
Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
Image / Texture
80
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
Image / Texture
45
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp
Image / Texture
52
war3mapimported/t_vfx_fire_anim_stylized_desat_03.blp

Double-click the file t_vfx_fire_anim_stylized_desat_03.blp:

t_vfx_fire_anim_stylized_desat_03.blp
Image / Texture
52
war3mapimported/t_vfx_fire_anim_stylized_desat_03.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_fire_anim_stylized_desat_03.blp
Image / Texture
52
t_vfx_fire_anim_stylized_desat_03.blp

The file has been properly added to the map archive:

Ravager_CollectionSkin_Webby.mdx
Model
502
war3mapimported/Ravager_CollectionSkin_Webby.mdx
fire_2x2_sharp_mod4x_softred_talador.blp
Image / Texture
66
fire_2x2_sharp_mod4x_softred_talador.blp
ravager_collectionskin_webby_diff.blp
Image / Texture
445
ravager_collectionskin_webby_diff.blp
ravager_collectionskin_webby_emis.blp
Image / Texture
80
ravager_collectionskin_webby_emis.blp
smoke_puffy_mask_blendadd.blp
Image / Texture
45
smoke_puffy_mask_blendadd.blp
t_vfx_fire_anim_stylized_desat_03.blp
Image / Texture
52
t_vfx_fire_anim_stylized_desat_03.blp

Done, you have imported the file t_vfx_fire_anim_stylized_desat_03.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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