Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Raszageth from 10.0 Vault of the Incarnates of the bundle Raszageth from 10.0 Vault of the Incarnates. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Raszageth from 10.0 Vault of the Incarnates.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ProtoDargonAirRaszageth.mdx
Now Click the "Import File" Button:
Next select 'ProtoDargonAirRaszageth.mdx' in the folder which you extracted from the zip archive:
Raszageth from 10.0 Vault of the Incarnates
ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
The file has been properly added to the map archive:
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
Done, you have imported the file ProtoDargonAirRaszageth.mdx.
Importing ProtoDargonAirRaszageth_Armor.blp
Now Click the "Import File" Button:
Next select 'ProtoDargonAirRaszageth_Armor.blp' in the folder which you extracted from the zip archive:
Raszageth from 10.0 Vault of the Incarnates
ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
war3mapimported/ProtoDargonAirRaszageth_Armor.blp
Double-click the file ProtoDargonAirRaszageth_Armor.blp:
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
war3mapimported/ProtoDargonAirRaszageth_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
The file has been properly added to the map archive:
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
Done, you have imported the file ProtoDargonAirRaszageth_Armor.blp.
Importing ProtoDargonAirRaszageth_Ball.blp
Now Click the "Import File" Button:
Next select 'ProtoDargonAirRaszageth_Ball.blp' in the folder which you extracted from the zip archive:
Raszageth from 10.0 Vault of the Incarnates
ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
war3mapimported/ProtoDargonAirRaszageth_Ball.blp
Double-click the file ProtoDargonAirRaszageth_Ball.blp:
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
war3mapimported/ProtoDargonAirRaszageth_Ball.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
The file has been properly added to the map archive:
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
Done, you have imported the file ProtoDargonAirRaszageth_Ball.blp.
Importing ProtoDargonAirRaszageth_Body.blp
Now Click the "Import File" Button:
Next select 'ProtoDargonAirRaszageth_Body.blp' in the folder which you extracted from the zip archive:
Raszageth from 10.0 Vault of the Incarnates
ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
war3mapimported/ProtoDargonAirRaszageth_Body.blp
Double-click the file ProtoDargonAirRaszageth_Body.blp:
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
war3mapimported/ProtoDargonAirRaszageth_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
ProtoDargonAirRaszageth_Body.blp
The file has been properly added to the map archive:
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
ProtoDargonAirRaszageth_Body.blp
Done, you have imported the file ProtoDargonAirRaszageth_Body.blp.
Importing ProtoDargonAirRaszageth_Eye.blp
Now Click the "Import File" Button:
Next select 'ProtoDargonAirRaszageth_Eye.blp' in the folder which you extracted from the zip archive:
Raszageth from 10.0 Vault of the Incarnates
ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
Image / Texture
83
war3mapimported/ProtoDargonAirRaszageth_Eye.blp
Double-click the file ProtoDargonAirRaszageth_Eye.blp:
ProtoDargonAirRaszageth_Eye.blp
Image / Texture
83
war3mapimported/ProtoDargonAirRaszageth_Eye.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtoDargonAirRaszageth_Eye.blp
Image / Texture
83
ProtoDargonAirRaszageth_Eye.blp
The file has been properly added to the map archive:
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
Image / Texture
83
ProtoDargonAirRaszageth_Eye.blp
Done, you have imported the file ProtoDargonAirRaszageth_Eye.blp.
Importing ProtoDargonAirRaszageth_Glow.blp
Now Click the "Import File" Button:
Next select 'ProtoDargonAirRaszageth_Glow.blp' in the folder which you extracted from the zip archive:
Raszageth from 10.0 Vault of the Incarnates
ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
Image / Texture
83
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
Image / Texture
365
war3mapimported/ProtoDargonAirRaszageth_Glow.blp
Double-click the file ProtoDargonAirRaszageth_Glow.blp:
ProtoDargonAirRaszageth_Glow.blp
Image / Texture
365
war3mapimported/ProtoDargonAirRaszageth_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtoDargonAirRaszageth_Glow.blp
Image / Texture
365
ProtoDargonAirRaszageth_Glow.blp
The file has been properly added to the map archive:
ProtoDargonAirRaszageth.mdx
Model
6,319
war3mapimported/ProtoDargonAirRaszageth.mdx
ProtoDargonAirRaszageth_Armor.blp
Image / Texture
629
ProtoDargonAirRaszageth_Armor.blp
ProtoDargonAirRaszageth_Ball.blp
Image / Texture
24
ProtoDargonAirRaszageth_Ball.blp
ProtoDargonAirRaszageth_Body.blp
Image / Texture
2,774
ProtoDargonAirRaszageth_Body.blp
ProtoDargonAirRaszageth_Eye.blp
Image / Texture
83
ProtoDargonAirRaszageth_Eye.blp
ProtoDargonAirRaszageth_Glow.blp
Image / Texture
365
ProtoDargonAirRaszageth_Glow.blp
Done, you have imported the file ProtoDargonAirRaszageth_Glow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.