Name | Type | is_array | initial_value |
RS_Animation_Speed | real | No | |
RS_Attack_Type | attacktype | No | |
RS_Caster | unit | Yes | |
RS_Current_Index | integer | No | |
RS_Damage | real | Yes | |
RS_Damage_Type | damagetype | No | |
RS_Effect | string | Yes | |
RS_Index | integer | Yes | |
RS_Index_Size | integer | No | |
RS_Level | integer | No | |
RS_Loop | integer | No | |
RS_Max_Index | integer | No | |
RS_Slashes | integer | Yes | |
RS_Target | unit | Yes | |
RS_Transparency | real | No | |
RS_Weapon_Effect | effect | Yes | |
Temp_Point | location | No | |
Temp_Point2 | location | No | |
z_AI_Cheating | boolean | No | |
z_AI_Play | boolean | No | |
z_Creep_Effect | string | No | |
z_Float_Text_Timer | real | No | |
z_Hero_Casting_Chance | integer | No | |
z_Hero_Revive_Delay | real | No | |
z_Max_Creep_Region | integer | No | |
z_Spell_Test | boolean | No | |
z_Tree_Revive_Delay | real | No | |
zAI_Group | group | No | |
zAI_Hero | unit | No | |
zAI_Hero_Group | group | No | |
zAI_Target_Point | location | Yes | |
zCheat_Level_Group_1 | group | No | |
zCheat_Level_Group_2 | group | No | |
zCheat_Unit_Group_1 | group | No | |
zCheat_Unit_Group_2 | group | No | |
zCreep_Group | group | No | |
zT1_Bottom_Attacker_Group_W1 | group | No | |
zT1_Bottom_Attacker_Group_W2 | group | No | |
zT1_Bottom_Attacker_Group_W3 | group | No | |
zT1_Creep_Group_R1 | group | No | |
zT1_Creep_Group_R2 | group | No | |
zT1_Middle_Attacker_Group_W1 | group | No | |
zT1_Middle_Attacker_Group_W2 | group | No | |
zT1_Middle_Attacker_Group_W3 | group | No | |
zT1_Top_Attacker_Group_W1 | group | No | |
zT1_Top_Attacker_Group_W2 | group | No | |
zT1_Top_Attacker_Group_W3 | group | No | |
zT2_Bottom_Attacker_Group_W1 | group | No | |
zT2_Bottom_Attacker_Group_W2 | group | No | |
zT2_Bottom_Attacker_Group_W3 | group | No | |
zT2_Creep_Group_R1 | group | No | |
zT2_Creep_Group_R2 | group | No | |
zT2_Middle_Attacker_Group_W1 | group | No | |
zT2_Middle_Attacker_Group_W2 | group | No | |
zT2_Middle_Attacker_Group_W3 | group | No | |
zT2_Top_Attacker_Group_W1 | group | No | |
zT2_Top_Attacker_Group_W2 | group | No | |
zT2_Top_Attacker_Group_W3 | group | No | |
zTemp_Point | location | No | |
zTemp_Point2 | location | No | |
zUnit_Killer_Response | string | Yes | |
zUnit_Killer_Response_Group | group | No |
If you want to import this spell on your map follow the steps below !
- Open : File --> Preferences. Enable the 'Automatically create unknown variables while pasting trigger data'.
- Copy Rapid Slash ability.
- Copy Rapid Slash triggers.
NOTE : After that, you need to check all variables type. If you find some variable with type 'None', then
change it to variable type like on this map, also copy the 'Dummy' ability and 'Remove Dummy' trigger to
remove the dummy from the game when that dummy has finish their job.
Don't forget to give me credit if you use my spell(s)... :) :D
----------------------------
Visit : www.hiveworkshop.com
Creator : Ofel The Editor
-------------------------
Requested by :
None
Inspired by :
None
Credits :
- doomhammer99 : Some scripts.
- Hanky : Indexing system.
AI is available
Map version 2.2a
-----------------
Creator Message :
In the Variables (Ctrl+B) there is some variables with prefix named 'z_', it mean the map configuration
variable, while variables with prefix named 'z' it mean the map variable but not configuration variable.
I named that variable with prefix 'z' just for making me easy to search variable when i making spell.