//TESH.scrollpos=0
//TESH.alwaysfold=0
function HeroRanks takes nothing returns nothing
local string array ranks
local string array rank_title
local player p = GetOwningPlayer(GetLastCreatedUnit())
local unit u = GetLastCreatedUnit()
// you can change the names of the ranks or remove ranks or you can add more if you want to
set ranks[1] = "Private"
set ranks[2] = "Private First Class"
set ranks[3] = "Specialist"
set ranks[4] = "Corporal"
set ranks[5] = "Sergeant"
set ranks[6] = "Staff Sergeant"
set ranks[7] = "Sergeant First Class"
set ranks[8] = "Master Sergeant"
set ranks[9] = "First Sergeant"
set ranks[10] = "Sergeant Major"
set ranks[11] = "Command Sergeant Major"
set ranks[12] = "Sergeant Major of the Army"
set ranks[13] = "Second Lieutenant"
set ranks[14] = "First Lieutenant"
set ranks[15] = "Captain"
set ranks[16] = "Major"
set ranks[17] = "Lieutenant Colonel"
set ranks[18] = "Colonel"
set ranks[19] = "Brigadier General"
set ranks[20] = "Major General"
set ranks[21] = "Lieutenant General"
set ranks[22] = "General"
set ranks[23] = "General of the Army"
// these are added to your name once you get to the next rank
set rank_title[1] = "PVT-"
set rank_title[2] = "PFC-"
set rank_title[3] = "SPC-"
set rank_title[4] = "CPL-"
set rank_title[5] = "SGT-"
set rank_title[6] = "SSG-"
set rank_title[7] = "SFC-"
set rank_title[8] = "MSG-"
set rank_title[9] = "1SG-"
set rank_title[10] = "SGM-"
set rank_title[11] = "CSM-"
set rank_title[12] = "SMA-"
set rank_title[13] = "2LT-"
set rank_title[14] = "1LT"
set rank_title[15] = "CPT-"
set rank_title[16] = "MAJ-"
set rank_title[17] = "LTC-"
set rank_title[18] = "COL-"
set rank_title[19] = "BG-"
set rank_title[20] = "MG-"
set rank_title[21] = "LTG-"
set rank_title[22] = "GEN-"
set rank_title[23] = "GA-"
if GetUnitAbilityLevel(u, 'A00N') == 1 then
call SetPlayerName( p, rank_title[1] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[1])
elseif GetUnitAbilityLevel(u, 'A00N') == 2 then
call SetPlayerName( p, rank_title[2] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[2])
elseif GetUnitAbilityLevel(u, 'A00N') == 3 then
call SetPlayerName( p, rank_title[3] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[3])
elseif GetUnitAbilityLevel(u, 'A00N') == 4 then
call SetPlayerName( p, rank_title[4] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[4])
elseif GetUnitAbilityLevel(u, 'A00N') == 5 then
call SetPlayerName( p, rank_title[5] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[5])
elseif GetUnitAbilityLevel(u, 'A00N') == 6 then
call SetPlayerName( p, rank_title[6] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[6])
elseif GetUnitAbilityLevel(u, 'A00N') == 7 then
call SetPlayerName( p, rank_title[7] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[7])
elseif GetUnitAbilityLevel(u, 'A00N') == 8 then
call SetPlayerName( p, rank_title[8] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[8])
elseif GetUnitAbilityLevel(u, 'A00N') == 9 then
call SetPlayerName( p, rank_title[9] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[9])
elseif GetUnitAbilityLevel(u, 'A00N') == 10 then
call SetPlayerName( p, rank_title[10] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[10])
elseif GetUnitAbilityLevel(u, 'A00N') == 11 then
call SetPlayerName( p, rank_title[11] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[11])
elseif GetUnitAbilityLevel(u, 'A00N') == 12 then
call SetPlayerName( p, rank_title[12] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[12])
elseif GetUnitAbilityLevel(u, 'A00N') == 13 then
call SetPlayerName( p, rank_title[13] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[13])
elseif GetUnitAbilityLevel(u, 'A00N') == 14 then
call SetPlayerName( p, rank_title[14] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[14])
elseif GetUnitAbilityLevel(u, 'A00N') == 15 then
call SetPlayerName( p, rank_title[15] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[15])
elseif GetUnitAbilityLevel(u, 'A00N') == 16 then
call SetPlayerName( p, rank_title[16] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[16])
elseif GetUnitAbilityLevel(u, 'A00N') == 17 then
call SetPlayerName( p, rank_title[17] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[17])
elseif GetUnitAbilityLevel(u, 'A00N') == 18 then
call SetPlayerName( p, rank_title[18] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[18])
elseif GetUnitAbilityLevel(u, 'A00N') == 19 then
call SetPlayerName( p, rank_title[19] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[19])
elseif GetUnitAbilityLevel(u, 'A00N') == 20 then
call SetPlayerName( p, rank_title[20] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[20])
elseif GetUnitAbilityLevel(u, 'A00N') == 21 then
call SetPlayerName( p, rank_title[21] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[21])
elseif GetUnitAbilityLevel(u, 'A00N') == 22 then
call SetPlayerName( p, rank_title[22] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[22])
elseif GetUnitAbilityLevel(u, 'A00N') == 23 then
call SetPlayerName( p, rank_title[23] + GetPlayerName(p))
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "Welcome " + ranks[23])
endif
set p = null
set u = null
endfunction
function gain_xp takes nothing returns nothing
local string array ranks
local string array rank_title
local player p = GetOwningPlayer(GetKillingUnit())
local unit u = GetKillingUnit()
set ranks[1] = "Private"
set ranks[2] = "Private First Class"
set ranks[3] = "Specialist"
set ranks[4] = "Corporal"
set ranks[5] = "Sergeant"
set ranks[6] = "Staff Sergeant"
set ranks[7] = "Sergeant First Class"
set ranks[8] = "Master Sergeant"
set ranks[9] = "First Sergeant"
set ranks[10] = "Sergeant Major"
set ranks[11] = "Command Sergeant Major"
set ranks[12] = "Sergeant Major of the Army"
set ranks[13] = "Second Lieutenant"
set ranks[14] = "First Lieutenant"
set ranks[15] = "Captain"
set ranks[16] = "Major"
set ranks[17] = "Lieutenant Colonel"
set ranks[18] = "Colonel"
set ranks[19] = "Brigadier General"
set ranks[20] = "Major General"
set ranks[21] = "Lieutenant General"
set ranks[22] = "General"
set ranks[23] = "General of the Army"
set rank_title[1] = "PVT-"
set rank_title[2] = "PFC-"
set rank_title[3] = "SPC-"
set rank_title[4] = "CPL-"
set rank_title[5] = "SGT-"
set rank_title[6] = "SSG-"
set rank_title[7] = "SFC-"
set rank_title[8] = "MSG-"
set rank_title[9] = "1SG-"
set rank_title[10] = "SGM-"
set rank_title[11] = "CSM-"
set rank_title[12] = "SMA-"
set rank_title[13] = "2LT-"
set rank_title[14] = "1LT"
set rank_title[15] = "CPT-"
set rank_title[16] = "MAJ-"
set rank_title[17] = "LTC-"
set rank_title[18] = "COL-"
set rank_title[19] = "BG-"
set rank_title[20] = "MG-"
set rank_title[21] = "LTG-"
set rank_title[22] = "GEN-"
set rank_title[23] = "GA-"
if GetUnitAbilityLevel(u, 'A00N') == 1 then
call SetPlayerName( p, rank_title[1] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[1])
elseif GetUnitAbilityLevel(u, 'A00N') == 2 then
call SetPlayerName( p, rank_title[2] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[2])
elseif GetUnitAbilityLevel(u, 'A00N') == 3 then
call SetPlayerName( p, rank_title[3] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[3])
elseif GetUnitAbilityLevel(u, 'A00N') == 4 then
call SetPlayerName( p, rank_title[4] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[4])
elseif GetUnitAbilityLevel(u, 'A00N') == 5 then
call SetPlayerName( p, rank_title[5] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[5])
elseif GetUnitAbilityLevel(u, 'A00N') == 6 then
call SetPlayerName( p, rank_title[6] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[6])
elseif GetUnitAbilityLevel(u, 'A00N') == 7 then
call SetPlayerName( p, rank_title[7] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[7])
elseif GetUnitAbilityLevel(u, 'A00N') == 8 then
call SetPlayerName( p, rank_title[8] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[8])
elseif GetUnitAbilityLevel(u, 'A00N') == 9 then
call SetPlayerName( p, rank_title[9] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[9])
elseif GetUnitAbilityLevel(u, 'A00N') == 10 then
call SetPlayerName( p, rank_title[10] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[10])
elseif GetUnitAbilityLevel(u, 'A00N') == 11 then
call SetPlayerName( p, rank_title[11] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to" + ranks[11])
elseif GetUnitAbilityLevel(u, 'A00N') == 12 then
call SetPlayerName( p, rank_title[12] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[12])
elseif GetUnitAbilityLevel(u, 'A00N') == 13 then
call SetPlayerName( p, rank_title[13] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[13])
elseif GetUnitAbilityLevel(u, 'A00N') == 14 then
call SetPlayerName( p, rank_title[14] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[14])
elseif GetUnitAbilityLevel(u, 'A00N') == 15 then
call SetPlayerName( p, rank_title[15] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[15])
elseif GetUnitAbilityLevel(u, 'A00N') == 16 then
call SetPlayerName( p, rank_title[16] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[16])
elseif GetUnitAbilityLevel(u, 'A00N') == 17 then
call SetPlayerName( p, rank_title[17] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[17])
elseif GetUnitAbilityLevel(u, 'A00N') == 18 then
call SetPlayerName( p, rank_title[18] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[18])
elseif GetUnitAbilityLevel(u, 'A00N') == 19 then
call SetPlayerName( p, rank_title[19] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[19])
elseif GetUnitAbilityLevel(u, 'A00N') == 20 then
call SetPlayerName( p, rank_title[20] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[20])
elseif GetUnitAbilityLevel(u, 'A00N') == 21 then
call SetPlayerName( p, rank_title[21] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[21])
elseif GetUnitAbilityLevel(u, 'A00N') == 22 then
call SetPlayerName( p, rank_title[22] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[22])
elseif GetUnitAbilityLevel(u, 'A00N') == 23 then
call SetPlayerName( p, rank_title[23] + udg_PlayerName[GetConvertedPlayerId(p)])
set udg_Player_Name[GetConvertedPlayerId(p)] = GetPlayerName(p)
call DisplayTimedTextToPlayer(p, 0, 0, 20.00, "You have been Promoted to " + ranks[23])
endif
set p = null
set u = null
endfunction
Name | Type | is_array | initial_value |
CurrentRow | integer | No | |
Experience | real | Yes | |
Player_Name | string | Yes | |
PlayerName | string | Yes | |
XP_gained | real | No | 100.00 |
//TESH.scrollpos=13
//TESH.alwaysfold=0
function Trig_exp_gain_Actions takes nothing returns nothing
local integer array xp
local player p = GetOwningPlayer(GetKillingUnit())
local unit u = GetKillingUnit()
// These are the xp you need to get for each rank
set xp[1] = 0
set xp[2] = 500
set xp[3] = 1000
set xp[4] = 2000
set xp[5] = 4000
set xp[6] = 6000
set xp[7] = 8000
set xp[8] = 10000
set xp[9] = 20000
set xp[10] = 30000
set xp[11] = 40000
set xp[12] = 50000
set xp[13] = 60000
set xp[14] = 70000
set xp[15] = 80000
set xp[16] = 90000
set xp[17] = 100000
set xp[18] = 200000
set xp[19] = 300000
set xp[20] = 400000
set xp[21] = 500000
set xp[22] = 600000
set xp[23] = 700000
// you can go to the variables menu and change how much xp is gained for each kill
set udg_Experience[GetConvertedPlayerId(p)] = udg_Experience[GetConvertedPlayerId(p)] + udg_XP_gained
call ConditionalTriggerExecute(gg_trg_Update1)
if udg_Experience[GetConvertedPlayerId(p)] == xp[2] then
call SetUnitAbilityLevel(u, 'A00N', 2)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[3] then
call SetUnitAbilityLevel(u, 'A00N', 3)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[4] then
call SetUnitAbilityLevel(u, 'A00N', 4)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[5] then
call SetUnitAbilityLevel(u, 'A00N', 5)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[6] then
call SetUnitAbilityLevel(u, 'A00N', 6)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[7] then
call SetUnitAbilityLevel(u, 'A00N', 7)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[8] then
call SetUnitAbilityLevel(u, 'A00N', 8)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[9] then
call SetUnitAbilityLevel(u, 'A00N', 9)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[10] then
call SetUnitAbilityLevel(u, 'A00N', 10)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[11] then
call SetUnitAbilityLevel(u, 'A00N', 11)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[12] then
call SetUnitAbilityLevel(u, 'A00N', 12)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[13] then
call SetUnitAbilityLevel(u, 'A00N', 13)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[14] then
call SetUnitAbilityLevel(u, 'A00N', 14)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[15] then
call SetUnitAbilityLevel(u, 'A00N', 15)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[16] then
call SetUnitAbilityLevel(u, 'A00N', 16)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[17] then
call SetUnitAbilityLevel(u, 'A00N', 17)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[18] then
call SetUnitAbilityLevel(u, 'A00N', 18)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[19] then
call SetUnitAbilityLevel(u, 'A00N', 19)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[20] then
call SetUnitAbilityLevel(u, 'A00N', 20)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[21] then
call SetUnitAbilityLevel(u, 'A00N', 21)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[22] then
call SetUnitAbilityLevel(u, 'A00N', 22)
call gain_xp()
elseif udg_Experience[GetConvertedPlayerId(p)] == xp[23] then
call SetUnitAbilityLevel(u, 'A00N', 23)
call gain_xp()
call DisableTrigger( GetTriggeringTrigger() )
endif
set p = null
set u = null
endfunction
//===========================================================================
function InitTrig_exp_gain takes nothing returns nothing
set gg_trg_exp_gain = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_exp_gain, Player(11), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_exp_gain, function Trig_exp_gain_Actions )
endfunction