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Triggers
rangers war.w3x
Variables
invulnerable/pause,unpause
invulnerable
Player1
Player2
Player3
Player4
Player5
Player6
Player7
Player8
leaderboard
leaderboard create
Ladderboard rangers kills
Ladderboard dark rangers kills
heroes revives
hero1
hero2
hero3
hero4
hero5
hero6
hero7
hero8
items'
knives
acid
ultimate
phoenix ULT
phoenix
shadow
stunning
runes
gold coin
Initialization
SpikeNova
SpikeNova Copy
initializ and bounty
texts and end game
start
end dark rangers
end rangers
kill
Phoenix Ultimate
Ultimate Shot
Shadow shot
Phoenix Shot
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
invulnerable
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Pause all units
Unit - Unpause Abilities 0022 <gen>
Unit - Unpause Abilities 0032 <gen>
Unit - Make Ranger 0037 <gen> Invulnerable
Unit - Make Ranger 0038 <gen> Invulnerable
Unit - Make Ranger 0039 <gen> Invulnerable
Unit - Make Ranger 0040 <gen> Invulnerable
Unit - Make Master Ranger 0003 <gen> Invulnerable
Unit - Make Ranger 0000 <gen> Invulnerable
Unit - Make Ranger 0023 <gen> Invulnerable
Unit - Make Ranger 0021 <gen> Invulnerable
Unit - Make Ranger 0024 <gen> Invulnerable
Unit - Make Master Ranger 0002 <gen> Invulnerable
Player1
Events
Player - Player 1 (Red) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Unpause Ranger 0037 <gen>
Unit - Make Ranger 0037 <gen> Vulnerable
Unit - Make Master Ranger 0003 <gen> Vulnerable
Player2
Events
Player - Player 2 (Blue) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0038 <gen> Vulnerable
Unit - Unpause Ranger 0038 <gen>
Player3
Events
Player - Player 3 (Teal) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0039 <gen> Vulnerable
Unit - Unpause Ranger 0039 <gen>
Player4
Events
Player - Player 4 (Purple) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0040 <gen> Vulnerable
Unit - Unpause Ranger 0040 <gen>
Player5
Events
Player - Player 5 (Yellow) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0000 <gen> Vulnerable
Unit - Make Master Ranger 0002 <gen> Vulnerable
Unit - Unpause Ranger 0000 <gen>
Player6
Events
Player - Player 6 (Orange) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0021 <gen> Vulnerable
Unit - Unpause Ranger 0021 <gen>
Player7
Events
Player - Player 7 (Green) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0023 <gen> Vulnerable
Unit - Unpause Ranger 0023 <gen>
Player8
Events
Player - Player 8 (Pink) types a chat message containing -start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Ranger 0024 <gen> Vulnerable
Unit - Unpause Ranger 0024 <gen>
leaderboard create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Rangers War - Board
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Ranger1 and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Ranger2 and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Ranger3 and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Ranger4 and value 0
Leaderboard - Change the display style for Player 1 (Red) in (Last created leaderboard) to Show the label, Hide the value, and Show the icon
Leaderboard - Change the display style for Player 2 (Blue) in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the display style for Player 3 (Teal) in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the display style for Player 4 (Purple) in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Dark Ranger1 and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Dark Ranger2 and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Dark Ranger3 and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label Dark Ranger4 and value 0
Leaderboard - Change the display style for Player 5 (Yellow) in (Last created leaderboard) to Show the label, Hide the value, and Show the icon
Leaderboard - Change the display style for Player 6 (Orange) in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the display style for Player 7 (Green) in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the display style for Player 8 (Pink) in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Show (Last created leaderboard)
Ladderboard rangers kills
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the label for (Owner of (Killing unit)) in (Last created leaderboard) to ((Name of (Owner of (Killing unit))) + ( ( + ((String(Kills[(Player number of (Owner of (Killing unit)))])) + ))))
Ladderboard dark rangers kills
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the label for (Owner of (Killing unit)) in (Last created leaderboard) to ((Name of (Owner of (Killing unit))) + ( ( + ((String(Kills[(Player number of (Owner of (Killing unit)))])) + ))))
hero1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
hero2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 2 (Blue) start location) , Show revival graphics
hero3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 3 (Teal) start location) , Show revival graphics
hero4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 4 (Purple) start location) , Show revival graphics
hero5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 5 (Yellow) start location) , Show revival graphics
hero6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 6 (Orange) start location) , Show revival graphics
hero7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 7 (Green) start location) , Show revival graphics
hero8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 7.00 seconds
Hero - Instantly revive (Triggering unit) at (Player 8 (Pink) start location) , Show revival graphics
knives
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Knives Shot)
Actions
Unit - Add Knives Shot to (Triggering unit)
acid
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Acid Shot)
Actions
Unit - Add Acid Shot to (Triggering unit)
ultimate
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Ultimate Shot)
Actions
Unit - Add Ultimate Shot to (Triggering unit)
phoenix ULT
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Phoenix Ultimate)
Actions
Unit - Add Phoenix Ultimate to (Triggering unit)
phoenix
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Phoenix Shot)
Actions
Unit - Add Phoenix Shot to (Triggering unit)
shadow
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Shadow Shot)
Actions
Unit - Add Shadow Shot to (Triggering unit)
stunning
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Stunning Shot)
Actions
Unit - Add Stunning Shot to (Triggering unit)
gold coin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of Region_000 <gen>)
this is only for fun made
u can use it in other map
SpikeNova
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Knives Shot
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.01 seconds
this is only for fun made
u can use it in other map
SpikeNova Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Aerial Shackles
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 0 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 45.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 90.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 135.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 180.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 225.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 270.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 315.00 degrees.) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Default melee game initialization for all players
initializ and bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Melee Game - Use melee time of day (for all players)
start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: If you are ready type "-start" for continue in game.
end dark rangers
Events
Unit - Master Ranger 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Dark Rangers noobs!!!
Game - Display to (All players) for 30000.00 seconds the text: Now you can leave. Thx for playing.
end rangers
Events
Unit - Master Ranger 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Rangers noobs!!!
Game - Display to (All players) for 30000.00 seconds the text: Now you can leave. Thx for playing.
Phoenix Ultimate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Phoenix Ultimate
Actions
Unit - Make (Triggering unit) Invulnerable
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees.) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500.00 at (Position of (Triggering unit)) , dealing 200.00 damage of attack type Spells and damage type Normal
Wait 2.00 seconds
Unit - Make (Triggering unit) Vulnerable
Ultimate Shot
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ultimate Shot
Actions
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (50.00, 50.00))) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Shadow shot
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Shot
Actions
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00))) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Phoenix Shot
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Phoenix Shot
Actions
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (50.00, 50.00))) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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