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Model validation: Ranger's Bow

Ranger Bow.mdx

0 errors 0 severe 4 warnings 32 unused
  • 3 Model
    • No sequences
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Expected 2 matrices, got 1
  • 1 26 GeosetAnimation 0
    • 1 26 Alpha
      • This animation exists, but the model has no sequences
      • Track 1 at frame 1167 is not in any sequence
      • Track 2 at frame 1200 is not in any sequence
      • Track 3 at frame 3867 is not in any sequence
      • Track 4 at frame 3900 is not in any sequence
      • Track 5 at frame 7067 is not in any sequence
      • Track 6 at frame 7100 is not in any sequence
      • Track 7 at frame 8533 is not in any sequence
      • Track 8 at frame 8567 is not in any sequence
      • Track 9 at frame 10300 is not in any sequence
      • Track 10 at frame 10333 is not in any sequence
      • Track 11 at frame 11667 is not in any sequence
      • Track 12 at frame 11700 is not in any sequence
      • Track 13 at frame 13033 is not in any sequence
      • Track 14 at frame 13067 is not in any sequence
      • Track 15 at frame 13933 is not in any sequence
      • Track 16 at frame 13967 is not in any sequence
      • Track 17 at frame 15100 is not in any sequence
      • Track 18 at frame 15133 is not in any sequence
      • Track 19 at frame 17100 is not in any sequence
      • Track 20 at frame 17133 is not in any sequence
      • Track 21 at frame 17167 is not in any sequence
      • Track 22 at frame 18800 is not in any sequence
      • Track 23 at frame 18833 is not in any sequence
      • Track 24 at frame 22633 is not in any sequence
      • Track 25 at frame 22667 is not in any sequence
      • Track 26 at frame 24300 is not in any sequence
  • unused Texture 0 - "BansheeRanger_Weapon_Diffuse.tif"
  • unused Texture 1 - "BansheeRanger_Weapon_Normal.tif"
  • unused Texture 2 - "BansheeRanger_Weapon_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
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