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Triggers
Random.w3x
Variables
Initialization
Thunder Clap
Dies
Storm Bolt
Shockwave
War Stomp
Phoenix Fire
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Thunder Clap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Random Thunder Clap
Actions
Unit - Pause (Triggering unit)
Animation - Play (Triggering unit) 's attack animation, using only Common animations
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of Paladin 0000 <gen>) , dealing 100 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Cause Paladin 0000 <gen> to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 100 damage of attack type Spells and damage type Normal
Animation - Play (Triggering unit) 's spell animation, using only Common animations
Wait 2.00 seconds
Animation - Play (Triggering unit) 's attack animation, using only Common animations
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of Paladin 0000 <gen>) , dealing 100 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 1.00 second Depression ripple deformation at (Position of (Triggering unit)) with starting radius 600.00 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Change terrain type at (Position of (Triggering unit)) to Outland - Rock using variation -1 in an area of size 3 and shape Circle
Unit - Unpause (Triggering unit)
Dies
Events
Unit - Paladin 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0000 <gen> at (Center of (Playable map area)) , Hide revival graphics
Storm Bolt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Random Stormbolt
Actions
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Target unit of ability being cast)) , dealing 100 damage of attack type Spells and damage type Normal
Wait 2 seconds
Environment - Create a 2.00 second Normal ripple deformation at (Position of (Triggering unit)) with starting radius 300.00 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Change terrain type at (Position of (Target unit of ability being cast)) to (Terrain type at (Position of (Target unit of ability being cast))) using variation -1 in an area of size 5 and shape Circle
Shockwave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Random Shockwave
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 400.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (400.00, 500.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (700.00, 100.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (100.00, 700.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at ((Position of (Triggering unit)) offset by (500.00, 400.00)) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at ((Position of (Triggering unit)) offset by (500.00, 400.00)) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at ((Position of (Triggering unit)) offset by (400.00, 500.00)) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at ((Position of (Triggering unit)) offset by (400.00, 700.00)) , dealing 100 damage of attack type Spells and damage type Normal
War Stomp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Random War Stomp
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (100.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (300.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (200.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (600.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (100.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (2500.00, 400.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 250.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 600.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 600.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Phoenix Fire
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Random Phoenix Fire
Actions
Unit - Create 1 . Dummy Random Phoenix Fire for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees
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