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Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Lordaeron Fall - Grassy Dirt using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Lordaeron Fall - Grassy Dirt using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Lordaeron Summer - Dark Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Lordaeron Summer - Dark Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Lordaeron Fall - Rough Dirt using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Lordaeron Fall - Rough Dirt using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Ashenvale - Lumpy Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Ashenvale - Lumpy Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Felwood - Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Felwood - Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Cityscape - Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Cityscape - Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Sunken Ruins - Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Environment - Change terrain type at Temp_Map_Point to Sunken Ruins - Grass using variation -1 in an area of size (Random integer number between 1 and 3) and shape Circle
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at Temp_Map_Point facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((90.00 x (Real(A_Integer))), (90.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((50.00 x (Real(A_Integer))), (50.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((25.00 x (Real(A_Integer))), (25.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at Temp_Map_Point facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((90.00 x (Real(A_Integer))), (90.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((50.00 x (Real(A_Integer))), (50.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((25.00 x (Real(A_Integer))), (25.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at Temp_Map_Point facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((90.00 x (Real(A_Integer))), (90.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((50.00 x (Real(A_Integer))), (50.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((25.00 x (Real(A_Integer))), (25.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at Temp_Map_Point facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((90.00 x (Real(A_Integer))), (90.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((50.00 x (Real(A_Integer))), (50.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((25.00 x (Real(A_Integer))), (25.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at Temp_Map_Point facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((90.00 x (Real(A_Integer))), (90.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((50.00 x (Real(A_Integer))), (50.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((25.00 x (Real(A_Integer))), (25.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Set Variable Set A_Integer = (Random integer number between 1 and 75)
Set Variable Set B_Integer = (Random integer number between 1 and 75)
Set Variable Set Temp_Map_Point = ((Center of Region_000 <gen>) offset by ((128.00 x (Real(A_Integer))), (128.00 x (Real(B_Integer)))))
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at Temp_Map_Point facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((90.00 x (Real(A_Integer))), (90.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((50.00 x (Real(A_Integer))), (50.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Temp_Map_Point offset by ((25.00 x (Real(A_Integer))), (25.00 x (Real(B_Integer))))) facing (Random angle) with scale 1 and variation 0
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