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Triggers
Random Goodness.w3x
Variables
Stormwind
Eat Hot Death
Setup SW
SW
SW Wasted Dryad
Wasted Dryad 2 Jaina
Centaur
Puke Breath
Tail
Tail 2
Escape
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Escape
integer
No
Perv
string
No
Waiting
Eat Hot Death
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create a permanent Fleshy Grunt corpse for Player 1 (Red) at (Center of Orc_Corpse <gen>) facing (Random angle) degrees
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Intro_Cam for Player 1 (Red) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Sound - Reset all volume channels to 100%
Cinematic - Send transmission to (All players) from a Neutral Hostile . Zone Indicator (Custom Campaign) named at (Center of (Playable map area)) : Play No sound and display |c0096FF96Skudgemuffin|r |c000000FFpresents:|r |c00000064Random Goodness|r . Modify duration: Set to 4.00 seconds and Wait
Unit - Kill RegenoMan 0011 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Rifleman named Dwarf at (Center of (Playable map area)) : Play Eat_Hot_Death <gen> and display Eat hot death... . Modify duration: Set to 1.60 seconds and Wait
Unit - Order Mister Ubershot 0012 <gen> to Attack . RegenoOrc 0010 <gen>
Trigger - Turn off (This trigger)
Setup SW
Events
Unit - RegenoOrc 0010 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_Stormwind for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Order Captain 0013 <gen> to Move To . (Center of SW_Messenger <gen>)
Trigger - Turn off (This trigger)
SW
Events
Unit - A unit enters SW_Messenger <gen>
Conditions
(Triggering unit) Equal to Captain 0013 <gen>
Actions
Cinematic - Send transmission to (All players) from Captain 0013 <gen> named Idiot : Play Idiot <gen> and display Whenever you click on the hero abilities button, the bottom right corner of your screen changes to show what abilites can be leared. . Modify duration: Set to 7.00 seconds and Wait
Wait 4.00 seconds
Animation - Play Chaplain 0005 <gen> 's spell attack animation
Animation - Queue Chaplain 0005 <gen> 's stand animation
Unit - Explode Captain 0013 <gen> .
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of SW_Messenger <gen>) facing (Random angle) with scale 1 and variation 0
Wait 1.00 seconds
Destructible - Kill (Last created destructible)
Wait 2.00 seconds
Unit - Explode Blood Elf Lieutenant 0006 <gen> .
Sound - Play Explode <gen>
Unit - Make Sorceress 0007 <gen> face Blood Elf Lieutenant 0006 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Kill Sorceress 0007 <gen>
Sound - Play SorceressDeath <gen>
Wait 1.00 seconds
Unit - Order Player Hater 0108 <gen> to Move To . (Center of SW_Messenger <gen>)
SW Wasted Dryad
Events
Unit - A unit enters SW_Messenger <gen>
Conditions
(Triggering unit) Equal to Player Hater 0108 <gen>
Actions
Cinematic - Send transmission to (All players) from Player Hater 0108 <gen> named Player Hater : Play We_Found_Witch <gen> and display We found a witch! May we burn her? . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of Captian <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sound - Play Holy <gen>
Unit - Create 1 Blood Elf Lieutenant for Player 2 (Blue) at (Center of Captian <gen>) facing (Position of Player Hater 0108 <gen>)
Unit - Order (Last created unit) to Attack . Player Hater 0108 <gen>
Wait 1.00 seconds
Unit - Order Player Hater 0108 <gen> to Move To . (Random point in Peasant_Run <gen>)
Sound - Play Peasant_aaahh <gen>
Wait 2.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Wasted_Dryad for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dryad 0023 <gen> named Dryad : Play Dryad_Wasted <gen> and display I'll attract the enemy with my human call... I'm so wasted! I'M SO WASTED! . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units in Pervs <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Perv_Attack <gen>)
Wasted Dryad 2 Jaina
Events
Unit - A unit enters Perv_NE_Attack <gen>
Conditions
Perv Equal to Waiting
Actions
Set Variable Set Perv = "Started"
Camera - . Apply . gg_cam_Wasted_Dryad_2 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units in Nightelves <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Pervs <gen>)
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Wasted_Dryad <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Camera - . Apply . gg_cam_Jaina_1 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play Jaina_In_The_Morning <gen>
Wait 20.00 seconds
Camera - . Apply . gg_cam_Jaina_2 for Player 1 (Red) over 1.00 seconds
Unit - Make High Elf 0110 <gen> face Pit Lord 0123 <gen> over 1.00 seconds
Unit - Make Archmage 0109 <gen> face Pit Lord 0123 <gen> over 1.00 seconds
Wait 24.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Dum_Dee_Dum_Dee_Dum for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Centaur Drudge 0150 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Centaur Drudge 0150 <gen> named Centaur : Play CentaurPissed1 <gen> and display Dum dee dum dee dum... . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Order Centaur Drudge 0150 <gen> to Move To . (Center of Centaur <gen>)
Centaur
Events
Unit - A unit enters Centaur <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Centaur Drudge 0150 <gen> named Centaur : Play CentaurWhat2 <gen> and display HEY! . Modify duration: Set to 1.35 seconds and Wait
Camera - . Apply . gg_cam_Dum_Dee_Dum_Dee_Dum_Shot for Player 1 (Red) over 1.00 seconds
Unit - Order Mister Ubershot 0149 <gen> to Attack . Centaur Drudge 0150 <gen>
Trigger - Turn off (This trigger)
Puke Breath
Events
Unit - Centaur Drudge 0150 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Puke_Breath for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0121 <gen> named Panda The Pukin' Playa : Play Puke_Breath <gen> and display I'd kiss you... but I've got puke breath. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0151 <gen> named Panda The Pukin' Playa's Girlfriend : Play No_Time_Nonsense <gen> and display Look, I don't have time for this nonsense. . Modify duration: Set to 2.20 seconds and Wait
Unit - Order Sorceress 0151 <gen> to Attack . Brewmaster 0121 <gen>
Trigger - Turn off (This trigger)
Tail
Events
Unit - Brewmaster 0121 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Tail for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Sea Witch 0152 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Sea Witch 0152 <gen> to Move To . (Center of Tail <gen>)
Trigger - Turn off (This trigger)
Tail 2
Events
Unit - A unit enters Tail <gen>
Conditions
Actions
Unit - Order Sea Witch 0152 <gen> to Hold Position .
Animation - Play Sea Witch 0152 <gen> 's death animation
Cinematic - Send transmission to (All players) from Sea Witch 0152 <gen> named Vashj : Play Tripping_Over_Tail <gen> and display Keep tripping over this... damn tail... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_End for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: Ze end. Press Escape to get the hell outa here.
Trigger - Turn off (This trigger)
Escape
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Escape Equal to 0
Then - Actions
Game - Display to (All players) for 3.00 seconds the text: Press Escape again to exit.
Set Variable Set Escape = "1"
Wait 3.00 seconds
Set Variable Set Escape = "0"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Escape Equal to 1
Then - Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Else - Actions
Game - Display to (All players) the text: Error...
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