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Triggers
Random Cinematic.w3x
Variables
Cinematic
How it starts
Atets Death
Chicken Invation
Tilai Death
Archimondes Death
Illidans death
Arthas Death
Kil Jaedan
Bloodmages death
Stuff
Punk
Day
Stuff
Music
Archimonde attacks
Cemetery
cemetery 2
Peon Biker
Peon Adventure
Peon Death
Rebound
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Archimonde
unit
No
Dragon
unit
No
Illidan
unit
No
Peon
unit
No
Default melee game initialization for all players
How it starts
Events
Map initialization
Conditions
Actions
Cinematic - Apply a filter over 3.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Cinematic - Turn cinematic mode On for (All players) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Atet 0000 <gen> , offset by ( 130.00 , 0 ) using The unit's rotation
Unit - Order Atet 0000 <gen> to Move To . (Center of LoL <gen>)
Wait 3.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Atet named |cffffcc00A|rtet at (Position of (Triggering unit)) : Play No sound and display Damn why do I always get lost in the forest.... . Modify duration: Set to 2.50 seconds and Wait
Wait 3.00 game-time seconds
Sound - Play DuskWolf <gen> at 50.00 % volume, located at (Center of Wolf <gen>) with Z offset 0
Wait 6.00 game-time seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.01 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Position of Barbarian 0002 <gen>) over 1.00 seconds
Unit - Make Barbarian 0002 <gen> face Atet 0000 <gen> over 1.00 seconds
Sound - Play HowlOfTerror <gen> at 100 % volume, attached to Barbarian 0002 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Barbarian 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Barbarian named |cffffcc00B|rarbarian at (Position of Barbarian 0002 <gen>) : Play No sound and display Huaaaarrrrrrghhhh!!!!!!!! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Animation - Lock Barbarian 0002 <gen> 's Head to face Atet 0000 <gen> , offset by ( 0 , 0 , 90 )
Camera - Pan camera for Player 1 (Red) to (Center of Middle <gen>) over 3.00 seconds
Wait 1.00 game-time seconds
Sound - Play RollingThunder1 <gen> at 50.00 % volume, located at (Center of Thunder <gen>) with Z offset 0
Wait 1.00 game-time seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Atet 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Atet named |cffffcc00A|rtet at (Position of (Triggering unit)) : Play No sound and display What is that?!?! . Modify duration: Set to 1.50 seconds and Wait
Special Effect - Destroy (Last created special effect)
Unit - Make Atet 0000 <gen> face Barbarian 0002 <gen> over 1.00 seconds
Animation - Lock Atet 0000 <gen> 's Head to face Barbarian 0002 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order Barbarian 0002 <gen> to Right-Click . Atet 0000 <gen>
Wait 1.00 game-time seconds
Sound - Play BUTCHER <gen> at 100 % volume, attached to Barbarian 0002 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Barbarian named |cffffcc00B|rarbarian at (Position of Barbarian 0002 <gen>) : Play No sound and display Ahhh.....Fresh Meat! You will be my dinner tonight! Yum . Modify duration: Set to 3.50 seconds and Wait
Animation - Play Barbarian 0002 <gen> 's spell slam animation
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Position of Atet 0000 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Atet named |cffffcc00A|rtet at (Position of (Triggering unit)) : Play No sound and display Wait! You cant eat me! I-Im aa....... too smelly! Yes bad smell! . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Barbarian named |cffffcc00B|rarbarian at (Position of Barbarian 0002 <gen>) : Play No sound and display Hmmmm..... your right you do smell bad but whatever fresh meat, prepare to die!! . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 game-time seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Atet 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Sound - Play PeasantYesAttack4 <gen> at 100 % volume, attached to Atet 0000 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Atet named |cffffcc00A|rtet at (Position of (Triggering unit)) : Play PeasantYesAttack4 <gen> and display Thats it, im dead. . Modify duration: Set to 1.50 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 0.50 game-time seconds
Unit - Order Barbarian 0002 <gen> to Attack . Atet 0000 <gen>
Atets Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Atet
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, attached to Atet 0000 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Atet 0000 <gen> using war3mapImported\NewDirtEXNofire.mdx
Unit - Explode Atet 0000 <gen> .
Sound - Play bomb_02 <gen> at 100 % volume, attached to Atet 0000 <gen>
Environment - Create a 1.00 second Normal ripple deformation at (Position of Atet 0000 <gen>) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Wait 2 game-time seconds
Sound - Play Cannibalize <gen> at 100 % volume, attached to Atet 0000 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Barbarian named |cffffcc00B|rarbarian at (Position of Barbarian 0002 <gen>) : Play Cannibalize <gen> and display Nom Nom Nom Nom . Modify duration: Set to 2.00 seconds and Wait
Sound - Play Cannibalize <gen> at 100 % volume, attached to Atet 0000 <gen>
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Barbarian named |cffffcc00B|rarbarian at (Position of Barbarian 0002 <gen>) : Play No sound and display Urgg.... I dont feel so good.... . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 game-time seconds
Unit - Kill Barbarian 0002 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Barbarian 0002 <gen> using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to Barbarian 0002 <gen>
Environment - Create a 1.00 second Normal ripple deformation at (Position of Barbarian 0002 <gen>) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Wait 2.00 game-time seconds
Quest - Display to (All players) the Simple Hint message: And so Atet got eaten and the barbarian died... The End!
Unit - Create 1 Chicken for Neutral Passive at (Center of Spawn <gen>) facing (Center of LoL <gen>)
Unit - Order (Last created unit) to Move To . (Center of LoL <gen>)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Simple Hint message: Whats this?!
Sound - Play ChickenWhat1 <gen> at 100 % volume, attached to (Last created unit)
Wait 3.00 game-time seconds
Camera - Rotate camera 360.00 degrees around (Center of LoL <gen>) for Player 1 (Red) over 10.00 seconds
Wait 13.00 game-time seconds
Unit - Kill (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to (Last created unit)
Environment - Create a 1.00 second Normal ripple deformation at (Position of (Last created unit)) with starting radius 100.00 , ending radius 100.00 , and depth 450.00 , using 2.00 second ripples spaced 200.00 apart
Chicken Invation
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Chicken
Actions
Wait 2.00 game-time seconds
Special Effect - Create a special effect at (Center of LoL <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 1.00 game-time seconds
Unit - Create 1 . Warlock for Player 4 (Purple) at (Center of LoL <gen>) facing Default building facing degrees
Sound - Play WarlockAppears <gen> at 100 % volume, attached to (Last created unit)
Trigger - Turn off Music <gen>
Sound - Play Doom <gen>
Wait 1.00 game-time seconds
Special Effect - Destroy (Last created special effect)
Animation - Play (Last created unit) 's spell slam animation
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Warlock named |cffffcc00A|rrchimonde at (Position of (Last created unit)) : Play U08Archimonde19 <gen> and display Tremble mortals, and despair....Doom has come to this world! . Modify duration: Set to 7.00 seconds and Wait
Animation - Reset (Last created unit) 's animation
Set Variable Set Archimonde = (Last created unit)
Unit - Change ownership of Archimonde to Player 1 (Red) and Retain color
Wait 1.00 game-time seconds
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using The unit's rotation
Unit - Create 1 . Worker (Blood Elf) for Player 1 (Red) at (Center of Human <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Archimonde
Unit - Make Archimonde face (Last created unit) over 1.00 seconds
Wait 5.00 game-time seconds
Sound - Play MuradinWhat1 <gen> at 100 % volume, attached to (Last created unit)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Worker (Blood Elf) named |cffffcc00T|rilai at (Position of (Last created unit)) : Play MuradinWhat1 <gen> and display Whats happenin?! . Modify duration: Set to 1.50 seconds and Wait
Wait 2.00 game-time seconds
Unit - Order Archimonde to Attack . (Last created unit)
Tilai Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Worker (Blood Elf)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to (Dying unit)
Environment - Create a 1.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Wait 2 game-time seconds
Unit - Order Archimonde to Move To . (Position of (Dying unit))
Wait 1.00 game-time seconds
Animation - Play Archimonde 's spell slam animation
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Warlock named |cffffcc00A|rrchimonde at (Position of (Last created unit)) : Play N07Archimonde26 <gen> and display This is almost to easy, if i have known that this mortal ressistance would be so weak, I would have launched this invation centuries ago! . Modify duration: Set to 10.00 seconds and Wait
Wait 2.00 game-time seconds
Animation - Play Archimonde 's spell slam animation
Environment - Create at Doom <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Turn (Last created weather effect) On
Cinematic - Fade out and back in over 20.00 seconds using texture Dream and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in Doom <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in LoL <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom1 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_3 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Warlock named |cffffcc00A|rrchimonde at (Position of (Last created unit)) : Play O04Mannoroth38 <gen> and display Muahahahaha.....muahahahah.......muahaha...muuahahaha!!!!!!!! . Modify duration: Set to 12.00 seconds and Wait
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in LoL <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in Rock_Death <gen>) facing Default building facing degrees
Unit - Make Archimonde face Warlock 0015 <gen> over 0 seconds
Wait 1.00 game-time seconds
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_4 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: Archimonde's arrival have set doom upon us.
Wait 0.40 game-time seconds
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in Moon_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in Moon_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Unit Dummy for Player 1 (Red) at (Random point in boom_3 <gen>) facing Default building facing degrees
Wait 1.00 game-time seconds
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Wait 2.00 game-time seconds
Quest - Display to (All players) the Warning message: But
Wait 0.30 game-time seconds
Special Effect - Create a special effect at (Position of Archimonde) using war3mapImported\ChaosMeteorV3.mdx
Wait 1.70 game-time seconds
Unit - Kill Archimonde
Environment - Turn (Last created weather effect) Off
Archimondes Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archimonde using war3mapImported\NewGroundEX.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archimonde using war3mapImported\NewDirtEXNofire.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archimonde using war3mapImported\NuclearExplosion5.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to Atet 0000 <gen>
Environment - Create a 3.00 second Depression ripple deformation at (Position of Atet 0000 <gen>) with starting radius 300.00 , ending radius 560.00 , and depth 230.00 , using 2.00 second ripples spaced 670.00 apart
Camera - Sway the camera source for Player 1 (Red) with magnitude 23.00 and velocity 4.00
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Wait 2.00 game-time seconds
Quest - Display to (All players) the Warning message: Our fate has changed, the world is now saved.
Unit - Create 1 . Demon Hunter (Evil) for Player 3 (Teal) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of LoL <gen>)
Wait 6.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter (Evil) named |cffffcc00I|rllidan Stormrage at (Position of (Last created unit)) : Play L08Illidan07 <gen> and display And the hour has come at last. After today, the scourge will meet its end! Can you hear me out there Arthas?! Its end! . Modify duration: Add 0.50 seconds and Wait
Wait 2 game-time seconds
Unit - Change ownership of (Last created unit) to Player 1 (Red) and Retain color
Set Variable Set Illidan = (Last created unit)
Unit - Create 1 . Misha for Player 12 (Brown) at (Center of Human <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Illidan
Sound - Play GrizzlyBearReady1 <gen> at 100 % volume, attached to (Last created unit)
Wait 2.00 game-time seconds
Unit - Make Illidan face (Last created unit) over 1.00 seconds
Sound - Play S07Illidan40 <gen> at 100 % volume, attached to (Last created unit)
Wait 8.00 game-time seconds
Unit - Kill (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to (Last created unit)
Environment - Create a 1.00 second Normal ripple deformation at (Position of (Last created unit)) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Sound - Play Tension <gen> at 20.00 % volume, located at (Center of Doom <gen>) with Z offset 0
Wait 4.00 game-time seconds
Sound - Stop music Immediately
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Unit - Order Dreadlord 0008 <gen> to Undead Dreadlord - Inferno . (Center of LoL <gen>)
Wait 1.00 game-time seconds
Unit - Order Dreadlord 0009 <gen> to Undead Dreadlord - Inferno . (Center of Middle <gen>)
Wait 2 game-time seconds
Quest - Display to (All players) the Warning message: Then another legion came, the earth may be in danger.
Wait 1.00 game-time seconds
Unit - Order Dreadlord 0010 <gen> to Undead Dreadlord - Inferno . (Center of boom_2 <gen>)
Wait 2 game-time seconds
Unit - Order Dreadlord 0011 <gen> to Undead Dreadlord - Inferno . (Center of boom_3 <gen>)
Wait 6.00 game-time seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Middle <gen>)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Retain color
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Middle <gen>)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Retain color
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Middle <gen>)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Retain color
Unit - Replace Rabbit 0001 <gen> with a Footman using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\shadowclone.mdx
Sound - Play clonePoff <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in LoL <gen>)
Unit - Replace Rabbit 0005 <gen> with a Footman using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\shadowclone.mdx
Sound - Play clonePoff <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in LoL <gen>)
Unit - Replace Rabbit 0004 <gen> with a Footman using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\shadowclone.mdx
Sound - Play clonePoff <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in LoL <gen>)
Unit - Replace Rabbit 0006 <gen> with a Footman using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\shadowclone.mdx
Sound - Play clonePoff <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in LoL <gen>)
Unit - Replace Raccoon 0007 <gen> with a Captain using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\shadowclone.mdx
Sound - Play clonePoff <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in LoL <gen>)
Wait 2 game-time seconds
Unit - Make Warlock 0015 <gen> face Paladin 0014 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 3.00 game-time seconds
Animation - Lock Paladin 0014 <gen> 's Head to face Warlock 0015 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 4.50 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Paladin (wielding Frostmourne) named |cffffcc00A|rrthas at (Position of (Triggering unit)) : Play H05Arthas10 <gen> and display Oh no...... . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 game-time seconds
Animation - Play Paladin 0014 <gen> 's spell animation
Animation - Play Warlock 0015 <gen> 's spell animation
Wait 0.30 game-time seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0014 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 3.00 game-time seconds
Animation - Play Warlock 0015 <gen> 's attack animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0014 <gen> using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.70 game-time seconds
Unit - Kill Paladin 0014 <gen>
Wait 0.50 game-time seconds
Sound - Play SargerasLaugh <gen> at 100 % volume, attached to Warlock 0015 <gen>
Wait 0.50 game-time seconds
Quest - Display to (All players) the Warning message: Were doom......
Wait 24.00 game-time seconds
Unit - Kill Dragon
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Quest - Display to (All players) the Warning message: 3 years have passed since the accident.....
Wait 1.50 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Kel'Thuzad (Ghost) named |cffffcc00G|rhost at (Position of Kel'Thuzad 0017 <gen>) : Play No sound and display Here lies the dead. They will spend there lives in hell for enternity. . Modify duration: Set to 2.50 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of S_death <gen>) over 4.00 seconds
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Wait 2.00 game-time seconds
Special Effect - Create a special effect at (Center of Clash <gen>) using war3mapImported\Lightnings.mdx
Wait 4.50 game-time seconds
Special Effect - Create a special effect at (Center of Atet <gen>) using war3mapImported\Lightnings.mdx
Wait 0.50 game-time seconds
Unit - Create 1 . Atet for Player 1 (Red) at (Center of Atet <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 2.00 game-time seconds
Unit - Make (Last created unit) face Kel'Thuzad 0017 <gen> over 0.00 seconds
Animation - Lock (Last created unit) 's Head to face Kel'Thuzad 0017 <gen> , offset by ( 0 , 0 , 90 )
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Atet named |cffffcc00A|rtet at (Position of (Last created unit)) : Play No sound and display I live! Muahahahaah! . Modify duration: Set to 1.50 seconds and Wait
Wait 3.00 game-time seconds
Unit - Make Kel'Thuzad 0017 <gen> face (Last created unit) over 0.00 seconds
Animation - Lock Kel'Thuzad 0017 <gen> 's Head to face (Last created unit) , offset by ( 0 , 0 , 90 )
Camera - Lock camera target for Player 1 (Red) to Kel'Thuzad 0017 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Kel'Thuzad (Ghost) named |cffffcc00G|rhost at (Position of Kel'Thuzad 0017 <gen>) : Play No sound and display It cant be! But how! . Modify duration: Set to 1.00 seconds and Wait
Wait 3.00 game-time seconds
Trigger - Turn off Atets_Death <gen>
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Atet named |cffffcc00A|rtet at (Position of (Last created unit)) : Play No sound and display Uhhh.......... . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 game-time seconds
Unit - Make (Last created unit) Explode on death
Unit - Kill (Last created unit)
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 100 % volume, attached to (Last created unit)
Wait 2.00 game-time seconds
Camera - Lock camera target for Player 1 (Red) to Kel'Thuzad 0017 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Kel'Thuzad (Ghost) named |cffffcc00G|rhost at (Position of Kel'Thuzad 0017 <gen>) : Play No sound and display Oh well.... . Modify duration: Set to 1.30 seconds and Wait
Wait 1.00 game-time seconds
Unit - Create 1 . Unit Dummy 2 for Player 1 (Red) at (Center of Atet <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Atet <gen>) over 5.00 seconds
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 3.00 game-time seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kel'Thuzad 0017 <gen> using war3mapImported\Lightnings.mdx
Unit - Kill Kel'Thuzad 0017 <gen>
Sound - Play RollingThunder1 <gen> at 100 % volume, attached to Kel'Thuzad 0017 <gen>
Environment - Create a 1.00 second Normal ripple deformation at (Position of Kel'Thuzad 0017 <gen>) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Unit - Create 1 Shade for Player 11 (Dark Green) at (Position of Kel'Thuzad 0017 <gen>) facing (Position of Acolyte 0025 <gen>)
Unit - Kill (Last created unit)
Wait 1.00 game-time seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 game-time seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Illidans death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon Hunter (Evil)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to (Dying unit)
Environment - Create a 1.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Arthas Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Paladin (wielding Frostmourne)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to (Dying unit)
Environment - Create a 1.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Wait 2 game-time seconds
Unit - Kill Warlock 0015 <gen>
Wait 1.00 game-time seconds
Sound - Play FlashBack1Second <gen> at 100 % volume, attached to Warlock 0015 <gen>
Kil Jaedan
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock (Cinematic)
Actions
Wait 2.40 game-time seconds
Unit - Create 1 Red Dragon for Player 1 (Red) at (Center of LoL_2 <gen>) facing (Position of (Dying unit))
Unit - Order (Last created unit) to Attack . Blood Mage 0016 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Blood Mage named |cffffcc00K|rael at (Position of Blood Mage 0016 <gen>) : Play Luke_Skywalker___noooo_u <gen> and display Noooooooooooooo!!!!! . Modify duration: Set to 2.00 seconds and Wait
Set Variable Set Dragon = (Last created unit)
Unit - Make Blood Mage 0016 <gen> face Dragon over 1.00 seconds
Wait 4.00 game-time seconds
Unit - Order Blood Mage 0016 <gen> to Attack . Dragon
Bloodmages death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blood Mage
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\NewDirtEXNofire.mdx
Sound - Play bomb_02 <gen> at 100 % volume, attached to (Dying unit)
Environment - Create a 1.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 100.00 , ending radius 300.00 , and depth 78.00 , using 1 second ripples spaced 340.00 apart
Sound - Play Nelson___ha_ha_u <gen>
Unit - Order (Killing unit) to Move To . (Center of LoL <gen>)
Punk
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Change ownership of Barbarian 0002 <gen> to Player 1 (Red) and Retain color
Environment - Set sky to Generic Sky
Day
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Set the time of day to 20.00
Game - Turn the day/night cycle Off
Unit - Change color of Paladin 0014 <gen> to Blue
Stuff
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Music
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Sound - Play The_Puzzle <gen>
Sound - Set Music to 100.00 %
Archimonde attacks
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Warlock
Actions
Sound - Play SargerasRoar <gen> at 80.00 % volume, attached to (Attacking unit)
Cemetery
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Dragon
Actions
Trigger - Turn off Day <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Environment - Set sky to Generic Sky
Wait 2.00 game-time seconds
Sound - Play WaterWavesLoop1 <gen>
Wait 2 game-time seconds
Sound - Play FreakyForest2 <gen>
Wait 1.00 seconds
Sound - Play (Last played sound)
Wait 1.00 seconds
Sound - Play FreakyForest3 <gen>
Wait 1.00 seconds
Sound - Play FreakyForest4 <gen>
Wait 2.00 game-time seconds
Sound - Play OwlWhat1 <gen> at 100 % volume, attached to Snowy Owl 0018 <gen>
Wait 3.00 game-time seconds
Sound - Play FreakyForest4 <gen>
Wait 3.00 game-time seconds
Sound - Play FreakyForest3 <gen>
Wait 1.00 seconds
Sound - Play OwlWhat1 <gen> at 100 % volume, attached to Snowy Owl 0018 <gen>
Wait 1.00 game-time seconds
Sound - Play FreakyForest2 <gen>
Wait 2.00 game-time seconds
Sound - Play FreakyForest4 <gen>
cemetery 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Dragon
Actions
Unit - Order Villager 0027 <gen> to Move To . (Center of LoL_3 <gen>)
Sound - Play scream_01 <gen> at 100 % volume, attached to Villager 0027 <gen>
Unit - Order Child 0028 <gen> to Move To . (Center of LoL_3 <gen>)
Sound - Play scream_kids_01 <gen> at 100 % volume, attached to Child 0028 <gen>
Unit - Order Child 0033 <gen> to Move To . (Center of LoL_3 <gen>)
Unit - Order Abomination 0026 <gen> to Move To . (Center of LoL_3 <gen>)
Wait 1.00 game-time seconds
Sound - Play AbominationPissed1 <gen> at 100 % volume, attached to Abomination 0026 <gen>
Wait 0.50 game-time seconds
Sound - Play scream_01 <gen> at 100 % volume, attached to Villager 0027 <gen>
Wait 4.00 game-time seconds
Special Effect - Create a special effect at (Center of LoL_4 <gen>) using war3mapImported\Lightnings.mdx
Sound - Play RollingThunder1 <gen>
Wait 4.00 game-time seconds
Floating Text - Create floating text that reads Illidan at (Center of Illidan <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Arthas at (Center of Arthas <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Atet at (Center of Atet <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kael at (Center of Kael <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Barbarian at (Center of Barbarian <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Archimonde at (Center of Archimonde <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Peon Biker
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Worker (Blood Elf)
Actions
Unit - Create 1 Biker for Player 12 (Brown) at (Center of Peon <gen>) facing (Position of Archimonde)
Unit - Make (Last created unit) Invulnerable
Unit - Order (Last created unit) to Move To . (Center of Rocks <gen>)
Sound - Play 145379_SOUNDDOGS__mo <gen> at 40.00 % volume, attached to (Last created unit)
Peon Adventure
Events
Unit - A unit enters Rocks <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Biker
Actions
Set Variable Set Peon = (Triggering unit)
Wait 2.00 seconds
Unit - Order Peon to Move To . (Center of Rock_Death <gen>)
Unit - Set Peon movement speed to 450.00
Wait 1.00 seconds
Sound - Play PeonPissed3 <gen> at 50.00 % volume, attached to Peon
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