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Model validation: Ram
Ram.mdx
2errors10severe2warnings54unused
1
Attachment 0 - "Sprite First Ref"
Invalid path "Sprite First Ref"
1
Attachment 1 - "Sprite Second Ref"
Invalid path "Sprite First Ref"
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
2
GeosetAnimation 8
1
2
Alpha
Track 2 at frame 0 is lower than the track before it at 57075
Track 3 at frame 57076 has exactly the same value as tracks 2 and 4
Track 4 at frame 57325 has exactly the same value as tracks 3 and 5
1
5
Bone 1 - "Body"
1
3
Translation
Track 9 at frame 57075 is lower than the track before it at 58085
Track 12 at frame 60457 has exactly the same value as tracks 11 and 13
Track 13 at frame 60830 has exactly the same value as tracks 12 and 14
Track 14 at frame 61211 has exactly the same value as tracks 13 and 15
2
Rotation
Track 2 at frame 55216 has exactly the same value as tracks 1 and 3
Track 3 at frame 55432 has exactly the same value as tracks 2 and 4
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
9
Bone 0 - "Wheel01"
4
Translation
Track 3 at frame 55216 has exactly the same value as tracks 2 and 4
Track 9 at frame 60457 has exactly the same value as tracks 8 and 10
Track 10 at frame 60830 has exactly the same value as tracks 9 and 11
Track 11 at frame 61211 has exactly the same value as tracks 10 and 12
5
Rotation
Track 2 at frame 51000 is not in any sequence
Track 3 at frame 51502 is not in any sequence
Track 4 at frame 52005 is not in any sequence
Track 5 at frame 52516 is not in any sequence
Track 6 at frame 53010 is not in any sequence
9
Bone 2 - "Wheel0"
4
Translation
Track 3 at frame 55216 has exactly the same value as tracks 2 and 4
Track 9 at frame 60457 has exactly the same value as tracks 8 and 10
Track 10 at frame 60830 has exactly the same value as tracks 9 and 11
Track 11 at frame 61211 has exactly the same value as tracks 10 and 12
5
Rotation
Track 2 at frame 51000 is not in any sequence
Track 3 at frame 51502 is not in any sequence
Track 4 at frame 52005 is not in any sequence
Track 5 at frame 52516 is not in any sequence
Track 6 at frame 53010 is not in any sequence
11
Bone 3 - "Wheel02"
5
Translation
Track 2 at frame 55216 has exactly the same value as tracks 1 and 3
Track 5 at frame 57325 has exactly the same value as tracks 4 and 6
Track 8 at frame 60457 has exactly the same value as tracks 7 and 9
Track 9 at frame 60830 has exactly the same value as tracks 8 and 10
Track 10 at frame 61211 has exactly the same value as tracks 9 and 11
6
Rotation
Track 1 at frame 51000 is not in any sequence
Track 2 at frame 51502 is not in any sequence
Track 3 at frame 52005 is not in any sequence
Track 4 at frame 52516 is not in any sequence
Track 5 at frame 53010 is not in any sequence
Track 11 at frame 57325 has exactly the same value as tracks 10 and 12
1
Bone 4 - "Ram"
1
Translation
Track 5 at frame 57325 has exactly the same value as tracks 4 and 6
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