• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Ram

Ram.mdx

2 errors 10 severe 2 warnings 54 unused
  • 1 Attachment 0 - "Sprite First Ref"
    • Invalid path "Sprite First Ref"
  • 1 Attachment 1 - "Sprite Second Ref"
    • Invalid path "Sprite First Ref"
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 GeosetAnimation 8
    • 1 2 Alpha
      • Track 2 at frame 0 is lower than the track before it at 57075
      • Track 3 at frame 57076 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 57325 has exactly the same value as tracks 3 and 5
  • 1 5 Bone 1 - "Body"
    • 1 3 Translation
      • Track 9 at frame 57075 is lower than the track before it at 58085
      • Track 12 at frame 60457 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 60830 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 61211 has exactly the same value as tracks 13 and 15
    • 2 Rotation
      • Track 2 at frame 55216 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 55432 has exactly the same value as tracks 2 and 4
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 9 Bone 0 - "Wheel01"
    • 4 Translation
      • Track 3 at frame 55216 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 60457 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 60830 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 61211 has exactly the same value as tracks 10 and 12
    • 5 Rotation
      • Track 2 at frame 51000 is not in any sequence
      • Track 3 at frame 51502 is not in any sequence
      • Track 4 at frame 52005 is not in any sequence
      • Track 5 at frame 52516 is not in any sequence
      • Track 6 at frame 53010 is not in any sequence
  • 9 Bone 2 - "Wheel0"
    • 4 Translation
      • Track 3 at frame 55216 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 60457 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 60830 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 61211 has exactly the same value as tracks 10 and 12
    • 5 Rotation
      • Track 2 at frame 51000 is not in any sequence
      • Track 3 at frame 51502 is not in any sequence
      • Track 4 at frame 52005 is not in any sequence
      • Track 5 at frame 52516 is not in any sequence
      • Track 6 at frame 53010 is not in any sequence
  • 11 Bone 3 - "Wheel02"
    • 5 Translation
      • Track 2 at frame 55216 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 57325 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 60457 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 60830 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 61211 has exactly the same value as tracks 9 and 11
    • 6 Rotation
      • Track 1 at frame 51000 is not in any sequence
      • Track 2 at frame 51502 is not in any sequence
      • Track 3 at frame 52005 is not in any sequence
      • Track 4 at frame 52516 is not in any sequence
      • Track 5 at frame 53010 is not in any sequence
      • Track 11 at frame 57325 has exactly the same value as tracks 10 and 12
  • 1 Bone 4 - "Ram"
    • 1 Translation
      • Track 5 at frame 57325 has exactly the same value as tracks 4 and 6
  • 5 Bone 6 - "Wheel5"
    • 5 Rotation
      • Track 2 at frame 51000 is not in any sequence
      • Track 3 at frame 51502 is not in any sequence
      • Track 4 at frame 52005 is not in any sequence
      • Track 5 at frame 52516 is not in any sequence
      • Track 6 at frame 53010 is not in any sequence
  • 5 Bone 7 - "Wheel6"
    • 5 Rotation
      • Track 2 at frame 51000 is not in any sequence
      • Track 3 at frame 51502 is not in any sequence
      • Track 4 at frame 52005 is not in any sequence
      • Track 5 at frame 52516 is not in any sequence
      • Track 6 at frame 53010 is not in any sequence
  • 5 Bone 8 - "Wheel3"
    • 5 Rotation
      • Track 1 at frame 51000 is not in any sequence
      • Track 2 at frame 51502 is not in any sequence
      • Track 3 at frame 52005 is not in any sequence
      • Track 4 at frame 52516 is not in any sequence
      • Track 5 at frame 53010 is not in any sequence
  • unused Texture 1 - "crates02sides.blp"
  • unused Texture 2 - "Doodads0.blp"
Back
Top