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Model validation: Raider (No Mount)
0
errors
6
severe
19
warnings
28
unused
1
2
Geoset 0
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 370633); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (21)
1
Extent
1
2
Geoset 1
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 370633); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (21)
1
Extent
1
8
Geoset 2
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 370633); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (21)
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 370633); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (11) does not match the number of sequences (21)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 370633); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (11) does not match the number of sequences (21)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 370633); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (11) does not match the number of sequences (21)
1
Model
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 3
Number of sequence extents (11) does not match the number of sequences (21)
1
Bone 24 - "Teeth A_portrait"
There are no vertices attached to this bone
1
Bone 26 - "Portrait_EyesLids"
There are no vertices attached to this bone
2
Helper 0
2
Rotation
Track 11 at frame 9995 has roughly the same value as tracks 10 and 12
Track 29 at frame 309995 has roughly the same value as tracks 28 and 30
2
Helper 10
2
Rotation
Track 29 at frame 9867 has roughly the same value as tracks 28 and 30
Track 83 at frame 309867 has roughly the same value as tracks 82 and 84
4
Helper 11
2
Translation
Track 40 at frame 9867 has exactly the same value as tracks 39 and 41
Track 106 at frame 309867 has exactly the same value as tracks 105 and 107
2
Rotation
Track 46 at frame 9867 has roughly the same value as tracks 45 and 47
Track 129 at frame 309867 has roughly the same value as tracks 128 and 130
6
Helper 12
6
Translation
Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
Track 23 at frame 8567 has exactly the same value as tracks 22 and 24
Track 26 at frame 9600 has exactly the same value as tracks 25 and 27
Track 71 at frame 306267 has exactly the same value as tracks 70 and 72
Track 79 at frame 308567 has exactly the same value as tracks 78 and 80
Track 82 at frame 309600 has exactly the same value as tracks 81 and 83
4
Helper 13
4
Rotation
Track 3 at frame 1167 has roughly the same value as tracks 2 and 4
Track 13 at frame 6267 has exactly the same value as tracks 12 and 14
Track 53 at frame 301167 has roughly the same value as tracks 52 and 54
Track 63 at frame 306267 has exactly the same value as tracks 62 and 64
6
Helper 14
6
Translation
Track 1 at frame 6267 has exactly the same value as tracks 0 and 2
Track 9 at frame 8567 has exactly the same value as tracks 8 and 10
Track 13 at frame 9600 has exactly the same value as tracks 12 and 14
Track 31 at frame 306267 has exactly the same value as tracks 30 and 32
Track 39 at frame 308567 has exactly the same value as tracks 38 and 40
Track 43 at frame 309600 has exactly the same value as tracks 42 and 44
2
EventObject 2 - "SPLxOBL1"
Track 0 at frame 7767 is not in any sequence
Track 1 at frame 307767 is not in any sequence
2
EventObject 3 - "SPLxOBS2"
Track 0 at frame 7767 is not in any sequence
Track 1 at frame 307767 is not in any sequence