Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Raiden Captain of the bundle Raiden Captain. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Raiden Captain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeroRaidenCaptain.mdx
Now Click the "Import File" Button:
Next select 'HeroRaidenCaptain.mdx' in the folder which you extracted from the zip archive:
Raiden Captain
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
Done, you have imported the file HeroRaidenCaptain.mdx.
Importing RCHD.dds
Now Click the "Import File" Button:
Next select 'RCHD.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
war3mapimported/RCHD.dds
Double-click the file RCHD.dds:
RCHD.dds
Image / Texture
341
war3mapimported/RCHD.dds
Tick the box "Use Custom Path" and type in the correct path:
RCHD.dds
Image / Texture
341
RCHD.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
Done, you have imported the file RCHD.dds.
Importing RCHD1.dds
Now Click the "Import File" Button:
Next select 'RCHD1.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
war3mapimported/RCHD1.dds
Double-click the file RCHD1.dds:
RCHD1.dds
Image / Texture
683
war3mapimported/RCHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RCHD1.dds
Image / Texture
683
RCHD1.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
Done, you have imported the file RCHD1.dds.
Importing RCHD2.dds
Now Click the "Import File" Button:
Next select 'RCHD2.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
war3mapimported/RCHD2.dds
Double-click the file RCHD2.dds:
RCHD2.dds
Image / Texture
683
war3mapimported/RCHD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RCHD2.dds
Image / Texture
683
RCHD2.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
Done, you have imported the file RCHD2.dds.
Importing RCHD3.dds
Now Click the "Import File" Button:
Next select 'RCHD3.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
war3mapimported/RCHD3.dds
Double-click the file RCHD3.dds:
RCHD3.dds
Image / Texture
341
war3mapimported/RCHD3.dds
Tick the box "Use Custom Path" and type in the correct path:
RCHD3.dds
Image / Texture
341
RCHD3.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
Done, you have imported the file RCHD3.dds.
Importing RCMD.dds
Now Click the "Import File" Button:
Next select 'RCMD.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
war3mapimported/RCMD.dds
Double-click the file RCMD.dds:
RCMD.dds
Image / Texture
1,365
war3mapimported/RCMD.dds
Tick the box "Use Custom Path" and type in the correct path:
RCMD.dds
Image / Texture
1,365
RCMD.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
Done, you have imported the file RCMD.dds.
Importing RCMD1.dds
Now Click the "Import File" Button:
Next select 'RCMD1.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
war3mapimported/RCMD1.dds
Double-click the file RCMD1.dds:
RCMD1.dds
Image / Texture
5,461
war3mapimported/RCMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
Done, you have imported the file RCMD1.dds.
Importing RCMD2.dds
Now Click the "Import File" Button:
Next select 'RCMD2.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCME.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
war3mapimported/RCMD2.dds
Double-click the file RCMD2.dds:
RCMD2.dds
Image / Texture
1,365
war3mapimported/RCMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
Done, you have imported the file RCMD2.dds.
Importing RCME.dds
Now Click the "Import File" Button:
Next select 'RCME.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME1.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
war3mapimported/RCME.dds
Double-click the file RCME.dds:
RCME.dds
Image / Texture
1,365
war3mapimported/RCME.dds
Tick the box "Use Custom Path" and type in the correct path:
RCME.dds
Image / Texture
1,365
RCME.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
Done, you have imported the file RCME.dds.
Importing RCME1.dds
Now Click the "Import File" Button:
Next select 'RCME1.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCMO2.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
RCME1.dds
Image / Texture
5,461
war3mapimported/RCME1.dds
Double-click the file RCME1.dds:
RCME1.dds
Image / Texture
5,461
war3mapimported/RCME1.dds
Tick the box "Use Custom Path" and type in the correct path:
RCME1.dds
Image / Texture
5,461
RCME1.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
RCME1.dds
Image / Texture
5,461
RCME1.dds
Done, you have imported the file RCME1.dds.
Importing RCMO2.dds
Now Click the "Import File" Button:
Next select 'RCMO2.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
RCME1.dds
Image / Texture
5,461
RCME1.dds
RCMO2.dds
Image / Texture
1,365
war3mapimported/RCMO2.dds
Double-click the file RCMO2.dds:
RCMO2.dds
Image / Texture
1,365
war3mapimported/RCMO2.dds
Tick the box "Use Custom Path" and type in the correct path:
RCMO2.dds
Image / Texture
1,365
RCMO2.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
RCME1.dds
Image / Texture
5,461
RCME1.dds
RCMO2.dds
Image / Texture
1,365
RCMO2.dds
Done, you have imported the file RCMO2.dds.
Importing RCWD.dds
Now Click the "Import File" Button:
Next select 'RCWD.dds' in the folder which you extracted from the zip archive:
Raiden Captain
HeroRaidenCaptain.mdx
RCHD.dds
RCHD1.dds
RCHD2.dds
RCHD3.dds
RCMD.dds
RCMD1.dds
RCMD2.dds
RCME.dds
RCME1.dds
RCMO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
RCME1.dds
Image / Texture
5,461
RCME1.dds
RCMO2.dds
Image / Texture
1,365
RCMO2.dds
RCWD.dds
Image / Texture
341
war3mapimported/RCWD.dds
Double-click the file RCWD.dds:
RCWD.dds
Image / Texture
341
war3mapimported/RCWD.dds
Tick the box "Use Custom Path" and type in the correct path:
RCWD.dds
Image / Texture
341
RCWD.dds
The file has been properly added to the map archive:
HeroRaidenCaptain.mdx
Model
2,090
war3mapimported/HeroRaidenCaptain.mdx
RCHD.dds
Image / Texture
341
RCHD.dds
RCHD1.dds
Image / Texture
683
RCHD1.dds
RCHD2.dds
Image / Texture
683
RCHD2.dds
RCHD3.dds
Image / Texture
341
RCHD3.dds
RCMD.dds
Image / Texture
1,365
RCMD.dds
RCMD1.dds
Image / Texture
5,461
RCMD1.dds
RCMD2.dds
Image / Texture
1,365
RCMD2.dds
RCME.dds
Image / Texture
1,365
RCME.dds
RCME1.dds
Image / Texture
5,461
RCME1.dds
RCMO2.dds
Image / Texture
1,365
RCMO2.dds
RCWD.dds
Image / Texture
341
RCWD.dds
Done, you have imported the file RCWD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.