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Triggers
RAID THE HUMAN TOWN.w3x
Variables
Mini Games
Initialization
Create Floating Text
Show Whole Map
ONE
Create Units
Start Game
Win
TWO
Enter the town and kill text
After Town Killed
KING TRIGGERS
Charge King
Victory King
Healing Zone
ONe
Two
Spells
Charge
Create Ankh of Riencarnation
Regenerate Mana After Kill
Regenerate Mana After Trained
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Charged
unit
No
Charger
unit
No
Create Floating Text
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Get Here! at (Center of End_Spot <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Show Whole Map
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Create Units
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Chooser for Player 1 (Red) at (Center of Start_Location <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Chooser for Player 2 (Blue) at (Center of Start_Location <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Chooser for Player 3 (Teal) at (Center of Start_Location <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Chooser for Player 4 (Purple) at (Center of Start_Location <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Chooser for Player 5 (Yellow) at (Center of Start_Location <gen>) facing Default building facing degrees) else do (Do nothing)
Start Game
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game Starting in...
Wait 1.00 seconds
Game - Display to (All players) the text: 3...
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: 2...
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: 1...
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: Dodge and run!
Sound - Play ClanInvitation <gen>
Destructible - Pick every destructible in Blockers_area <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Matching destructible)
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Chargemaster_Spawn <gen>) and do (Order (Picked unit) to Neutral Beastmaster - Stampede.(Center of Start_Location <gen>))
Win
Events
Unit - A unit enters End_Spot <gen>
Conditions
Actions
Game - Display to (All players) the text: (Name of (Owner of (Entering unit)))
Game - Display to (All players) the text: has made it past the stampeder and killed him, it is now safe for all people to pass!
Enter the town and kill text
Events
Unit - A unit enters Enter_Town_and_KIll <gen>
Conditions
Actions
Game - Display to (All players) the text: Enter the town, its directly up ahead, and kill and burn all inside!
After Town Killed
Events
Player - Player 6 (Orange) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: The way to the king's room is open, go and kill him!
Destructible - Pick every destructible in Full_HP_area <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Matching destructible)
Trigger - Turn off (This trigger)
Charge King
Events
Unit - A unit comes within 1000.00 of King 0029 <gen>
Conditions
Actions
Unit - Order King 0029 <gen> to Neutral - Firebolt . (Matching unit)
Wait 6.00 seconds
Unit - Order King 0029 <gen> to Human Mountain King - Storm Bolt . (Random unit from (Units in King_Zone <gen>))
Wait 6.00 seconds
Unit - Order King 0029 <gen> to Human Mountain King - Storm Bolt . (Random unit from (Units in King_Zone <gen>))
Wait 6.00 seconds
Unit - Order King 0029 <gen> to Human Mountain King - Storm Bolt . (Random unit from (Units in King_Zone <gen>))
Wait 6.00 seconds
Unit - Order King 0029 <gen> to Human Mountain King - Storm Bolt . (Random unit from (Units in King_Zone <gen>))
Victory King
Events
Unit - King 0029 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You have taken the town and burned it to the ground! Mission Complete!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
ONe
Events
Unit - A unit enters End_Spot <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100 %
Unit Group - Pick every unit in (Units in Chargemaster_Spawn <gen>) and do (Kill (Picked unit))
Two
Events
Unit - A unit enters Full_HP_area <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100 %
Charge
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Charge - Hotkey W (Warrior)
Actions
Wait 0.35 seconds
Set Variable Set Charged = (Target unit of ability being cast)
Set Variable Set Charger = (Casting unit)
Unit - Make Charger Invulnerable
Unit - Turn collision for Charger Off .
Unit - Pause Charged
Unit - Make Charger face Charged over 0 seconds
Unit - Make Charged face Charger over 0 seconds
Unit - Set Charger movement speed to 3000.00
Animation - Change Charger 's animation speed to 800.00 % of its original speed
Unit - Order Charger to Move To . (Position of Charged)
Wait 2 seconds
Animation - Change Charger 's animation speed to 100.00 % of its original speed
Unit - Set Charger movement speed to (Default movement speed of Charger)
Unit - Make Charger Vulnerable
Unit - Unpause Charged
Unit - Turn collision for Charger On .
Create Ankh of Riencarnation
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Create Ankh of Riencarnation - Hotkey F (Shaman)
Actions
Wait 0.00 seconds
Set Variable Set Caster = (Casting unit)
Item - Create Ankh of Reincarnation at (Position of Caster)
Regenerate Mana After Kill
Events
Unit - A unit Dies
Conditions
Actions
Unit - Set mana of (Killing unit) to 100 %
Player - Add 1 to (Owner of (Killing unit)) . Current gold
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