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Triggers
(8)ragor'z Hero Arena.w3x
Variables
Initialization
Initialization
Team 1 Base Vision
Team 2 Base Vision
Character Choose
gryfon Master
mage
Footman Captain
Machine
Knight
Battle
Team 1 Gate Open
Team 1 Gate Close
Team 2 Gate Open
Team 2 Gate Close
Battle Enter T1
Battle Enter T2
Battle Timer
Battle
Temple Of Death
Ordinary
Fire On
Fire Off
Enter
Front Gate
Fire
Death
Death Trigger
Death Dies
Other
Creep Revive V2
Untitled Trigger 001
Hero Revive T1
Hero Revive T2
T1 Base exit
T2 Base exit
Name
Type
is_array
initial_value
Battle_Timer
timer
No
Battle_Timer_Window
timerdialog
No
Team1
group
No
Initialization for all players!
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Map <gen>
Team 1 Base Vision
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Team_1_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Team_1_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Team_1_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Team_1_Base <gen>
Team 2 Base Vision
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Team2_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Team2_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Team2_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Team2_Base <gen>
gryfon Master
Events
Unit - A unit enters Gryfon_Master <gen>
Conditions
Actions
Unit - Create 1 . Gryphon Master for (Owner of (Triggering unit)) at (Center of Arena_Enter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
mage
Events
Unit - A unit enters Mage <gen>
Conditions
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Arena_Enter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Footman Captain
Events
Unit - A unit enters Footman_Captain <gen>
Conditions
Actions
Unit - Create 1 . Footman Captain for (Owner of (Triggering unit)) at (Center of Arena_Enter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Machine
Events
Unit - A unit enters Machine <gen>
Conditions
Actions
Unit - Create 1 . Machine for (Owner of (Triggering unit)) at (Center of Arena_Enter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Knight
Events
Unit - A unit enters Knight <gen>
Conditions
Actions
Unit - Create 1 . Knight for (Owner of (Triggering unit)) at (Center of Arena_Enter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Team 1 Gate Open
Events
Unit - A unit enters T1_PVP_base_gate <gen>
Conditions
((Triggering player) is an ally of Player 1 (Red).) Equal to True
Actions
Destructible - Open Gate 1205 <gen>
Team 1 Gate Close
Events
Unit - A unit enters T1_PVP_base_gate <gen>
Conditions
((Triggering player) is an ally of Player 1 (Red).) Equal to True
Actions
Destructible - Close Gate 1205 <gen>
Team 2 Gate Open
Events
Unit - A unit enters T2_PVP_base_gate <gen>
Conditions
((Triggering player) is an ally of Player 5 (Yellow).) Equal to True
Actions
Destructible - Open Gate 1208 <gen>
Team 2 Gate Close
Events
Unit - A unit leaves T2_PVP_base_gate <gen>
Conditions
((Triggering player) is an ally of Player 5 (Yellow).) Equal to True
Actions
Destructible - Close Gate 1208 <gen>
Battle Enter T1
Events
Unit - A unit enters Arena_Enter <gen>
Conditions
((Triggering player) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of T1_Arena_Enter <gen>) , facing 90.00 degrees
Battle Enter T2
Events
Unit - A unit enters Arena_Enter <gen>
Conditions
((Triggering player) is an ally of Player 5 (Yellow).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of T2_Arena_Enter <gen>) , facing 270.00 degrees
Battle Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for Battle_Timer with title Time Until PVP Battle
Countdown Timer - Start Battle_Timer as a Repeating timer that will expire in 600.00 seconds
Battle
Events
Time - Battle_Timer expires
Conditions
Actions
Quest - Display to (All players) the Warning message: THE PVP BATTLEGROUND IS NOW OPEN! FOR MORE INFOMATION TYPE -PVP Help
Destructible - Make Gate 1205 <gen> Invulnerable
Destructible - Make Gate 1208 <gen> Invulnerable
Fire On
Events
Conditions
Actions
Fire Off
Events
Unit - A unit enters Fire_Off_Switch <gen>
Conditions
Actions
Destructible - Kill Foot Switch 2224 <gen>
Trigger - Turn off Fire <gen>
Quest - Display to (All players) the Secret message: The Fire in The Temple Of Death has been turned off. Run quickly it will only be off for 20 seconds.
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
Trigger - Turn on Fire <gen>
Quest - Display to (All players) the Warning message: The fire in The Temple Of Death is now on!
Enter
Events
Unit - A unit enters Temple_of_Death__Enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Temple_Of_Doom_Enter <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Triggering unit)) over 0 seconds
Front Gate
Events
Destructible - Massive Ruined Gate 1917 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Massive Ruined Gate 1917 <gen> with (Max life of Massive Ruined Gate 1917 <gen>) life and Hide birth animation
Fire
Events
Unit - A unit enters TOF_Fire_1 <gen>
Unit - A unit enters TOF_Fire_2 <gen>
Unit - A unit enters TOF_Fire_3 <gen>
Unit - A unit enters TOF_Fire_4 <gen>
Unit - A unit enters TOF_Fire_5 <gen>
Unit - A unit enters TOF_Fire_6 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Death Trigger
Events
Unit - A unit enters Death_Trigger <gen>
Conditions
((Triggering player) is an ally of Player 1 (Red).) Equal to True
((Triggering player) is an ally of Player 5 (Yellow).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Camera - . Apply . gg_cam_Camera_005 for (Triggering player) over 2.00 seconds
Quest - Display to (Player group((Triggering player))) the Quest Discovered message: I see you made it into my Temple. Now prepare to die!
Wait 3.00 seconds
Unit - Change ownership of (Triggering unit) to (Owner of (Triggering unit)) and Change color
Camera - . Apply . gg_cam_Camera_006 for (Owner of (Triggering unit)) over 0.10 seconds
Unit - Create 2 . Deathguard for Player 12 (Brown) at (Center of Demon_Summon_1 <gen>) facing 270.00 degrees
Unit - Create 2 . Deathguard for Player 12 (Brown) at (Center of Demon_Summon_2 <gen>) facing 270.00 degrees
Wait 20.00 seconds
Unit - Move Death 0263 <gen> instantly to (Center of Death_Teleport <gen>)
Unit - Change ownership of Death 0263 <gen> to Player 12 (Brown) and Change color
Death Dies
Events
Unit - Death 0263 <gen> Dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -PVP Help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Hint message: The PVP Arena is located at the ping now located on the minimap.The PVP arena is just a way to test your power on other players to gain items.
Cinematic - Ping minimap for (All players) at (Center of PVP_Enter <gen>) for 10.00 seconds
Hero Revive T1
Events
Unit - A unit Dies
Conditions
((Triggering player) is an ally of Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Wait 3.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Team_1_Revive <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 1.00 seconds
Hero Revive T2
Events
Unit - A unit Dies
Conditions
((Triggering player) is an ally of Player 5 (Yellow).) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Wait 3.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Team_2_revive <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_003 for (Owner of (Triggering unit)) over 1.00 seconds
T1 Base exit
Events
Unit - A unit enters Team_1_Base_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Arena_Enter <gen>)
T2 Base exit
Events
Unit - A unit enters Team_2_Base_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Arena_Enter <gen>)
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