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Triggers
Ragnarov Open RPG NEW.w3x
Variables
Anim
Training
Priest
Footman Anim
Footman Anim 2
Initialization
Wreck Zombie
Wreck Murloc Lake
Game Sky
Music
Music1
Bonus Grunt
Cannot
Grunt Open Gate
Grunt Close Gate
Spirit Walker Sleep
Foot Swicth
Foot Swicth Destroy
Foot Swicth Regeneration
Red Initialization
Melee Initialization
Hero respawn
Hero respawn Alies
Leader board
Update leader board
Leader board Zombie
Update leader board Zombie
Player Defeated
Cheat
Victory
Red Defeated
Cinematic And Camera
Camera
Lever Camera Regen 3
Lever Camera 4
Cinefun
Trap
Trap Complete
Rokhan dies
Cinefun 2
Weather
Weather
Boss Music
Sea Beast
Furbolg Leader
Gnoll
Quests
Special effect mark
Main quests
Optional Quests
Meet rex
Rexs quest complete
Troll King Dies
Meet drukthul
Drukthul thief dead
Drakthuls quest done
Kalimon quest
Sea beast dead
Kalimon quest 2
Ancient spirit dead
Meet Raider
Raider Quest Complete
meet Tauren
Tauren is back
Tauren Change Owner
Tauren quest Failed
Farmers quest
Farmers complete
Farmers wife
Farmer Wife is Change Owner
Wife is back
farmers wife dies
Meet orc farmer
Farmer seeds done
Ambush
Mysterious Man Hide
Mysterious Man Show
Summoner summoning
NPC animation
Rex animation
Footman Animartion
Raider Animation
Kalimon Animation
Shaman Animation
Farmer animation
Tauren Animation
Orc Farmer Animation
Priest Walker Animation
Evolution
Wolf
Orc Fighter
Undead Fighter
Human fighter
Unit
Shadow Golem Move
Giant Skeleton Walk
Zergling Use Ability
Abomination Respawn
Fel Beast Respawn
Ogre Brute Respawn
Night Elves Ship
Bandit Lord Respawn
Mountain Giant Walk
Earth Respawn
Furbolg Leader Respawn
Golem Leader Respawn
Golem Leader Walking
Gnoll King Respawn
Acient Sasquacth Respawn
Fire Respawn
Strom Respawn
Ghoul Respawn
Furbolg Respawn
Furbolg 2 Respawn
Furbolg 3 Respawn
Furbolg 4 Respawn
Furbolg 5 Respawn
Furbolg 6 Respawn
Barbed Arachnathid
Gnoll Respawn
Gnoll 2 Respawn
Gnoll 3 Respawn
Gnoll 4 Respawn
Gnoll 5 Respawn
Zombie Respawn
Murloc Respawn
Murloc 2 Respawn
Murloc 3 Respawn
Murgul Respawn
Murgul 2 Respawn
Golem Respawn
Golem 2 Respawn
Golem 3 Respawn
Orge Respwan
Orge 2 Respawn
Orge 3 Respawn
Orge 4 Respawn
Forest Troll Respawn
Forest Troll 2 Respawn
Forest Troll 3 Respawn
Forest Troll 4 Respawn
Forest Troll 5 Respawn
Forest Troll 6 Respawn
Sasquatch Respawn
Sasquatch 2 Respawn
Sasquacth 3 Respawn
Bandit Respawn
Bandit 2 Respawn
Kobold Respawn
Kobold 2 Respawn
Kobold 3 Respawn
Spider Respawn
Spider 2 Respawn
Razomane Respawn
Razomane 2 Respawn
Razomane 3 Respawn
Razomane 4 Respawn
Archer Respawn
Huntress Respawn
Hipopogryph Respawn
Chimaera Respawn
Druid of The Talon Respawn
Druid of The Claw
Demon Hunter Respawn
Peaant Build
Anim
Tauren Anim
Crypt Anim
Priest Anim
Raider Anim 2
Shaman Anim
Creep Neutral
Chicken Respawn
Raccon Respawn
Rabbit Respawn
Sheep Respawn
Stag Respawn
Frog Respawn
Extras And Force
Crypt Mother
Mine Trap
Statis Mine Trap
Wraith Banshe Change Owner
HardBringer Change Owner
extra gold
Helper Force
Helper Force 2
Helper Force 3
Helper Force 4
Helper Force 5
Sasquacth Force
Sasquacth Force 2
Sasquacth Force 3
Golem Force
Golem Force 2
Golem Force 3
Golem Force 4
Golem Force 5
Golem Force 6
Forest Troll Force
Forest Troll Force 2
Forest Troll Force 3
Forest Troll Force 4
Forest Troll Force 5
Gnoll Force
Gnoll Force 2
Gnoll Force 3
Gnoll Force 4
Gnoll Force 5
Gnoll Force 6
Gnoll Force 7
Skeletal Raider Force
Skeletal Raider Force 2
Skeletal Raider Force 3
Skeletal Raider Force 4
Skeletal Raider Force 5
Skeletal Raider Force 6
Skeletal Raider Force 7
Skeletal Raider Force 8
Skeletal Raider Force 9
Skeletal Raider Force 10
Skeletal Raider Force 11
Skeletal Raider Force 12
Shadow Golem Force
Shadow Infernal Force
Tidal Lord Force
Odium
Odium Force
Odium Force 2
Odium Force 3
Odium Force 4
Odium Force 5
Odium Force 6
Odium Force 7
Odium Force 8
Odium Force 9
Odium Hate
Pirate Force
Pirate Force 2
Pirate Force 3
Pirate Force 4
Pirate Force 5
Pirate Force 6
Pirate Force 7
Pirate Force 8
Pirate Force 9
Pirate Force 10
Pirate Force 11
Pirate Force 12
Pirate Force 13
Pirate Force 14
Pirate Force 15
Pirate Force 16
Pirate Force 17
Pirate Force 18
Pirate Force 19
Pirate Force 20
Pirate Force 21
Pirate Force 22
Pirate Force 23
Pirate Force 24
Land
Orc Island
Foot Swicth Region
Mine Trap Region
Statis Trap Region
Merchant Region
Orc Post
City OutSkirt
Furbolg HIll
Gnoll Camp
Golem Hill
Kobold Hill
Murgul Lake
Murloc Lake
Night Elves Base
Ogre Camp
Razomane Hill
Sasquacth Camp
Spider Valley
Troll Forest
Zombie Land
Gate Zombie Land
Gate
Clif Trasport
Clif Trasport 2
Gate Open
Gate Open 1
Gate Open 2
Gate Open 3
Gate Open 4
Gate Open 5
Way Gates In
Way Gates Out
Merchant Gates Out
Skeleton Gates
Portal In
Do not Come Here
Lever Orc 1
Lever Orc
Night Elves Lever
Night Elves Lever 1
Golem Lever
Golem Lever 1
Night Elves 2
Night Elves 3
Murgul Lake Gate
Zombie Gate
Open Gate Orc Island
Close Gate Orc Island
Close Gate Nigt Elves Base
Open Gate Night Elves Base
Open Night Elves Base
Close Night Elves Base
Close Gate Golem Hill
Open Gate Golem Hill
Human Enter Gate
Items
Mage Ring Hide
Mage Ring
Duplicate items
Two orbs
Two Armor
Fighter items
Fighter items Armor
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heroes
unit
Yes
Mainquest
quest
Yes
neweffect
effect
Yes
OptQuest
quest
Yes
Reviveregion
rect
No
specialeffect
effect
Yes
Training
Events
Unit - A unit enters Sorceres_Battle <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order Sorceress 0843 <gen> to Human Sorceress - Polymorph . Sorceress 0845 <gen>
Wait 1.00 seconds
Unit - Order Sorceress 0843 <gen> to Human Sorceress - Invisibility . Sorceress 0843 <gen>
Wait 1.00 seconds
Unit - Order Priest 0099 <gen> to Human Priest - Inner Fire . Sorceress 0843 <gen>
Priest
Events
Map initialization
Conditions
Actions
Unit - Make Priest 0099 <gen> Invulnerable
Footman Anim
Events
Unit - A unit comes within 256 of Footman 0833 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Footman 0833 <gen> 's stand Victory animation
Wait 2.40 seconds
Animation - Reset Footman 0833 <gen> 's animation
Footman Anim 2
Events
Unit - A unit comes within 256 of Footman 0833 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Footman 0832 <gen> 's stand Victory animation
Wait 2.40 seconds
Animation - Reset Footman 0832 <gen> 's animation
Wreck Zombie
Events
Unit - A unit enters Wreck_Region <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hardbringer Gunship
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Unit - Move (Entering unit) instantly to (Center of Until_Here <gen>)
Special Effect - Destroy (Last created special effect)
Wreck Murloc Lake
Events
Unit - A unit enters Murloc_Lake <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hardbringer Gunship
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Unit - Move (Entering unit) instantly to (Center of Until_Here <gen>)
Special Effect - Destroy (Last created special effect)
Game Sky
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Wait 200.00 seconds
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Visibility - Enable fog of war
Wait 120.00 seconds
Environment - Reset fog to default values
Music
Events
Unit - A unit enters City_Outskirt <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Sound - Play NightElfX101 <gen>
Sound - Set Music to 100 %
Wait 66.00 seconds
Sound - Resume music
Trigger - Turn on (This trigger)
Music1
Events
Unit - A unit enters Zombie_Land_Gate <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Sound - Play PursuitTheme <gen>
Sound - Set Music to 100 %
Wait 66.00 seconds
Sound - Resume music
Trigger - Turn on (This trigger)
Bonus Grunt
Events
Unit - A unit enters Camera_Pallete <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of FelBeast_Coming <gen>) facing Default building facing degrees
Unit Group - Order (Units in FelBeast_Coming <gen>) to Attack-Move To . (Center of Grunt_Walk_Here <gen>)
Cannot
Events
Unit - A unit enters Camera_Pallete <gen>
Conditions
((Entering unit) is A Hero) Not equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000ONLY HERO CAN USE THIS
Grunt Open Gate
Events
Unit - A unit enters Grunt_Open_Gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order Grunt 0103 <gen> to Attack . Lever 5914 <gen>
Grunt Close Gate
Events
Unit - A unit enters Grunt_Close_Gate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order Grunt 0791 <gen> to Attack . Lever 5915 <gen>
Spirit Walker Sleep
Events
Unit - A unit enters Zombie_Land <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Make Spirit Walker 0851 <gen> Sleep when unprovoked at night
Foot Swicth
Events
Destructible - Foot Switch 7672 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Foot Swicth Destroy
Events
Unit - A unit enters Foot_Swicth_Trasport <gen>
Conditions
Actions
Destructible - Destroy Foot Switch 7672 <gen>
Foot Swicth Regeneration
Events
Destructible - Foot Switch 7672 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Foot Switch 7672 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Default melee game initialization for all players
Red Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Wait 30.00 seconds
Game - Display to (All players) the text: |cc0000ff0Welcome to Ragnarov Rpg.|r
Wait 40.00 seconds
Game - Display to (All players) the text: |c00ff0000Please Don't Cheat Because This Map Is Easy And Please select a Hero from Orc Island, In Taver, altar, Or Tavern Fighter... |r
Wait 50.00 seconds
Game - Display to (All players) for 30.00 seconds the text: |cffff0000If You Want Buy Item Pass The Portal In Orc Island !|r.|r
Cinematic - Ping minimap for (All players) at (Center of Helper_Coming <gen>) for 1 seconds
Wait 50.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffff0000Each Hero In Tavern Has One Ability Bonus.
Wait 60.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |cffff0000Becareful You Will Be Attacked You Need To Defense Your Base
Wait 60.00 seconds
Game - Display to (All players) for 60.00 seconds the text: |cffff0000If Map Is Pinged You Will Be Attacked
Wait 10.00 seconds
Game - Display to (All players) for 360.00 seconds the text: |cffff0000Read This If You Fighter You Can Buy One Item In Grunts,
Wait 10.00 seconds
Game - Display to (All players) for 360.00 seconds the text: |cffff0000Many Gold You Have Many Enemy Will Come, If You Have Friend You Can controler Your Friend,
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Hero respawn
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
If (((Unit-type of (Dying unit)) is A Hero) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Player - Add ((Level of (Dying unit)) x -25) to (Owner of (Dying unit)) . Current gold
Hero - Add ((Level of (Dying unit)) x -50) experience to (Dying unit) , Hide level-up graphics
Game - Display to (Player group((Owner of (Dying unit)))) for 10.00 seconds the text: (|c00ff8000Our Hero has fallen: |r + (|c00ff0000You lose |r + ((String(((Level of (Dying unit)) x 25))) + ((|c00ff0000 gold and |r + ((String(((Level of (Dying unit)) x 50))) + |c00ff0000 experience!|r)) + ))))
Wait 10.00 seconds
Unit - Move (Dying unit) instantly to (Center of Revive_Region <gen>)
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0 seconds
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Region <gen>) , Show revival graphics
Cinematic - Ping minimap for (All players) at (Center of Revive_Region <gen>) for 10.00 seconds
Hero respawn Alies
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Not equal to Player 1 (Red)
Actions
If (((Unit-type of (Dying unit)) is A Hero) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Player - Add ((Level of (Dying unit)) x -25) to (Owner of (Dying unit)) . Current gold
Hero - Add ((Level of (Dying unit)) x -50) experience to (Dying unit) , Hide level-up graphics
Game - Display to (Player group((Owner of (Dying unit)))) for 10.00 seconds the text: (|c00ff8000Our Hero has fallen: |r + (|c00ff0000You lose |r + ((String(((Level of (Dying unit)) x 25))) + ((|c00ff0000 gold and |r + ((String(((Level of (Dying unit)) x 50))) + |c00ff0000 experience!|r)) + ))))
Wait 10.00 seconds
Unit - Move (Dying unit) instantly to (Center of Revive_Region <gen>)
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0 seconds
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Alies_Trasport <gen>) , Show revival graphics
Cinematic - Ping minimap for (All players) at (Center of Alies_Trasport <gen>) for 10.00 seconds
Leader board
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Units Killed
Wait 1.00 seconds
For each (Integer B) from 1 to 3 , do (Add (Player((Integer B))) to (Last created leaderboard) with label (Name of (Player((Integer B)))) and value ((Player((Integer B))) Units Killed))
Leaderboard - Show (Last created leaderboard)
Update leader board
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 3 , do (Change the value for (Player((Integer B))) in (Last created leaderboard) to ((Player((Integer B))) Units Killed))
Leader board Zombie
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Unit-type of (Triggering unit)) Equal to Dalaran Mutant
Actions
Leaderboard - Create a leaderboard for (All players) titled Units Killed
Wait 1.00 seconds
For each (Integer B) from 1 to 3 , do (Add (Player((Integer B))) to (Last created leaderboard) with label (Name of (Player((Integer B)))) and value ((Player((Integer B))) Units Killed))
Leaderboard - Show (Last created leaderboard)
Update leader board Zombie
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 3 , do (Change the value for (Player((Integer B))) in (Last created leaderboard) to ((Player((Integer B))) Units Killed))
Cheat
Events
Player - Player 1 (Red) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory
Events
Unit - Kortul 0241 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Red Defeated
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Altar of Storms 0021 <gen>)
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Camera
Events
Player - Player 1 (Red) leaves the game with a victory
Conditions
Actions
Camera - . Apply . gg_cam_Camera_5 for Player 1 (Red) over 0.00 seconds
Lever Camera Regen 3
Events
Destructible - Lever 1187 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 1187 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Lever Camera 4
Events
Destructible - Lever 1187 <gen> dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_14 for Player 1 (Red) over 0.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Merchant_Base <gen>
Visibility - Enable (Last created visibility modifier)
Wait 5.00 seconds
Visibility - Destroy (Last created visibility modifier)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinefun
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
-------- Initialization cinematik --------
Unit - Make Warden 0003 <gen> Invulnerable
Unit - Make Tidal Lord 0004 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_1 for Player 11 (Dark Green) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_14 for Player 1 (Red) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_14 for Player 2 (Blue) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_14 for Player 3 (Teal) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_14 for Player 11 (Dark Green) over 15.00 seconds
-------- Random cinematik --------
-------- First cinematik (ninja win) --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Sound - Play (Last played music)
Unit - Order Tidal Lord 0004 <gen> to Move To . (Center of Tidal_Lord_Cinematic <gen>)
Wait 2.00 seconds
Unit - Order Warden 0003 <gen> to Night Elf Warden - Blink . (Center of Blink <gen>)
Wait 0.50 seconds
Unit - Order Tidal Lord 0004 <gen> to Stop .
Animation - Play Tidal Lord 0004 <gen> 's Attack slam animation
Wait 1.00 seconds
Animation - Play Tidal Lord 0004 <gen> 's Stand -2 animation
Wait 1.00 seconds
Unit - Make Warden 0003 <gen> face Tidal Lord 0004 <gen> over 0.30 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warden 0003 <gen> named Warden : Play HeroWardenPissed7 <gen> and display You Miss!!! . Modify duration: Add 1.00 seconds and Don't wait
Animation - Play Warden 0003 <gen> 's attack animation
Wait 0.30 seconds
Unit - Make Tidal Lord 0004 <gen> face Warden 0003 <gen> over 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tidal Lord 0004 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order Tidal Lord 0004 <gen> to Move To . (Center of Blink <gen>)
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from Warden 0003 <gen> named Warden : Play No sound and display No time to waste! . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Blink <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Remove Warden 0003 <gen> from the game
Wait 3.00 seconds
-------- Reinitialization --------
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 11 (Dark Green) over 0.00 seconds
Unit - Kill (Last created unit)
Unit - Make Tidal Lord 0004 <gen> Vulnerable
Unit - Make Warden 0003 <gen> Vulnerable
Unit - Order Tidal Lord 0004 <gen> to Move To . (Center of Merchant_Region <gen>)
Wait 5.00 seconds
Unit - Order Tidal Lord 0004 <gen> to Move To . (Center of Until_Here <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_3 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_3 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_3 for Player 11 (Dark Green) over 0.00 seconds
Wait 10.00 seconds
Unit - Change ownership of Tidal Lord 0004 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Else - Actions
Trap
Events
Unit - A unit enters Trap <gen>
Conditions
Actions
Wait 5.00 seconds
Environment - Create at Trap <gen> the weather effect Dalaran Shield
Environment - Turn (Last created weather effect) On
Wait 10.00 seconds
Unit - Move Troll Demolisher 0059 <gen> instantly to (Center of Trap <gen>)
Unit - Change ownership of Troll Demolisher 0059 <gen> to Neutral Hostile and Change color
Wait 10.00 seconds
Environment - Turn (Last created weather effect) Off
Trap Complete
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Troll Demolisher
Actions
Item - Create Tome of Strength +2 at (Center of Trap <gen>)
Item - Create Tome of Strength +2 at (Center of Trap <gen>)
Item - Create Tome of Agility +2 at (Center of Trap <gen>)
Item - Create Tome of Agility +2 at (Center of Trap <gen>)
Item - Create Tome of Intelligence +2 at (Center of Trap <gen>)
Item - Create Tome of Intelligence +2 at (Center of Trap <gen>)
Unit - Move Grunt 0162 <gen> instantly to (Center of Trap <gen>)
Unit - Change ownership of Grunt 0162 <gen> to Player 1 (Red) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Wait 10.00 seconds
Unit - Create 1 . Shadow Hunter for Neutral Hostile at (Center of Wolf_Quest <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Neutral Hostile at (Center of Wolf_Quest <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Neutral Hostile at (Center of Wolf_Quest <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Neutral Hostile at (Center of Wolf_Quest <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Neutral Hostile at (Center of Wolf_Quest <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of Wolf_Quest <gen>) for 5.00 seconds
Else - Actions
Rokhan dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shadow Hunter
Actions
Player Group - Pick every player in (All players) and do (Add 7500 to (Picked player).Current gold)
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000YOU HAVE KILED ROKHAN ALL PLAYER GET 7500 MONEY
Cinefun 2
Events
Unit - Troll Demolisher 0059 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
-------- Initialization cinematik --------
Unit - Make Grunt 0162 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_6 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_6 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_6 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_6 for Player 11 (Dark Green) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_9 for Player 1 (Red) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_9 for Player 2 (Blue) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_9 for Player 3 (Teal) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_9 for Player 12 (Brown) over 15.00 seconds
-------- Random cinematik --------
-------- First cinematik (ninja win) --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Sound - Play (Last played music)
Unit - Make Grunt 0162 <gen> face (Killing unit) over 1.00 seconds
Animation - Play Grunt 0162 <gen> 's Stand Victory animation
Wait 0.65 seconds
Cinematic - Send transmission to (All players) from Grunt 0162 <gen> named Grunt : Play No sound and display Thank You To Freed me Stranger, I have been With Rokhan, Please Kill Him. . Modify duration: Add 1.00 seconds and Don't wait
Animation - Play Grunt 0162 <gen> 's attack animation
Wait 0.30 seconds
Animation - Reset Grunt 0162 <gen> 's animation
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Grunt 0162 <gen> Vulnerable
Wait 5.00 seconds
Unit - Change ownership of Grunt 0162 <gen> to Player 1 (Red) and Change color
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Else - Actions
Weather
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Wait 480.00 seconds
Environment - Turn (Last created weather effect) Off
Wait 60.00 seconds
Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Wait 480.00 seconds
Environment - Turn (Last created weather effect) Off
Wait 60.00 seconds
Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Heavy)
Environment - Turn (Last created weather effect) On
Wait 480.00 seconds
Environment - Turn (Last created weather effect) Off
Sea Beast
Events
Unit - Sea Beast 0170 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Sound - Play CryptFiendPissed6 <gen>
Wait 66.00 seconds
Sound - Resume music
Trigger - Turn on (This trigger)
Furbolg Leader
Events
Unit - Furbolg Leader 0704 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Sound - Play CryptFiendPissed6 <gen>
Wait 66.00 seconds
Sound - Resume music
Trigger - Turn on (This trigger)
Gnoll
Events
Unit - Gnoll King 0387 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Sound - Play CryptFiendPissed6 <gen>
Wait 66.00 seconds
Sound - Resume music
Trigger - Turn on (This trigger)
Special effect mark
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rex's 0158 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Drukthul 0167 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalimon 0184 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[3] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Raider 0164 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[4] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tauren 0344 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[5] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of footman 0574 <gen> using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
Set Variable Set specialeffect[6] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farmer 0361 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[7] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priest Walker 0763 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[8] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Farmer 0959 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[9] = (Last created special effect)
Main quests
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required, undiscovered quest titled Sea beast with the description Kalimon promises to help you gain access to the shadow path if you help him kill an old sea beast lurking under the water falls north of the river. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Mainquest[1] = (Last created quest)
Quest - Create a Required, undiscovered quest titled Acient Sasquacth with the description Raider Scare. Because Acient Sasquacth Want Claim This Map He Sent Sasquacth Army In Sasquacth Camp, He Wish A Hero Slay The Acient Sasquacth. He Promise Will Reward you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Mainquest[2] = (Last created quest)
Optional Quests
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Optional, undiscovered quest titled Rex's Pick axe with the description Rex, the village smith lost his work Pick Axe while Cutting in an old Forrest Near Elf Vilage!. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[1] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled The Shaman with the description The village shaman is willing to reward your party if you are able to retrieve his stolen magic bag near the southern shore! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[2] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Kalimon with the description Kalimon trusts your strength now and told you about the nightmares he is having brought on by an ancient spirit that lives north of the Forest. Kalimon promises his gratitude if you manage to rid him of his dreams. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[3] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Tauren with the description Tauren trusts your strength now and told you about the nightmares he is having trouble on by an Centaur that Catch his friend. Tauren promises his gratitude if you manage to rid him of his dreams. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[4] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Farmer with the description The local farmer needs help with a giant wolf that keeps attacking his Sheep. The wolf is residing in a tree grove. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[5] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Farmer Wife with the description The farmers wife was kidnapped by a group of bandit Gnoll's, the villagers say they last seen the bandits heading in a southerly direction. The farmer promises a reward for bringing her back to safety. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[6] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Orc farmer with the description The Orcish farmer asks of you to take his payment gold bag to the Farmer In Orc Island and he will reward you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[7] = (Last created quest)
Meet rex
Events
Unit - A unit comes within 256 of Rex's 0158 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark OptQuest[1] as Discovered
Quest - Display to (All players) the Quest Update message: Rex, the village smith lost his Pick axe while Cutting in an old Forrest near the Elf Vilage!.
Unit - Move Forest Troll King 0045 <gen> instantly to (Center of Forest_Troll_King <gen>)
Unit - Change ownership of Forest Troll King 0045 <gen> to Player 12 (Brown) and Change color
Cinematic - Ping minimap for (All players) at (Center of Forest_Troll_King <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[1]
Trigger - Turn on Rexs_quest_complete <gen>
Rexs quest complete
Events
Unit - A unit comes within 256 of Rex's 0158 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Pick Axe
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Pick Axe
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Pick Axe
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Pick Axe
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Pick Axe
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Pick Axe
Actions
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Rex's 0158 <gen>) over 0 seconds)
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rex's 0158 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
For each (Integer A) from 1 to 6 , do (If ((Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Claws Of attack) then do (Remove (Item carried by (Triggering unit) in slot (Integer A))) else do (Do nothing))
Item - Remove gg_item_I00L_0160
Floating Text - Create floating text that reads Thank you Hero! at (Position of Rex's 0158 <gen>) with Z offset 250.00 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Sound - Play PeonPissed4 <gen> at 100 % volume, attached to Rex's 0158 <gen>
Sound - Stop (Last played sound) Immediately
Floating Text - Destroy (Last created floating text)
Quest - Mark OptQuest[1] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 250 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: A crusader has returned Rex's Axe, the village Orc has rewarded your party members with a 250 gold purse each. Your party has gain experience.
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Troll King Dies
Events
Unit - Forest Troll King 0045 <gen> Dies
Conditions
Actions
Item - Move gg_item_I00L_0160 to (Position of (Dying unit))
Quest - Display to (All players) the Quest Update message: The smithy Axe appears in the rubble of a large dead Forest Troll! Return the Axe to rex.
Meet drukthul
Events
Unit - A unit comes within 150.00 of Drukthul 0167 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark OptQuest[2] as Discovered
Quest - Display to (All players) the Quest Update message: The village shaman is willing to reward your party if you are able to retrieve his stolen magic bag near the southern shore!
Unit - Move Brood Mother 0168 <gen> instantly to (Center of Brood_Mother <gen>)
Cinematic - Ping minimap for (All players) at (Position of Brood Mother 0168 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[2]
Trigger - Turn on Drakthuls_quest_done <gen>
Drukthul thief dead
Events
Unit - Brood Mother 0168 <gen> Dies
Conditions
Actions
Item - Move gg_item_I00M_0169 to (Position of (Dying unit))
Quest - Display to (All players) the Quest Update message: The Spider was slain, return the magic bag to Ishnik to receive a reward.
Drakthuls quest done
Events
Unit - A unit comes within 200.00 of Drukthul 0167 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Magic Bag
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Magic Bag
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Magic Bag
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Magic Bag
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Magic Bag
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Magic Bag
Actions
Trigger - Turn off (This trigger)
For each (Integer A) from 1 to 6 , do (If ((Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Magic Bag) then do (Remove (Item carried by (Triggering unit) in slot (Integer A))) else do (Do nothing))
Item - Remove gg_item_I00M_0169
Quest - Mark OptQuest[2] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: A crusader has returned Magix Bag the village Orc has rewarded your party members with a 300 gold purse each. Your party has gain experience.
Player Group - Pick every player in (All players) and do (Add 300 to (Picked player).Current gold)
Kalimon quest
Events
Unit - A unit comes within 150.00 of Kalimon 0184 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Slay the sea beast lurking under the water falls up the river.
Quest - Mark Mainquest[1] as Discovered
Destructible - Make Demonic Gate 6609 <gen> Vulnerable
Destructible - Open Demonic Gate 6609 <gen>
Unit - Move Sea Beast 0170 <gen> instantly to (Center of Sea_Beast <gen>)
Cinematic - Ping minimap for (All players) at (Position of Sea Beast 0170 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[3]
Sea beast dead
Events
Unit - Sea Beast 0170 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The sea beast was slain,
Quest - Mark Mainquest[1] as Completed
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Add 4000 to (Picked player).Current gold)
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: Quest complete, all players receive 4000 gold and all heroes' level up.
Destructible - Make Demonic Gate 3235 <gen> Vulnerable
Destructible - Open Demonic Gate 3235 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalimon 0184 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set neweffect[3] = (Last created special effect)
Trigger - Turn on Kalimon_quest_2 <gen>
Trigger - Turn on Odium_Hate <gen>
Trigger - Turn on Leader_board_Zombie <gen>
Trigger - Turn on Update_leader_board_Zombie <gen>
Kalimon quest 2
Events
Unit - A unit comes within 150.00 of Kalimon 0184 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Kalimon trusts your strength now and told you about the nightmares he is having brought on by an ancient spirit that lives north of the cave entrance. Kalimon promises his gratitude if you manage to rid him of his dreams.
Quest - Mark OptQuest[5] as Discovered
Unit - Move Acient Spirit 0185 <gen> instantly to (Center of Acient_Spirit <gen>)
Special Effect - Destroy neweffect[3]
Wait 1.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Acient Spirit 0185 <gen>) for 10.00 seconds
Ancient spirit dead
Events
Unit - Acient Spirit 0185 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: The spirit haunting Kalimon's dreams has been vanquished
Quest - Mark OptQuest[5] as Completed
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Add 3500 to (Picked player).Current gold)
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: Quest complete, all players receive 3500 gold and all heroes gain a level.
Meet Raider
Events
Unit - A unit comes within 256 of Raider 0164 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark Mainquest[2] as Discovered
Quest - Display to (All players) the Quest Update message: Raider Scare. Because Acient Sasquacth Want Claim This Map He Sent Sasquacth Army In Sasquacth Camp, He Wish A Hero Slay The Acient Sasquacth. He Promise Will Reward you.
Cinematic - Ping minimap for (All players) at (Position of Ancient Sasquatch 0554 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[4]
Trigger - Turn on Raider_Quest_Complete <gen>
Raider Quest Complete
Events
Unit - Ancient Sasquatch 0554 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Raider 0164 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Floating Text - Create floating text that reads Thank you Hero! at (Position of Raider 0164 <gen>) with Z offset 250.00 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Sound - Play WolfriderPissed3 <gen> at 100 % volume, attached to Raider 0164 <gen>
Sound - Stop (Last played sound) Immediately
Floating Text - Destroy (Last created floating text)
Quest - Mark Mainquest[2] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 7500 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: A crusader has Slay Acient Sasquacth, the village Orc has rewarded your party members with a 7500 gold purse each. Your party has gain experience.
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
meet Tauren
Events
Unit - A unit comes within 200.00 of Tauren 0344 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark OptQuest[4] as Discovered
Quest - Display to (All players) the Quest Update message: Tauren, the Vilage trusts your strength now and told you about the nightmares he is having trouble on by an Centaur that Catch his friend. Tauren promises his gratitude if you manage to rid him of his dreams.
Unit - Move Centaur Khan 0345 <gen> instantly to (Center of Centaur_Khan <gen>)
Unit - Change ownership of Centaur Khan 0345 <gen> to Neutral Hostile and Change color
Unit - Create 5 . Centaur Outrunner for Neutral Hostile at (Center of Centaur_Khan <gen>) facing Default building facing degrees
Unit - Move Tauren 0352 <gen> instantly to (Center of Tauren_Friends_Kinaped <gen>)
Cinematic - Ping minimap for (All players) at (Center of Centaur_Khan <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[5]
Tauren is back
Events
Unit - A unit enters Until_Here <gen>
Conditions
(Entering unit) Equal to Tauren 0352 <gen>
Actions
Unit - Make Tauren 0352 <gen> Invulnerable
Unit - Change ownership of Tauren 0352 <gen> to Neutral Passive and Change color
Unit - Move Tauren 0352 <gen> instantly to (Center of Tauren_Friends <gen>) , facing 260.00 degrees
Floating Text - Create floating text that reads Thank you Hero! at (Position of Raider 0164 <gen>) with Z offset 250.00 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Quest - Display to (All players) the Quest Update message: TheTauren is now safe at home.
Quest - Mark OptQuest[4] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 3000 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Quest complete: all players receive 3000 gold and experience.
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Tauren Change Owner
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Khan
Actions
Unit - Change ownership of Tauren 0352 <gen> to Player 1 (Red) and Change color
Quest - Display to (All players) the Quest Update message: Centaur Khan, Now is Dead Bring Tauren Friend To the Tauren. In Orc Island.
Tauren quest Failed
Events
Unit - Tauren 0352 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Tauren Friend Has Dies. Quest Failed
Quest - Mark OptQuest[4] as Failed
Farmers quest
Events
Unit - A unit comes within 256 of Farmer 0361 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Move A It's A Wolf 0739 <gen> instantly to (Center of Wolf <gen>)
Unit - Change ownership of A It's A Wolf 0739 <gen> to Neutral Hostile and Change color
Quest - Mark OptQuest[5] as Discovered
Quest - Display to (All players) the Quest Update message: The local farmer needs help with a giant wolf that keeps attacking his Sheep. The wolf is residing in a tree grove.
Cinematic - Ping minimap for (All players) at (Position of A It's A Wolf 0739 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[7]
Farmers complete
Events
Unit - A It's A Wolf 0739 <gen> Dies
Conditions
Actions
Quest - Mark OptQuest[5] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: The it's a wolf has been slain; the farmer can now continue with his work and supply the village with food. All players receive 1000 gold and gain one level of experience.
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farmer 0361 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set neweffect[1] = (Last created special effect)
Trigger - Turn on Farmers_wife <gen>
Farmers wife
Events
Unit - A unit comes within 256 of Farmer 0361 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Move Farmer Wife 0762 <gen> instantly to (Center of Gnoll_Mission <gen>)
Unit - Move Gnoll King 0387 <gen> instantly to (Center of Gnoll_Bandit <gen>)
Unit - Create 3 . Gnoll Assassin for Player 12 (Brown) at (Center of Gnoll_Bandit <gen>) facing 90.00 degrees
Quest - Mark OptQuest[6] as Discovered
Quest - Display to (All players) the Quest Update message: The farmers wife was kidnapped by a group of bandit Gnoll's, the villagers say they last seen the bandits heading in a southerly direction. The farmer promises a reward for bringing her back to safety.
Special Effect - Destroy neweffect[7]
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farmer Wife 0762 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set neweffect[2] = (Last created special effect)
Cinematic - Ping minimap for (All players) at (Position of Farmer Wife 0762 <gen>) for 10.00 seconds
Farmer Wife is Change Owner
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll King
Actions
Unit - Change ownership of Farmer Wife 0762 <gen> to Player 1 (Red) and Change color
Wife is back
Events
Unit - A unit enters Farmer <gen>
Conditions
(Entering unit) Equal to Farmer Wife 0762 <gen>
Actions
Unit - Make Farmer Wife 0762 <gen> Invulnerable
Unit - Change ownership of Farmer Wife 0762 <gen> to Neutral Passive and Change color
Unit - Move Farmer Wife 0762 <gen> instantly to (Center of Farmer <gen>) , facing 260.00 degrees
Quest - Display to (All players) the Quest Update message: The farmers wife is now safe at home.
Quest - Mark OptQuest[6] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 2500 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Quest complete: all players receive 2500 gold and experience.
farmers wife dies
Events
Unit - Farmer Wife 0762 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The farmers wife has been slain.
Wait 1.00 seconds
Quest - Mark OptQuest[6] as Failed
Quest - Display to (All players) the Quest Update message: Quest failed!!!
Meet orc farmer
Events
Unit - A unit comes within 256 of Orc Farmer 0959 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Create Lumber at (Center of Orc_Farmer_Item_Drop <gen>)
Quest - Mark OptQuest[7] as Discovered
Quest - Display to (All players) the Quest Update message: The Orcish farmer asks of you to take his payment gold bag to the Farmer In Orc Island and he will reward you.
Cinematic - Ping minimap for (All players) at (Position of Farmer 0361 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[9]
Trigger - Turn on Farmer_seeds_done <gen>
Farmer seeds done
Events
Unit - A unit comes within 256 of Farmer 0361 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Lumber
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Lumber
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Lumber
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Lumber
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Lumber
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Lumber
Actions
For each (Integer A) from 1 to 6 , do (If ((Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to I01Y) then do (Remove (Item carried by (Triggering unit) in slot (Integer A))) else do (Do nothing))
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farmer 0361 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Floating Text - Create floating text that reads Thank you very much; I have been waiting for this payment a few years now. Please send my regard to the Orc farmer. Here is the promised reward. at (Position of Farmer 0361 <gen>) with Z offset 250.00 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Quest - Mark OptQuest[7] as Completed
Quest - Display to (All players) the Quest Update message: The farmer payment bag has been given to the Human smith.
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Add 3000 to (Picked player).Current gold)
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: Quest complete: All players receive 3000 gold, all heroes are now stronger.
Ambush
Events
Unit - A unit enters Zombie_Land_Gate <gen>
Conditions
((Unit-type of (Entering unit)) is A Hero) Equal to True
((Owner of (Entering unit)) controller) Equal to User
Actions
Unit - Move Granite Golem 0961 <gen> instantly to (Center of Open_Gate <gen>)
Unit - Move Granite Golem 0960 <gen> instantly to (Center of Open_Gate <gen>)
Mysterious Man Hide
Events
Game - The in-game time of day becomes Greater than or equal to 6.00
Game - The in-game time of day becomes Greater than or equal to 18.00
Conditions
Actions
Unit - Hide Wraith Banshee 0314 <gen>
Mysterious Man Show
Events
Game - The in-game time of day becomes Greater than 18.00
Game - The in-game time of day becomes Less than 6.00
Conditions
Actions
Unit - Unhide Wraith Banshee 0314 <gen>
Summoner summoning
Events
Time - Every 120.00 seconds of game time
Conditions
(Ancient Sasquatch 0554 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Sasquatch for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing Default building facing degrees
Rex animation
Events
Unit - A unit comes within 200.00 of Rex's 0158 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play GromPissed3 <gen> at 100 % volume, attached to Rex's 0158 <gen>
Animation - Play Rex's 0158 <gen> 's Spell animation
Floating Text - Create floating text that reads Help Me, I Lost My Pick Axe above Rex's 0158 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Rex's 0158 <gen> 's animation
Wait 30.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Footman Animartion
Events
Unit - A unit comes within 200.00 of footman 0574 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play GromPissed3 <gen> at 100 % volume, attached to footman 0574 <gen>
Animation - Play footman 0574 <gen> 's Spell animation
Floating Text - Create floating text that reads Hey, I Have Tip For you, Attack Hardbringer Gunship With Tower. above footman 0574 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset footman 0574 <gen> 's animation
Wait 30.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Raider Animation
Events
Unit - A unit comes within 256.00 of Raider 0164 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play WolfriderPissed3 <gen> at 100 % volume, attached to Raider 0164 <gen>
Animation - Play Raider 0164 <gen> 's Spell animation
Floating Text - Create floating text that reads Please! Slay The Acient Sasquacth!! above Raider 0164 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Raider 0164 <gen> 's animation
Wait 30.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Kalimon Animation
Events
Unit - A unit comes within 150.00 of Kalimon 0184 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play PriestPissed6 <gen> at 100 % volume, attached to Kalimon 0184 <gen>
Animation - Play Kalimon 0184 <gen> 's Spell animation
Floating Text - Create floating text that reads Slay The Sea Beast. After That Kill Kill Kortul Behind Zombies above Kalimon 0184 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Kalimon 0184 <gen> 's animation
Wait 30.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Shaman Animation
Events
Unit - A unit comes within 150.00 of Drukthul 0167 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play ShamanPissed1 <gen> at 100 % volume, attached to Drukthul 0167 <gen>
Animation - Play Drukthul 0167 <gen> 's Spell animation
Floating Text - Create floating text that reads Help Me Find My Magic Bag above Drukthul 0167 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Farmer animation
Events
Unit - A unit comes within 256.00 of Farmer 0361 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play PeonPissed4 <gen> at 100 % volume, attached to Farmer 0361 <gen>
Animation - Play Farmer 0361 <gen> 's Work animation
Floating Text - Create floating text that reads Slay the Wolf above Farmer 0361 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Farmer 0361 <gen> 's animation
Wait 30.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Tauren Animation
Events
Unit - A unit comes within 200.00 of Tauren 0344 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play TaurenWhat2 <gen> at 100 % volume, attached to Tauren 0344 <gen>
Animation - Play Tauren 0344 <gen> 's Attack Ground animation
Floating Text - Create floating text that reads Help Me Save my Friends above Tauren 0344 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Tauren 0344 <gen> 's animation
Wait 30.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Orc Farmer Animation
Events
Unit - A unit comes within 256.00 of Orc Farmer 0959 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play WitchDoctorPissed7 <gen> at 100 % volume, attached to Orc Farmer 0959 <gen>
Animation - Play Tauren 0344 <gen> 's Spell animation
Floating Text - Create floating text that reads Bring This item to The Farmer above Orc Farmer 0959 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Priest Walker Animation
Events
Unit - A unit comes within 256.00 of Priest Walker 0763 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play WhiteTaurenYes5 <gen> at 100 % volume, attached to Priest Walker 0763 <gen>
Animation - Play Tauren 0344 <gen> 's Spell animation
Floating Text - Create floating text that reads Open Zombie Gate To Kill The Kortul above Priest Walker 0763 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Destroy (Last created floating text)
Trigger - Turn on (This trigger)
Wolf
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Frost Wolf
Actions
Unit - Replace (Triggering unit) with a Timber Wolf using The old unit's relative life and mana
Orc Fighter
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to (Orc Fighter)
(Level of (Leveling Hero)) Equal to 25
Actions
Unit - Make (Leveling Hero) Invulnerable
Camera - Pan camera for (Owner of (Leveling Hero)) to (Position of (Leveling Hero)) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Leveling Hero) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Camera - Rotate camera 720.00 degrees around (Position of (Leveling Hero)) for (Owner of (Leveling Hero)) over 10.00 seconds
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . (Orc Fighter) (kol) for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing (Facing of (Leveling Hero)) degrees
Set Variable Set Heroes[(Player number of (Owner of (Leveling Hero)))] = (Last created unit)
Unit - Make (Last created unit) Vulnerable
For each (Integer A) from 1 to 6 , do (Drop (Item carried by (Leveling Hero) in slot (Integer A)) from (Leveling Hero).)
Unit - Remove (Leveling Hero) from the game
Camera - Pan camera for (Owner of (Leveling Hero)) to (Position of Heroes[(Player number of (Owner of (Leveling Hero)))]) over 0 seconds
Camera - Reset camera for (Owner of (Leveling Hero)) to standard game-view over 2.00 seconds
Undead Fighter
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to (Undead Fighter)
(Level of (Leveling Hero)) Equal to 25
Actions
Unit - Make (Leveling Hero) Invulnerable
Camera - Pan camera for (Owner of (Leveling Hero)) to (Position of (Leveling Hero)) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Leveling Hero) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Camera - Rotate camera 720.00 degrees around (Position of (Leveling Hero)) for (Owner of (Leveling Hero)) over 10.00 seconds
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . (Undead Fighter) (kol) for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing (Facing of (Leveling Hero)) degrees
Set Variable Set Heroes[(Player number of (Owner of (Leveling Hero)))] = (Last created unit)
Unit - Make (Last created unit) Vulnerable
For each (Integer A) from 1 to 6 , do (Drop (Item carried by (Leveling Hero) in slot (Integer A)) from (Leveling Hero).)
Unit - Remove (Leveling Hero) from the game
Camera - Pan camera for (Owner of (Leveling Hero)) to (Position of Heroes[(Player number of (Owner of (Leveling Hero)))]) over 0 seconds
Camera - Reset camera for (Owner of (Leveling Hero)) to standard game-view over 2.00 seconds
Human fighter
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to (Human Fighter)
(Level of (Leveling Hero)) Equal to 25
Actions
Unit - Make (Leveling Hero) Invulnerable
Camera - Pan camera for (Owner of (Leveling Hero)) to (Position of (Leveling Hero)) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Leveling Hero) using Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl
Camera - Rotate camera 720.00 degrees around (Position of (Leveling Hero)) for (Owner of (Leveling Hero)) over 10.00 seconds
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 1.00 seconds
Animation - Change (Leveling Hero) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . (Human Fighter) (kol) for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing (Facing of (Leveling Hero)) degrees
Set Variable Set Heroes[(Player number of (Owner of (Leveling Hero)))] = (Last created unit)
Unit - Make (Last created unit) Vulnerable
For each (Integer A) from 1 to 6 , do (Drop (Item carried by (Leveling Hero) in slot (Integer A)) from (Leveling Hero).)
Unit - Remove (Leveling Hero) from the game
Camera - Pan camera for (Owner of (Leveling Hero)) to (Position of Heroes[(Player number of (Owner of (Leveling Hero)))]) over 0 seconds
Camera - Reset camera for (Owner of (Leveling Hero)) to standard game-view over 2.00 seconds
Shadow Golem Move
Events
Unit - A unit enters Cementery <gen>
Conditions
Actions
Unit - Move Shadow Golem 0085 <gen> instantly to (Center of Cementery <gen>)
Giant Skeleton Walk
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Unit - Create 1 . Giant Skeleton Warrior for Player 10 (Light Blue) at (Center of Skeletal_Undead_Coming <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Ruins <gen>)
Zergling Use Ability
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Zergling
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 0.25 seconds
Unit - Replace (Triggering unit) with a Ice Demon using The old unit's relative life and mana
Abomination Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination
Actions
Wait 20.00 seconds
Unit - Create 1 Abomination for Player 12 (Brown) at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Fel Beast Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fel Stalker
Actions
Wait 20.00 seconds
Unit - Create 1 Fel Stalker for Neutral Hostile at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Ogre Brute Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Brute
Actions
Wait 20.00 seconds
Unit - Create 1 Ogre Brute for Neutral Hostile at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Night Elves Ship
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Night Elf Frigate
Actions
Wait 70.00 seconds
Unit - Create 1 Night Elf Frigate for Player 12 (Brown) at (Random point in Ruins <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in KoboldHill <gen>)
Bandit Lord Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
Actions
Wait 20.00 seconds
Unit - Create 1 Bandit Lord for Player 12 (Brown) at (Random point in Bandit_Lord <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Bandit_Lord <gen>)
Mountain Giant Walk
Events
Unit - A unit comes within 100.00 of Footman 0832 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Merchant_Base <gen>)
Earth Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Earth
Actions
Wait 40.00 seconds
Unit - Create 1 Earth for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Furbolg Leader Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Leader
Actions
Wait 40.00 seconds
Unit - Create 1 Furbolg Leader for Neutral Hostile at (Random point in Furbolg_Leader <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Furbolg_Leader <gen>)
Golem Leader Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Golem Leader
Actions
Wait 40.00 seconds
Unit - Create 1 Golem Leader for Neutral Hostile at (Random point in Golem_Leader <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Golem_Leader <gen>)
Golem Leader Walking
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Golem
Actions
AI - Ignore (Last created unit) 's guard position
Unit - Order Golem Leader 0494 <gen> to Attack-Move To . (Center of Orc_Island <gen>)
Cinematic - Ping minimap for (All players) at (Center of Golem_Leader <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Gnoll King Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll King
Actions
Wait 40.00 seconds
Unit - Create 1 Gnoll King for Player 12 (Brown) at (Random point in Gnoll_King <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_King <gen>)
Acient Sasquacth Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Sasquatch
Actions
Wait 40.00 seconds
Unit - Create 1 Ancient Sasquatch for Neutral Hostile at (Random point in Sasquacth_Acient <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Sasquacth_Acient <gen>)
Fire Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fire
Actions
Wait 40.00 seconds
Unit - Create 1 Fire for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Strom Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Storm
Actions
Wait 40.00 seconds
Unit - Create 1 Storm for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Ghoul Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Wait 20.00 seconds
Unit - Create 1 Ghoul for Player 12 (Brown) at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Furbolg Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg
Actions
Wait 20.00 seconds
Unit - Create 1 Furbolg for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Furbolg 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Shaman
Actions
Wait 20.00 seconds
Unit - Create 1 Furbolg Shaman for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Furbolg 3 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Tracker
Actions
Wait 20.00 seconds
Unit - Create 1 Furbolg Tracker for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Furbolg 4 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Champion
Actions
Wait 20.00 seconds
Unit - Create 1 Furbolg Champion for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Furbolg 5 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Elder Shaman
Actions
Wait 20.00 seconds
Unit - Create 1 Furbolg Elder Shaman for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Furbolg 6 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Ursa Warrior
Actions
Wait 20.00 seconds
Unit - Create 1 Furbolg Ursa Warrior for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Barbed Arachnathid
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Barbed Arachnathid
Actions
Wait 120.00 seconds
Unit - Create 1 Barbed Arachnathid for Neutral Hostile at (Random point in FurbolgHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in FurbolgHill <gen>)
Gnoll Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll
Actions
Wait 20.00 seconds
Unit - Create 1 Gnoll for Player 12 (Brown) at (Random point in Gnoll_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_Camp <gen>)
Gnoll 2 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll Brute
Actions
Wait 20.00 seconds
Unit - Create 1 Gnoll Brute for Player 12 (Brown) at (Random point in Gnoll_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_Camp <gen>)
Gnoll 3 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll Warden
Actions
Wait 20.00 seconds
Unit - Create 1 Gnoll Warden for Player 12 (Brown) at (Random point in Gnoll_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_Camp <gen>)
Gnoll 4 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll Overseer
Actions
Wait 20.00 seconds
Unit - Create 1 Gnoll Overseer for Player 12 (Brown) at (Random point in Gnoll_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_Camp <gen>)
Gnoll 5 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll Assassin
Actions
Wait 20.00 seconds
Unit - Create 1 Gnoll Assassin for Player 12 (Brown) at (Random point in Gnoll_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_Camp <gen>)
Zombie Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dalaran Mutant
Actions
Wait 1.00 seconds
Unit - Create 1 Dalaran Mutant for Neutral Hostile at (Random point in Zombie_Land <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Gnoll_Camp <gen>)
Murloc Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Tiderunner
Actions
Wait 20.00 seconds
Unit - Create 1 Murloc Tiderunner for Neutral Hostile at (Random point in Murloc_Lake <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Murloc_Lake <gen>)
Murloc 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Huntsman
Actions
Wait 20.00 seconds
Unit - Create 1 Murloc Huntsman for Neutral Hostile at (Random point in Murloc_Lake <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Murloc_Lake <gen>)
Murloc 3 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Nightcrawler
Actions
Wait 20.00 seconds
Unit - Create 1 Murloc Nightcrawler for Neutral Hostile at (Random point in Murloc_Lake <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Murloc_Lake <gen>)
Murgul Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mur'gul Marauder
Actions
Wait 20.00 seconds
Unit - Create 1 Mur'gul Marauder for Neutral Hostile at (Random point in Murgul_Lake <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Murgul_Lake <gen>)
Murgul 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mur'gul Shadowcaster
Actions
Wait 20.00 seconds
Unit - Create 1 Mur'gul Shadowcaster for Neutral Hostile at (Random point in Murgul_Lake <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Murgul_Lake <gen>)
Golem Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mud Golem
Actions
Wait 20.00 seconds
Unit - Create 1 Mud Golem for Player 12 (Brown) at (Random point in Golem_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Golem_Hill <gen>)
Golem 2 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rock Golem
Actions
Wait 20.00 seconds
Unit - Create 1 Rock Golem for Player 12 (Brown) at (Random point in Golem_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Golem_Hill <gen>)
Golem 3 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Granite Golem
Actions
Wait 20.00 seconds
Unit - Create 1 Granite Golem for Player 12 (Brown) at (Random point in Golem_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Golem_Hill <gen>)
Orge Respwan
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Warrior
Actions
Wait 10.00 seconds
Unit - Create 1 Ogre Warrior for Neutral Hostile at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Orge 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Wait 20.00 seconds
Unit - Create 1 Ogre Magi for Neutral Hostile at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Orge 3 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Mauler
Actions
Wait 20.00 seconds
Unit - Create 1 Ogre Mauler for Neutral Hostile at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Orge 4 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Lord
Actions
Wait 20.00 seconds
Unit - Create 1 Ogre Lord for Neutral Hostile at (Random point in Ogre_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Ogre_Camp <gen>)
Forest Troll Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll
Actions
Wait 20.00 seconds
Unit - Create 1 Forest Troll for Player 12 (Brown) at (Random point in Troll_Forest <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Troll_Forest <gen>)
Forest Troll 2 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Shadow Priest
Actions
Wait 20.00 seconds
Unit - Create 1 Forest Troll Shadow Priest for Player 12 (Brown) at (Random point in Troll_Forest <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Troll_Forest <gen>)
Forest Troll 3 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Trapper
Actions
Wait 20.00 seconds
Unit - Create 1 Forest Troll Trapper for Player 12 (Brown) at (Random point in Troll_Forest <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Troll_Forest <gen>)
Forest Troll 4 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Wait 20.00 seconds
Unit - Create 1 Forest Troll Berserker for Player 12 (Brown) at (Random point in Troll_Forest <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Troll_Forest <gen>)
Forest Troll 5 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll High Priest
Actions
Wait 20.00 seconds
Unit - Create 1 Forest Troll High Priest for Player 12 (Brown) at (Random point in Troll_Forest <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Troll_Forest <gen>)
Forest Troll 6 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Warlord
Actions
Wait 20.00 seconds
Unit - Create 1 Forest Troll Warlord for Player 12 (Brown) at (Random point in Troll_Forest <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Troll_Forest <gen>)
Sasquatch Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sasquatch
Actions
Wait 20.00 seconds
Unit - Create 1 Sasquatch for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Sasquath_Camp <gen>)
Sasquatch 2 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Elder Sasquatch
Actions
Wait 20.00 seconds
Unit - Create 1 Elder Sasquatch for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Sasquath_Camp <gen>)
Sasquacth 3 Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sasquatch Oracle
Actions
Wait 20.00 seconds
Unit - Create 1 Sasquatch Oracle for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Sasquath_Camp <gen>)
Bandit Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brigand
Actions
Wait 20.00 seconds
Unit - Create 1 Brigand for Neutral Hostile at (Random point in City_Outskirt <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in City_Outskirt <gen>)
Bandit 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rogue
Actions
Wait 20.00 seconds
Unit - Create 1 Rogue for Neutral Hostile at (Random point in City_Outskirt <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in City_Outskirt <gen>)
Kobold Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Taskmaster
Actions
Wait 20.00 seconds
Unit - Create 1 Kobold Taskmaster for Neutral Hostile at (Random point in KoboldHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in KoboldHill <gen>)
Kobold 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Tunneler
Actions
Wait 20.00 seconds
Unit - Create 1 Kobold Tunneler for Neutral Hostile at (Random point in KoboldHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in KoboldHill <gen>)
Kobold 3 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Geomancer
Actions
Wait 20.00 seconds
Unit - Create 1 Kobold Geomancer for Neutral Hostile at (Random point in KoboldHill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in KoboldHill <gen>)
Spider Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Giant Spider
Actions
Wait 20.00 seconds
Unit - Create 1 Giant Spider for Neutral Hostile at (Random point in Spider_Valley <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Spider_Valley <gen>)
Spider 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brood Mother
Actions
Wait 20.00 seconds
Unit - Create 1 Brood Mother for Neutral Hostile at (Random point in Spider_Valley <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Spider_Valley <gen>)
Razomane Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Razormane Chieftain
Actions
Wait 20.00 seconds
Unit - Create 1 Razormane Chieftain for Neutral Hostile at (Random point in Razomane_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Razomane_Hill <gen>)
Razomane 2 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Razormane Medicine Man
Actions
Wait 20.00 seconds
Unit - Create 1 Razormane Medicine Man for Neutral Hostile at (Random point in Razomane_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Razomane_Hill <gen>)
Razomane 3 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Razormane Scout
Actions
Wait 20.00 seconds
Unit - Create 1 Razormane Scout for Neutral Hostile at (Random point in Razomane_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Razomane_Hill <gen>)
Razomane 4 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Quillboar Hunter
Actions
Wait 20.00 seconds
Unit - Create 1 Quillboar Hunter for Neutral Hostile at (Random point in Razomane_Hill <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Razomane_Hill <gen>)
Archer Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Wait 40.00 seconds
Unit - Create 1 Archer for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Huntress Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Huntress
Actions
Wait 40.00 seconds
Unit - Create 1 Huntress for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Hipopogryph Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hippogryph Rider
Actions
Wait 40.00 seconds
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Chimaera Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Chimaera
Actions
Wait 40.00 seconds
Unit - Create 1 Chimaera for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Druid of The Talon Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Druid of the Talon (Night Elf Form)
Actions
Wait 40.00 seconds
Unit - Create 1 Druid of the Talon (Night Elf Form) for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Druid of The Claw
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Druid of the Claw (Night Elf Form)
Actions
Wait 40.00 seconds
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Demon Hunter Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Wait 40.00 seconds
Unit - Create 1 Demon Hunter for Player 12 (Brown) at (Random point in Acient_Ruin <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Acient_Ruin <gen>)
Peaant Build
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Watch Tower
Actions
Unit Group - Order (Units in (Playable map area)) to Attack . Gate 0624 <gen>
Tauren Anim
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Animation - Play Tauren 0850 <gen> 's Attack Slam animation, using only Rare animations
Wait 2.00 seconds
Animation - Reset Tauren 0850 <gen> 's animation
Crypt Anim
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Animation - Play Crypt Mother 0923 <gen> 's Spell animation, using only Rare animations
Unit - Create 1 Chicken for Neutral Passive at (Random point in Orc_Island <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in Orc_Island <gen>)
Raccon Respawn
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Raccoon
Actions
Wait 20.00 seconds
Unit - Create 1 Raccoon for Neutral Passive at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Rabbit Respawn
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rabbit
Actions
Wait 20.00 seconds
Unit - Create 1 Rabbit for Neutral Passive at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Sheep Respawn
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep
Actions
Wait 20.00 seconds
Unit - Create 1 Sheep for Neutral Passive at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Stag Respawn
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Stag
Actions
Wait 20.00 seconds
Unit - Create 1 Stag for Neutral Passive at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Frog Respawn
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frog
Actions
Wait 20.00 seconds
Unit - Create 1 Frog for Neutral Passive at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Crypt Mother
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spider for Player 1 (Red) at (Center of Spider_Coming <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spider_Coming <gen>) to Attack-Move To . (Center of Skeletal_Raider_Coming <gen>)
Mine Trap
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Goblin Land Mine
Actions
Wait 60.00 seconds
Unit - Create 1 Goblin Land Mine for Player 1 (Red) at (Random point in Mine_Trap_Region <gen>) facing (Position of (Triggering unit))
Statis Mine Trap
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Goblin Land Mine
Actions
Wait 60.00 seconds
Unit - Create 1 Mine for Player 1 (Red) at (Random point in Trap_Region <gen>) facing (Position of (Triggering unit))
Wraith Banshe Change Owner
Events
Unit - A unit owned by (Owner of Wraith Banshee 0314 <gen>) . Is attacked
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Unit - Change ownership of Wraith Banshee 0314 <gen> to Player 1 (Red) and Change color
HardBringer Change Owner
Events
Unit - Hardbringer Gunship 0342 <gen> 's life becomes Less than 4890.00
Conditions
(Unit-type of (Triggering unit)) Equal to Hardbringer Gunship
Actions
Unit - Change ownership of Hardbringer Gunship 0342 <gen> to Player 1 (Red) and Change color
extra gold
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))
Actions
Player - Add 1 to (Triggering player) . Current gold
Helper Force
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Random point in Helper_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Sasquath_Camp <gen>)
Helper Force 2
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Random point in Helper_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Sasquath_Camp <gen>)
Helper Force 3
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Random point in Helper_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Sasquath_Camp <gen>)
Helper Force 4
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Random point in Helper_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Sasquath_Camp <gen>)
Helper Force 5
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tauren for Player 1 (Red) at (Random point in Helper_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Sasquath_Camp <gen>)
Sasquacth Force
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sasquatch for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Sasquacth Force 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sasquatch for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Sasquacth Force 3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sasquatch for Player 12 (Brown) at (Random point in Sasquath_Camp <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Golem Force
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mud Golem for Player 12 (Brown) at (Random point in Golem_Come <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Golem Force 2
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mud Golem for Player 12 (Brown) at (Random point in Golem_Come <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Golem Force 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mud Golem for Player 12 (Brown) at (Random point in Golem_Come <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Golem Force 4
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Rock Golem for Player 12 (Brown) at (Random point in Golem_Come <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Golem Force 5
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Rock Golem for Player 12 (Brown) at (Random point in Golem_Come <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Golem Force 6
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Granite Golem for Player 12 (Brown) at (Random point in Golem_Come <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 2.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Forest Troll Force
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 Forest Troll Trapper for Player 12 (Brown) at (Random point in Troll_3 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Forest Troll Force 2
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 Forest Troll Trapper for Player 12 (Brown) at (Random point in Troll_3 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Forest Troll Force 3
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 Forest Troll Trapper for Player 12 (Brown) at (Random point in Troll_3 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Forest Troll Force 4
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 Forest Troll High Priest for Player 12 (Brown) at (Random point in Troll_3 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Forest Troll Force 5
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 Forest Troll Warlord for Player 12 (Brown) at (Random point in Troll_3 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 2.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Gnoll Force
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Overseer for Player 12 (Brown) at (Random point in Gnoll_Barrack_2 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Gnoll Force 2
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Brute for Player 12 (Brown) at (Random point in Gnoll_Barrack_2 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Gnoll Force 3
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Brute for Player 12 (Brown) at (Random point in Gnoll_Barrack_2 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Gnoll Force 4
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Warden for Player 12 (Brown) at (Random point in Gnoll_Barrack_2 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Gnoll Force 5
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Assassin for Player 12 (Brown) at (Random point in Gnoll_Barrack <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Gnoll Force 6
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Demolisher for Player 12 (Brown) at (Random point in Gnoll_Barrack_2 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Gnoll Force 7
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Demolisher for Player 12 (Brown) at (Random point in Gnoll_Barrack_2 <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 2.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Skeletal Raider Force
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Skeletal Raider Force 2
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Skeletal Raider Force 3
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Skeletal Raider Force 4
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Skeletal Raider Force 5
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Skeletal Raider Force 6
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Skeletal Raider Force 7
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Skeletal Raider Force 8
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Skeletal Raider Force 9
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold <gen>)
Skeletal Raider Force 10
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold <gen>)
Skeletal Raider Force 11
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold <gen>)
Skeletal Raider Force 12
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeletal Raider for Player 12 (Brown) at (Random point in Skeletal_Raider_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold <gen>)
Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 2.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Shadow Golem Force
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Unit - Create 1 Shadow Golem for Player 12 (Brown) at (Random point in FelBeast_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Until_Here <gen>)
Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 2.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Shadow Infernal Force
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Unit - Create 1 Shadow Infernal for Player 12 (Brown) at (Random point in FelBeast_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold <gen>)
Tidal Lord Force
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tidal Lord for Player 12 (Brown) at (Random point in FelBeast_Coming <gen>) facing (Random point in Orc_Island <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Random point in Gold_2 <gen>)
Odium
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Wait 2 seconds
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Kortul for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Cinematic - Ping minimap for (All players) at (Center of Odium_Coming <gen>) for 15.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Game - Display to (All players) the text: Warning Orc Island Will Be Attacked Strong Hero
Odium Force 2
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 3
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 4
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 5
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 6
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Troll Demolisher for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 7
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Troll Demolisher for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 8
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Nerubian Guard for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Force 9
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Nerubian Guard for Player 12 (Brown) at (Center of Odium_Coming <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Odium Hate
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 35000.00
Player - Player 1 (Red) 's Current gold becomes Equal to 1000000000.00
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 Odium for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Island <gen>)
Pirate Force
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Cinematic - Ping minimap for (All players) at (Center of Gnoll_Barrack_2 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Pirate Force 2
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 3
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 4
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 5
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 6
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 7
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 8
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 9
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 10
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 11
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 12
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 13
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 14
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 15
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 16
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 17
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 18
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 19
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 20
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 21
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 22
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 23
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pirate for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Pirate Force 24
Events
Time - Every 1009.00 seconds of game time
Conditions
Actions
Unit - Create 1 Gnoll Lord for Player 12 (Brown) at (Center of Gnoll_Barrack_2 <gen>) facing (Position of (Triggering unit))
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Until_Here <gen>)
Orc Island
Events
Unit - A unit enters Orc_Island <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE ORC ISLAND.
Foot Swicth Region
Events
Unit - A unit enters Foot_Swicth <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000IF YOU PRESS THE FOOT SWICTH YOU WILL BE TRASPORT IN RANDOM AREA, BECAREFUL YOU MAY TRASPORTED IN ZOMBIE LAND.
Mine Trap Region
Events
Unit - A unit enters Trap_Region <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE TRAP REGION.
Statis Trap Region
Events
Unit - A unit enters Mine_Trap_Region <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE STATIS TRAP REGION.
Merchant Region
Events
Unit - A unit enters Merchant_Base <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000MERCHANT REGION.!
Orc Post
Events
Unit - A unit enters Orc_Post <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE ORC POST
City OutSkirt
Events
Unit - A unit enters City_Outskirt <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000City OutSkirt
Furbolg HIll
Events
Unit - A unit enters FurbolgHill <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Furbolg Hill
Gnoll Camp
Events
Unit - A unit enters Gnoll_Camp <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Gnoll Camp
Golem Hill
Events
Unit - A unit enters Golem_Hill <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Golem Hill
Kobold Hill
Events
Unit - A unit enters KoboldHill <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Kobold Hill
Murgul Lake
Events
Unit - A unit enters Murgul_Lake <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Murgul Lake
Murloc Lake
Events
Unit - A unit enters Murloc_Lake <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Murloc Lake
Night Elves Base
Events
Unit - A unit enters Ruins <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE RUINS.
Ogre Camp
Events
Unit - A unit enters Ogre_Camp <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Ogre Camp
Razomane Hill
Events
Unit - A unit enters Razomane_Hill <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE Razomane Hill
Sasquacth Camp
Events
Unit - A unit enters Sasquath_Camp <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE Sasquatch Camp
Spider Valley
Events
Unit - A unit enters Spider_Valley <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Spider Valey
Troll Forest
Events
Unit - A unit enters Troll_Forest <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Troll Forest
Zombie Land
Events
Unit - A unit enters Zombie_Land <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000THE Zombie Land (-_-)
Gate Zombie Land
Events
Unit - A unit enters Zombie_Land_Gate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: |c00804000Don't Broken The Gate
Clif Trasport
Events
Unit - A unit enters Clif_Trasport_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to ((Center of Clif_Trasport <gen>) offset by (100.00, 0))
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Clif Trasport 2
Events
Unit - A unit enters Clif_Trasport_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to ((Center of Clif_Trasport <gen>) offset by (100.00, 0))
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Gate Open
Events
Game - The in-game time of day becomes Greater than 12
Conditions
Actions
Destructible - Open Gate 0624 <gen>
Wait 120.00 seconds
Destructible - Close Gate 0624 <gen>
Gate Open 1
Events
Game - The in-game time of day becomes Greater than 24.00
Conditions
Actions
Destructible - Open Gate 0624 <gen>
Wait 120.00 seconds
Destructible - Close Gate 0624 <gen>
Gate Open 2
Events
Game - The in-game time of day becomes Greater than 12
Conditions
Actions
Destructible - Open Elven Gate 5081 <gen>
Wait 120.00 seconds
Destructible - Close Elven Gate 5081 <gen>
Gate Open 3
Events
Game - The in-game time of day becomes Greater than 24.00
Conditions
Actions
Destructible - Open Elven Gate 5081 <gen>
Wait 120.00 seconds
Destructible - Close Elven Gate 5081 <gen>
Gate Open 4
Events
Game - The in-game time of day becomes Greater than 12
Conditions
Actions
Destructible - Open Elven Gate 5082 <gen>
Wait 120.00 seconds
Destructible - Close Elven Gate 5082 <gen>
Gate Open 5
Events
Game - The in-game time of day becomes Greater than 24.00
Conditions
Actions
Destructible - Open Elven Gate 5082 <gen>
Wait 120.00 seconds
Destructible - Close Elven Gate 5082 <gen>
Way Gates In
Events
Unit - A unit enters Merchant_Region <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to ((Center of Orc_Region <gen>) offset by (-300.00, 0))
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Way Gates Out
Events
Unit - A unit enters Orc_Region <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to ((Center of Merchant_Region <gen>) offset by (-300.00, 0))
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Merchant Gates Out
Events
Unit - A unit enters Merchant_Out <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to ((Center of Orc_Island_In <gen>) offset by (0.00, 0))
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Skeleton Gates
Events
Unit - A unit enters Skeleton_Captain_go <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Captain
Actions
Unit - Move (Entering unit) instantly to ((Center of Helper_Coming <gen>) offset by (-300.00, 0))
Portal In
Events
Unit - A unit enters Gate_Out <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to ((Center of Orc_Island_In <gen>) offset by (-300.00, 0))
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Do not Come Here
Events
Unit - A unit enters Do_not_Come_Here <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to ((Center of Gnoll_Passed_2 <gen>) offset by (100.00, 0))
Lever Orc 1
Events
Destructible - Lever 5914 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5914 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Lever Orc
Events
Destructible - Lever 5915 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5915 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Night Elves Lever
Events
Destructible - Lever 5923 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5923 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Night Elves Lever 1
Events
Destructible - Lever 5922 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5922 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Golem Lever
Events
Destructible - Lever 5917 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5917 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Golem Lever 1
Events
Destructible - Lever 5916 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5916 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Night Elves 2
Events
Destructible - Lever 5920 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5920 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Night Elves 3
Events
Destructible - Lever 5921 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Lever 5921 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Murgul Lake Gate
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 6609 <gen> Invulnerable
Zombie Gate
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 3235 <gen> Invulnerable
Open Gate Orc Island
Events
Destructible - Lever 5914 <gen> dies
Conditions
Actions
Destructible - Open Gate 0624 <gen>
Wait 30.00 seconds
Destructible - Close Gate 0624 <gen>
Close Gate Orc Island
Events
Destructible - Lever 5915 <gen> dies
Conditions
Actions
Destructible - Close Gate 0624 <gen>
Close Gate Nigt Elves Base
Events
Destructible - Lever 5923 <gen> dies
Conditions
Actions
Destructible - Close Elven Gate 5081 <gen>
Open Gate Night Elves Base
Events
Destructible - Lever 5922 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 5081 <gen>
Open Night Elves Base
Events
Destructible - Lever 5920 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 5082 <gen>
Close Night Elves Base
Events
Destructible - Lever 5921 <gen> dies
Conditions
Actions
Destructible - Close Elven Gate 5082 <gen>
Close Gate Golem Hill
Events
Destructible - Lever 5917 <gen> dies
Conditions
Actions
Destructible - Close Elven Gate 5904 <gen>
Open Gate Golem Hill
Events
Destructible - Lever 5916 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 5904 <gen>
Human Enter Gate
Events
Unit - A unit enters Force_Mission <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Destructible - Open Gate 0624 <gen>
Wait 15.00 seconds
Destructible - Close Gate 0624 <gen>
Mage Ring Hide
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Item - Hide gg_item_I00Z_0951
Mage Ring
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Show gg_item_I00Z_0951
Duplicate items
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Not equal to Tinker
Actions
For each (Integer A) from 1 to 6 , do (If (((Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))) and ((Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated))) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing))
If ((((Hero manipulating item) has (Item being manipulated)) Equal to False) and (((Item being manipulated) is A powerup.) Equal to False)) then do (Display to (Player group((Owner of (Hero manipulating item)))) for 2.00 seconds the text: |Cffff0000Duplicate item!) else do (Do nothing)
If ((((Hero manipulating item) has (Item being manipulated)) Equal to False) and (((Item being manipulated) is A powerup.) Equal to False)) then do (Play ShamanPissed1 <gen> at 100% volume, attached to (Hero manipulating item)) else do (Do nothing)
Two orbs
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Actions
For each (Integer A) from 1 to 6 , do (If (((Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Permanent) and ((Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated))) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing))
Two Armor
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Campaign
Actions
For each (Integer A) from 1 to 6 , do (If (((Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Campaign) and ((Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated))) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing))
Fighter items
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Not equal to (Human Fighter)
(Unit-type of (Triggering unit)) Not equal to (Human Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter) (kol)
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Claws Of attack
(Item-type of (Item being manipulated)) Equal to FireHand Gauntlets
(Item-type of (Item being manipulated)) Equal to Gauntlets Of Kortul Strength
(Item-type of (Item being manipulated)) Equal to Harmer Of Strength
(Item-type of (Item being manipulated)) Equal to Killmaim
(Item-type of (Item being manipulated)) Equal to Spear Silk Broach
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Hero manipulating item)) Not equal to (Human Fighter)
(Unit-type of (Triggering unit)) Not equal to (Human Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter) (kol)
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Else - Actions
Skip remaining actions
If ((((Hero manipulating item) has (Item being manipulated)) Equal to False) and (((Item being manipulated) is A powerup.) Equal to False)) then do (Display to (Player group((Owner of (Hero manipulating item)))) for 3.00 seconds the text: |c0000ff00O|r|c0000f800n|r|c0000f100l|r|c0000ea00y|r|c0000e300 |r|c0000dc00f|r|c0000d500i|r|c0000ce00g|r|c0000c700h|r|c0000c000t|r|c0000b900e|r|c0000b200r|r|c0000ab00s|r|c0000a400 |r|c00009d00c|r|c00009600a|r|c00008f00n|r|c00008800 |r|c00008100e|r|c00007a00q|r|c00007300u|r|c00006c00i|r|c00006500p|r) else do (Do nothing)
If ((((Hero manipulating item) has (Item being manipulated)) Equal to False) and (((Item being manipulated) is A powerup.) Equal to False)) then do (Play HeroMountainKingPissed7 <gen> at 100.00% volume, attached to (Hero manipulating item)) else do (Do nothing)
Fighter items Armor
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Not equal to (Human Fighter)
(Unit-type of (Triggering unit)) Not equal to (Human Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter) (kol)
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Amulet of Spell shield
(Item-type of (Item being manipulated)) Equal to Necklace of Spell Immunity
(Item-type of (Item being manipulated)) Equal to Runed Bracers
(Item-type of (Item being manipulated)) Equal to Shield of Animate Dead
(Item-type of (Item being manipulated)) Equal to Shield of Stromwind
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Hero manipulating item)) Not equal to (Human Fighter)
(Unit-type of (Triggering unit)) Not equal to (Human Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter)
(Unit-type of (Triggering unit)) Not equal to (Orc Fighter) (kol)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter)
(Unit-type of (Triggering unit)) Not equal to (Undead Fighter) (kol)
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Else - Actions
Skip remaining actions
If ((((Hero manipulating item) has (Item being manipulated)) Equal to False) and (((Item being manipulated) is A powerup.) Equal to False)) then do (Display to (Player group((Owner of (Hero manipulating item)))) for 3.00 seconds the text: |c0000ff00O|r|c0000f800n|r|c0000f100l|r|c0000ea00y|r|c0000e300 |r|c0000dc00f|r|c0000d500i|r|c0000ce00g|r|c0000c700h|r|c0000c000t|r|c0000b900e|r|c0000b200r|r|c0000ab00s|r|c0000a400 |r|c00009d00c|r|c00009600a|r|c00008f00n|r|c00008800 |r|c00008100e|r|c00007a00q|r|c00007300u|r|c00006c00i|r|c00006500p|r) else do (Do nothing)
If ((((Hero manipulating item) has (Item being manipulated)) Equal to False) and (((Item being manipulated) is A powerup.) Equal to False)) then do (Play HeroMountainKingPissed7 <gen> at 100.00% volume, attached to (Hero manipulating item)) else do (Do nothing)
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