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Triggers
Rage War.w3x
Variables
Start up
Triggers off
Welcome
Win/loose
Human Win
Orc Win
Spawns
Orc Barracks Main
Orc Barrack south
Orc Barrack north
Human Barracks Main
Human Barrack south
Human Barrack north
Naga north
Naga south
Human south defense
Human north defense
Orc north defense
Orc south defense
Naga Hero spawn
Naga Spawn Sea
Human North air spawn
Human South air spawn
Orc North air spawn
Orc South air spawn
Gold
Start
If Human die
If Raider die
If Knight die
If Orc die
If Naga die
Heroes
Revive Human
Revive Orc
Choose Human
Oracle
Captain
Rogue
Battlemage
Warlord
Mystic
Choose Orc
Witchdocter
Hunter
Demon Orc
SlaveMaster
Summoner
Warchief
Anti spawns
Anti naga
Anti naga 1
Anti naga 2
Anti naga 3
Human North Barrack
Human South Barrack
Human main Barrack
Orc North Barrack
Orc South Barrack
Orc main Barrack
Spells
Ally from the wild
Teleports
Tele 1
Tele 2
Credits
Email:
Alll goes to me :D
Name
Type
is_array
initial_value
Triggers off
Events
Map initialization
Conditions
Actions
Trigger - Turn off Naga_Spawn_Sea <gen>
Welcome
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Quest - Create a Required quest titled WELCOME! with the description WELCOME! and thank you for playing RAGE WAR 1.00!!!!.if you have any ideas for improvements on to map, plz email me on [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNReincarnation.blp
Quest - Create a Optional quest titled Tips and rules with the description Info:Each side is being attack by nagas from north and south. Theese attacks cannot be stopped, only held back.You can buy items from the shops north of humans main base and south from orcs.Tips: Destroy enemy barracks to stop the spawns.Kill enemy heroes to get 500 gold. After a hero has been killed he/she will be revived at the main base.You can hire Merchenaries both south and north from middle. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Quest - Create a Optional quest titled Credits with the description Credits:All credits goes to me since i've made this all alone... Thank you. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Display to (All players) the Hint message: |c00ff0000WELCOME! and thank you for playing RAGE WAR 1.00!!!!.if you have any ideas for improvements on to map, plz email me on:|[email protected]
Sound - Play PH101 <gen>
Human Win
Events
Unit - Fortress 0011 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: YOU! Failed!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Orc Win
Events
Unit - Castle 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: YOU!! Failed!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Orc Barracks Main
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_main_melee_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Warrior for Player 11 (Dark Green) at (Center of Orc_main_melee_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_main_range_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Spearthrower for Player 11 (Dark Green) at (Center of Orc_main_range_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Shaman for Player 11 (Dark Green) at (Center of Orc_main_range_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Raider for Player 11 (Dark Green) at (Center of Orc_main_melee_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Raider for Player 11 (Dark Green) at (Center of Orc_main_melee_spawn <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Orc_main_spawn_area <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Orc Barrack south
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_south_Barrack_warrior_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_south_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Spearthrower for Player 11 (Dark Green) at (Center of Orc_south_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_south_Barrack_shaman_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_south_barrack_shaman_2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orch_south_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_south_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_south_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_south_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_south_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Orc Barrack north
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_north_Barrack_warrior_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_north_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Spearthrower for Player 11 (Dark Green) at (Center of Orc_north_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_north_Barrack_shaman_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_north_barrack_shaman_2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orch_north_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_north_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_north_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_north_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Orch_north_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Wait 0.10 seconds
Human Barracks Main
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_main_melee_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Soldier for Player 10 (Light Blue) at (Center of Human_Main_melee_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_main_range_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rifleman for Player 10 (Light Blue) at (Center of Human_main_melee_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 10 (Light Blue) at (Center of Human_Main_melee_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 10 (Light Blue) at (Center of Human_main_melee_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Priest for Player 10 (Light Blue) at (Center of Human_main_range_spawn_2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Human_main_spawn_area <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Human Barrack south
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_south_Barrack_warrior_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_south_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rifleman for Player 10 (Light Blue) at (Center of Human_south_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_south_Barrack_priest_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_south_Barrack_priest_2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_south_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_south_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_south_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_south_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_south_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Human Barrack north
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_north_Barrack_warrior_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_north_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rifleman for Player 10 (Light Blue) at (Center of Human_north_Barrack_warrior_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_north_Barrack_priest_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_north_Barrack_priest_2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_north_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_north_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_north_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_north_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Wait 0.10 seconds
Unit Group - Order (Units in Human_north_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Naga north
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_NW_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_NE_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Creeper for Player 9 (Gray) at (Center of Naga_NE_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Creeper for Player 9 (Gray) at (Center of Naga_NW_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_NW_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_NE_spawn <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Naga_NW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_NW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_NW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_NW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Naga south
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_SW_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_SE_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Creeper for Player 9 (Gray) at (Center of Naga_SE_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Creeper for Player 9 (Gray) at (Center of Naga_SW_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_SW_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_SE_spawn <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Naga_SW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_SW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_SW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_SW_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Human south defense
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_south_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_south_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rifleman for Player 10 (Light Blue) at (Center of Human_south_defense <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_south_defense <gen>) to Attack-Move To . (Center of End4 <gen>)
Unit Group - Order (Units in Naga_SW_spawn <gen>) to Attack-Move To . (Position of Barracks 0063 <gen>)
Human north defense
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Soldier for Player 10 (Light Blue) at (Center of Human_north_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Priest for Player 10 (Light Blue) at (Center of Human_north_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rifleman for Player 10 (Light Blue) at (Center of Human_north_defense <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_north_defense <gen>) to Attack-Move To . (Center of End3 <gen>)
Unit Group - Order (Units in Naga_NW_spawn <gen>) to Attack-Move To . (Position of Barracks 0064 <gen>)
Orc north defense
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_north_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_north_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Spearthrower for Player 11 (Dark Green) at (Center of Orc_north_defense <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orc_north_defense <gen>) to Attack-Move To . (Center of End2 <gen>)
Unit Group - Order (Units in Naga_NE_spawn <gen>) to Attack-Move To . (Position of Barracks 0065 <gen>)
Orc south defense
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 3 Warrior for Player 11 (Dark Green) at (Center of Orc_south_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Shaman for Player 11 (Dark Green) at (Center of Orc_south_defense <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Spearthrower for Player 11 (Dark Green) at (Center of Orc_south_defense <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orc_south_defense <gen>) to Attack-Move To . (Center of Naga_SE_spawn <gen>)
Unit Group - Order (Units in Naga_SE_spawn <gen>) to Attack-Move To . (Position of Barracks 0066 <gen>)
Naga Hero spawn
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 1 Naga Dweller for Player 9 (Gray) at (Center of Naga_Hero_spawn_south <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Naga Dweller for Player 9 (Gray) at (Center of Naga_Hero_spawn_north <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Siren for Player 9 (Gray) at (Center of Naga_Hero_spawn_south <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Siren for Player 9 (Gray) at (Center of Naga_Hero_spawn_north <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_Hero_spawn_north <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_Hero_spawn_south <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Naga_Hero_spawn_north <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_Hero_spawn_south <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Trigger - Turn on Naga_Spawn_Sea <gen>
Naga Spawn Sea
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_Hero_spawn_south2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_Hero_spawn_south <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_Hero_spawn_north <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Siren for Player 9 (Gray) at (Center of Naga_Hero_spawn_north2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_Hero_spawn_north <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_Hero_spawn_north2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_Hero_spawn_south <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Crusher for Player 9 (Gray) at (Center of Naga_Hero_spawn_south2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 9 (Gray) at (Center of Naga_Hero_spawn_south <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 9 (Gray) at (Center of Naga_Hero_spawn_south2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 9 (Gray) at (Center of Naga_Hero_spawn_north <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 9 (Gray) at (Center of Naga_Hero_spawn_north2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Naga_Hero_spawn_south <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_Hero_spawn_south2 <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Unit Group - Order (Units in Naga_Hero_spawn_north <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Unit Group - Order (Units in Naga_Hero_spawn_north2 <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Trigger - Turn on (This trigger)
Human North air spawn
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 2 Dragonhawk Rider for Player 10 (Light Blue) at (Center of Human_Air_spawn_north_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Dragonhawk Rider for Player 10 (Light Blue) at (Center of Human_Air_spawn_north_1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_North_Air_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Human South air spawn
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 2 Dragonhawk Rider for Player 10 (Light Blue) at (Center of Human_Air_spawn_south_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Dragonhawk Rider for Player 10 (Light Blue) at (Center of Human_Air_spawn_south_1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Human_South_Air_spawn <gen>) to Attack-Move To . (Position of Fortress 0011 <gen>)
Orc North air spawn
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 2 Wyven Rider for Player 11 (Dark Green) at (Center of Orc_Air_spawn_north_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Wyven Rider for Player 11 (Dark Green) at (Center of Orc_Air_spawn_north_1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orc_North_Air_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Orc South air spawn
Events
Time - Every 70.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 2 Wyven Rider for Player 11 (Dark Green) at (Center of Orc_Air_spawn_south_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Wyven Rider for Player 11 (Dark Green) at (Center of Orc_Air_spawn_south_1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Orc_south_Air_spawn <gen>) to Attack-Move To . (Position of Castle 0012 <gen>)
Start
Events
Map initialization
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to |c990050ccHuman Forces|r
Player - Set name of Player 11 (Dark Green) to |c0000cc50Horde Forces|r
Player - Set name of Player 9 (Gray) to Naga Forces
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
If Human die
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
If Raider die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Raider
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
If Knight die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Knight
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
If Orc die
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
If Naga die
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
Revive Human
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: A human hero has fallen, and will be revived at the main base in 30 seconds.
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Human_Revive_Point <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Revive Orc
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: An orcish hero has fallen, and will be revived at the main base in 30 seconds.
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Orc_Revive_point <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Oracle
Events
Unit - A unit enters Oracle <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Revive_Point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c00cc0000Oracle|r 0103 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c00cc0000Oracle|r 0103 <gen> instantly to (Center of Human_Revive_Point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Captain
Events
Unit - A unit enters Captain <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Revive_Point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c00cc0000Captain|r 0102 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c00cc0000Captain|r 0102 <gen> instantly to (Center of Human_Revive_Point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Rogue
Events
Unit - A unit enters Rogue <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Revive_Point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c00cc0000Rogue|r 0083 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c00cc0000Rogue|r 0083 <gen> instantly to (Center of Human_Revive_Point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Battlemage
Events
Unit - A unit enters Battlemage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Revive_Point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c00cc0000Battlemage|r 0106 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c00cc0000Battlemage|r 0106 <gen> instantly to (Center of Human_Revive_Point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Warlord
Events
Unit - A unit enters Warlord <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Revive_Point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c00cc0000Warlord|r 0104 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c00cc0000Warlord|r 0104 <gen> instantly to (Center of Human_Revive_Point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Mystic
Events
Unit - A unit enters Mystic <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Revive_Point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c00cc0000Mystic|r 0105 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c00cc0000Mystic|r 0105 <gen> instantly to (Center of Human_Revive_Point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Human_Revive_Point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Witchdocter
Events
Unit - A unit enters Witchdocter <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Revive_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c0000cc55Witchdocter|r 0100 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c0000cc55Witchdocter|r 0100 <gen> instantly to (Center of Orc_Revive_point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hunter
Events
Unit - A unit enters Hunter <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Revive_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c0000cc55Hunter|r 0099 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c0000cc55Hunter|r 0099 <gen> instantly to (Center of Orc_Revive_point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Demon Orc
Events
Unit - A unit enters Demon_Orc <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Revive_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c0000cc55Demon Orc|r 0098 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c0000cc55Demon Orc|r 0098 <gen> instantly to (Center of Orc_Revive_point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
SlaveMaster
Events
Unit - A unit enters SlaveMaster <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Revive_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c0000cc55Slavemaster|r 0046 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c0000cc55Slavemaster|r 0046 <gen> instantly to (Center of Orc_Revive_point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Summoner
Events
Unit - A unit enters Summoner <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Revive_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c0000cc55Summoner|r 0096 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c0000cc55Summoner|r 0096 <gen> instantly to (Center of Orc_Revive_point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Warchief
Events
Unit - A unit enters Warchief <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Revive_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Change ownership of |c0000cc55Warchief|r 0097 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move |c0000cc55Warchief|r 0097 <gen> instantly to (Center of Orc_Revive_point <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Revive_point <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Anti naga
Events
Unit - A unit enters End3 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Anti naga 1
Events
Unit - A unit enters End2 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Anti naga 2
Events
Unit - A unit enters End1 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Anti naga 3
Events
Unit - A unit enters End4 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Human North Barrack
Events
Unit - Barracks 0013 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Barrack_north <gen>
Human South Barrack
Events
Unit - Barracks 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Barrack_south <gen>
Human main Barrack
Events
Unit - Barracks 0024 <gen> Dies
Unit - Barracks 0026 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Barracks_Main <gen>
Orc North Barrack
Events
Unit - Barracks 0022 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Barrack_north <gen>
Orc South Barrack
Events
Unit - Barracks 0004 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Barrack_south <gen>
Orc main Barrack
Events
Unit - Barracks 0023 <gen> Dies
Unit - Barracks 0025 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Barracks_Main <gen>
Ally from the wild
Events
Unit - |c0000cc55Warchief|r 0097 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ally from the wild
Actions
Special Effect - Create a special effect attached to the Overhead (Unexpected type: 'attachpoint') of |c0000cc55Warchief|r 0097 <gen> using Units\Creeps\Beastmaster\Beastmaster.mdl
Wait 3.50 seconds
Special Effect - Destroy (Last created special effect)
Tele 1
Events
Unit - A unit enters Human_tele_point_off <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Orc_tele_point_on <gen>) , facing 315.00 degrees
Tele 2
Events
Unit - A unit enters Orc_tele_point_off <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Human_tele_point_on <gen>) , facing 315.00 degrees
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