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Triggers
RaceWars1.2.w3x
Variables
Initialization
Initialization
SeeBrown
Quest Stuff
Create Leaderboard
Update Leaderboard
How to Play
How to Play 2
How to Play 3
How to Play 4
Hero Limit
RedTrigs
Red Human
Red Orc
Red Undead
Red Night Elf
Red Demon
RedSendsBlue
RedSendsTeal
RedSendsPurple
RedSendsYellow
RedSendsOrange
RedSendsGreen
RedSendsPink
Red Attack
Red Attack2
BlueTrigs
Blue Human
Blue Orc
Blue Night Elf
Blue Undead
Blue Demon
BluetoRed
BluetoTeal
BluetoPurple
BluetoYellow
BluetoOrange
BluetoGreen
BluetoPink
Attacking1
Attacking2
TealTrigs
Teal Human
Teal Orc
Teal Undead
Teal Night Elf
Teal Demon
TealtoRed
TealtoBlue
TealtoPurple
TealtoYellow
TealtoOrange
TealtoGreen
TealtoPink
Red Attack Copy
Red Attack2 Copy
PurpleTrigs
Purple Human
Purple Orc
Purple Undead
Purple Night Elf
Purple Demon
PurpleTored
PurpletoBlue
PurpletoTeal
PurpletoYellow
PurpletoOrange
PurpletoGreen
PurpletoPink
Red Attack Copy 2
Red Attack2 Copy 2
YellowTrigs
Yellow Human
Yellow Orc
Yellow Undead
Yellow Night Elf
Yelow Demon
YellowtoRed
YellowtoBlue
YellowtoTeal
TellowtoPurple
YellowtoOrange
YellowtoGreen
YellowtoPink
Red Attack Copy 3
Red Attack2 Copy 3
OrangeTrigs
Orange Human
Orange Orc
Orange Undead
Orange Night Elf
Orange Demon
OrangetoRed
OrangetoBlue
OrangetoTeal
OrangetoPurple
OrangetoYellow
OrangetoGreen
OrangetoPink
Red Attack Copy 4
Red Attack2 Copy 4
GreenTrigs
Green Human
Green Orc
Green Undead
Green Night Elf
Green Demon
GreentoRed
GreentoBlue
GreentoTeal
GreentoPurple
GreentoYellow
GreentoOrange
GreentoPink
Red Attack Copy 5
Red Attack2 Copy 5
PinkTrigs
Pink Human
Pink Orc
Pink Undead
Pink Night Elf
Pink Demon
PinktoRed
PinktoBlue
PinktoTeal
PinktoPurple
PinktoYellow
PinktoOrange
PinktoGreen
Red Attack Copy 6
Red Attack2 Copy 6
Delete Brown Units
Delete BrowninRed
Delete BrowninBlue
Delete BrowninTeal
Delete BrowninPurple
Delete BrowninYellow
Delete BrowninOrange
Delete BrowninGreen
Delete BrowninPink
Allies Mode
Team 2
Team 4
TeamLR
Skills
Mana Disruption
Name
Type
is_array
initial_value
Player_GroupBottom
force
No
Player_GroupTop
force
No
Player_Kills
integer
Yes
Initialization
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 3 (Teal) . Current lumber to 500
Player - Set Player 4 (Purple) . Current lumber to 500
Player - Set Player 5 (Yellow) . Current lumber to 500
Player - Set Player 6 (Orange) . Current lumber to 500
Player - Set Player 7 (Green) . Current lumber to 500
Player - Set Player 8 (Pink) . Current lumber to 500
SeeBrown
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Enemy with shared vision
Quest Stuff
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Race Wars: What to Do with the description Alright. You have 7 circle of powers near your starting base. By sending units to each of them it will transport those units to the corresponding color of that person. The units will be given to Player 12 brown who will then proceed to attack your enemies.The object of this game is to balance attack and defensive strategies. Although you cant send your heroes through, you can send hero duplicates (units with hero abilities) to the circles. Accesible from your race's alter.The object of the game is to eliminate your enemy.There is no victory/loss condition. This is so you can continue to watch your friends/or enemies kick butt. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Create a Required quest titled Race Changes. with the description Unfortunately a few race units/heroes must be modified to keep the game fair and from unusual gameplay.Warden: Blink has been substituted with Mirror Image. This is so you cannot blink into another area.Archmage: Mass teleport replaced with summon ice revenant. Changed to avoid unwanted teleporting into enemy lands.Dreadlord Duplicate: Has a weaker version of the infernalBloodmage: Weaker PhoenixDemon Hunter: Metamorphosis on UNIT version works incorrectly. However, you get the damage and speed increase bonuses.Priestess of the Moon does not have Scout. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Required quest titled Defense with the description Towers cost 1 food each to prevent over massing.Food Limit is 200.GOld mines have 90000 GoldTrees are NEARinvincible , using icon path ReplaceableTextures\CommandButtons\BTNArchimonde.blp
Quest - Create a Required quest titled Version History with the description Race Wars Version 1.2Created By: MystikillaUpdates:Crash Bug - Warning, Units that get stuck or patrol around a dead persons base may cause the game to crash.Pink Area's Expansion now has a pathAdded Demon's RaceUNIT Heroes now available with TIER 3 buildingsAllies Mode , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Create a Required quest titled Planned Updates with the description Im hoping to make some additions to the game in the next version. My plans are to increase the number of races available by adding:NagaDemons , using icon path ReplaceableTextures\CommandButtons\BTNPeon.blp
Quest - Create a Required quest titled Team Modes with the description Three Types of Team Modes (PLAYER 1 ONLY)Team Mode 1 - 2v2v2v2Team Mdoe 2 - Top vs BottomTeam Mode 3- Left vs RightRed may activate Team Mode anytime during the game. However, once team mode is activated it cannot be changed with another team mode or turned off. , using icon path ReplaceableTextures\CommandButtons\BTNBlackMarket.blp
Create Leaderboard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Race Wars v1.0
Custom script: set bj_wantDestroyGroup=true
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
Update Leaderboard
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
How to Play
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: In chat type human, orc, undead, night elf or demon as an exact match (without the comma) to choose your race. See quests for more information or wait about one minute and the game will explain it to you.
How to Play 2
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: Welcome to Race Wars. This is an alternative melee. The object of the game is to defeat your enemy. The scoreboard in the corner is just to tally kills if you like to know those things.
How to Play 3
Events
Time - Elapsed game time is 85.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: To attack your enemy, you will need to send your produced units over one of the coloured circles of power near your base. You loose the units so you need to balance your attack force with your defense force.
How to Play 4
Events
Time - Elapsed game time is 105.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: You are going to need to balance attack with defense. Remember, you AND your enemies can see the attackers, so be careful.
Hero Limit
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Red Human
Events
Player - Player 1 (Red) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Red_Orc <gen>
Trigger - Turn off Red_Undead <gen>
Trigger - Turn off Red_Night_Elf <gen>
Trigger - Turn off Red_Demon <gen>
Red Orc
Events
Player - Player 1 (Red) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Red_Undead <gen>
Trigger - Turn off Red_Night_Elf <gen>
Trigger - Turn off Red_Human <gen>
Trigger - Turn off Red_Demon <gen>
Red Undead
Events
Player - Player 1 (Red) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Red_Orc <gen>
Trigger - Turn off Red_Human <gen>
Trigger - Turn off Red_Night_Elf <gen>
Trigger - Turn off Red_Demon <gen>
Red Night Elf
Events
Player - Player 1 (Red) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Red_Orc <gen>
Trigger - Turn off Red_Undead <gen>
Trigger - Turn off Red_Human <gen>
Trigger - Turn off Red_Demon <gen>
Red Demon
Events
Player - Player 1 (Red) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Red_Undead <gen>
Trigger - Turn off Red_Night_Elf <gen>
Trigger - Turn off Red_Human <gen>
Trigger - Turn off Red_Orc <gen>
RedSendsBlue
Events
Unit - A unit enters RedtoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
RedSendsTeal
Events
Unit - A unit enters RedtoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
RedSendsPurple
Events
Unit - A unit enters RedtoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
RedSendsYellow
Events
Unit - A unit enters Red_to_Yellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
RedSendsOrange
Events
Unit - A unit enters RedtoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
RedSendsGreen
Events
Unit - A unit enters RedtoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
RedSendsPink
Events
Unit - A unit enters RedtoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Red Attack
Events
Unit - A unit enters RedSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of RedExpansion <gen>)
Red Attack2
Events
Unit - A unit enters RedExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of RedMain <gen>)
Blue Human
Events
Player - Player 2 (Blue) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Blue_Orc <gen>
Trigger - Turn off Blue_Undead <gen>
Trigger - Turn off Blue_Night_Elf <gen>
Trigger - Turn off Blue_Demon <gen>
Blue Orc
Events
Player - Player 2 (Blue) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Blue_Human <gen>
Trigger - Turn off Blue_Undead <gen>
Trigger - Turn off Blue_Night_Elf <gen>
Trigger - Turn off Blue_Demon <gen>
Blue Night Elf
Events
Player - Player 2 (Blue) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Blue_Human <gen>
Trigger - Turn off Blue_Undead <gen>
Trigger - Turn off Blue_Orc <gen>
Trigger - Turn off Blue_Demon <gen>
Blue Undead
Events
Player - Player 2 (Blue) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Blue_Human <gen>
Trigger - Turn off Blue_Orc <gen>
Trigger - Turn off Blue_Night_Elf <gen>
Trigger - Turn off Blue_Demon <gen>
Blue Demon
Events
Player - Player 1 (Red) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Blue_Undead <gen>
Trigger - Turn off Blue_Night_Elf <gen>
Trigger - Turn off Blue_Human <gen>
Trigger - Turn off Blue_Orc <gen>
BluetoRed
Events
Unit - A unit enters BluetoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
BluetoTeal
Events
Unit - A unit enters BluetoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
BluetoPurple
Events
Unit - A unit enters BluetoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
BluetoYellow
Events
Unit - A unit enters BluetoYellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
BluetoOrange
Events
Unit - A unit enters BluetoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
BluetoGreen
Events
Unit - A unit enters BluetoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
BluetoPink
Events
Unit - A unit enters BluetoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Attacking1
Events
Unit - A unit enters BlueSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of BlueExpansion <gen>)
Attacking2
Events
Unit - A unit enters BlueExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of BlueMain <gen>)
Teal Human
Events
Player - Player 3 (Teal) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Teal_Orc <gen>
Trigger - Turn off Teal_Undead <gen>
Trigger - Turn off Teal_Night_Elf <gen>
Trigger - Turn off Teal_Demon <gen>
Teal Orc
Events
Player - Player 3 (Teal) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Teal_Human <gen>
Trigger - Turn off Teal_Undead <gen>
Trigger - Turn off Teal_Night_Elf <gen>
Trigger - Turn off Teal_Demon <gen>
Teal Undead
Events
Player - Player 3 (Teal) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Teal_Orc <gen>
Trigger - Turn off Teal_Human <gen>
Trigger - Turn off Teal_Night_Elf <gen>
Trigger - Turn off Teal_Demon <gen>
Teal Night Elf
Events
Player - Player 3 (Teal) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Teal_Orc <gen>
Trigger - Turn off Teal_Undead <gen>
Trigger - Turn off Teal_Human <gen>
Trigger - Turn off Teal_Demon <gen>
Teal Demon
Events
Player - Player 3 (Teal) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Teal_Orc <gen>
Trigger - Turn off Teal_Undead <gen>
Trigger - Turn off Teal_Human <gen>
Trigger - Turn off Teal_Night_Elf <gen>
TealtoRed
Events
Unit - A unit enters TealtoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
TealtoBlue
Events
Unit - A unit enters TealtoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
TealtoPurple
Events
Unit - A unit enters TealtoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
TealtoYellow
Events
Unit - A unit enters TealtoYellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
TealtoOrange
Events
Unit - A unit enters TealtoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
TealtoGreen
Events
Unit - A unit enters TealtoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
TealtoPink
Events
Unit - A unit enters TealtoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Red Attack Copy
Events
Unit - A unit enters TealSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 3 (Teal).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of TealExpansion <gen>)
Red Attack2 Copy
Events
Unit - A unit enters TealExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TealMain <gen>)
Purple Human
Events
Player - Player 4 (Purple) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Purple_Orc <gen>
Trigger - Turn off Purple_Undead <gen>
Trigger - Turn off Purple_Night_Elf <gen>
Trigger - Turn off Purple_Demon <gen>
Purple Orc
Events
Player - Player 4 (Purple) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Purple_Human <gen>
Trigger - Turn off Purple_Undead <gen>
Trigger - Turn off Purple_Night_Elf <gen>
Trigger - Turn off Purple_Demon <gen>
Purple Undead
Events
Player - Player 4 (Purple) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Purple_Orc <gen>
Trigger - Turn off Purple_Human <gen>
Trigger - Turn off Purple_Night_Elf <gen>
Trigger - Turn off Purple_Demon <gen>
Purple Night Elf
Events
Player - Player 4 (Purple) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Purple_Orc <gen>
Trigger - Turn off Purple_Undead <gen>
Trigger - Turn off Purple_Human <gen>
Trigger - Turn off Purple_Demon <gen>
Purple Demon
Events
Player - Player 4 (Purple) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Purple_Orc <gen>
Trigger - Turn off Purple_Undead <gen>
Trigger - Turn off Purple_Human <gen>
Trigger - Turn off Purple_Night_Elf <gen>
Trigger - Turn off Purple_Demon <gen>
PurpleTored
Events
Unit - A unit enters PurpletoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
PurpletoBlue
Events
Unit - A unit enters PurpletoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
PurpletoTeal
Events
Unit - A unit enters PurpletoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
PurpletoYellow
Events
Unit - A unit enters PurpletoYellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
PurpletoOrange
Events
Unit - A unit enters PurpletoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
PurpletoGreen
Events
Unit - A unit enters PurpletoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
PurpletoPink
Events
Unit - A unit enters PurpletoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Red Attack Copy 2
Events
Unit - A unit enters PurpleSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of PurpleExpansion <gen>)
Red Attack2 Copy 2
Events
Unit - A unit enters PurpleExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of PurpleMain <gen>)
Yellow Human
Events
Player - Player 5 (Yellow) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Yellow_Orc <gen>
Trigger - Turn off Yellow_Undead <gen>
Trigger - Turn off Yellow_Night_Elf <gen>
Trigger - Turn off Yelow_Demon <gen>
Yellow Orc
Events
Player - Player 5 (Yellow) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Yellow_Human <gen>
Trigger - Turn off Yellow_Undead <gen>
Trigger - Turn off Yellow_Night_Elf <gen>
Trigger - Turn off Yelow_Demon <gen>
Yellow Undead
Events
Player - Player 5 (Yellow) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Yellow_Orc <gen>
Trigger - Turn off Yellow_Human <gen>
Trigger - Turn off Yellow_Night_Elf <gen>
Trigger - Turn off Yelow_Demon <gen>
Yellow Night Elf
Events
Player - Player 5 (Yellow) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Yellow_Orc <gen>
Trigger - Turn off Yellow_Undead <gen>
Trigger - Turn off Yellow_Human <gen>
Trigger - Turn off Yelow_Demon <gen>
Yelow Demon
Events
Player - Player 5 (Yellow) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Yellow_Orc <gen>
Trigger - Turn off Yellow_Undead <gen>
Trigger - Turn off Yellow_Human <gen>
Trigger - Turn off Yellow_Night_Elf <gen>
YellowtoRed
Events
Unit - A unit enters YellowtoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
YellowtoBlue
Events
Unit - A unit enters YellowtoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
YellowtoTeal
Events
Unit - A unit enters YellowtoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
TellowtoPurple
Events
Unit - A unit enters YellowtoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
YellowtoOrange
Events
Unit - A unit enters YellowtoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
YellowtoGreen
Events
Unit - A unit enters YellowtoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
YellowtoPink
Events
Unit - A unit enters YellowtoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Red Attack Copy 3
Events
Unit - A unit enters YellowSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of YellowExpansion <gen>)
Red Attack2 Copy 3
Events
Unit - A unit enters YellowExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of YellowMain <gen>)
Orange Human
Events
Player - Player 6 (Orange) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Orange_Orc <gen>
Trigger - Turn off Orange_Undead <gen>
Trigger - Turn off Orange_Night_Elf <gen>
Trigger - Turn off Orange_Demon <gen>
Orange Orc
Events
Player - Player 6 (Orange) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Orange_Human <gen>
Trigger - Turn off Orange_Undead <gen>
Trigger - Turn off Orange_Night_Elf <gen>
Trigger - Turn off Orange_Demon <gen>
Orange Undead
Events
Player - Player 6 (Orange) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Orange_Orc <gen>
Trigger - Turn off Orange_Human <gen>
Trigger - Turn off Orange_Night_Elf <gen>
Trigger - Turn off Orange_Demon <gen>
Orange Night Elf
Events
Player - Player 6 (Orange) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Orange_Orc <gen>
Trigger - Turn off Orange_Undead <gen>
Trigger - Turn off Orange_Human <gen>
Trigger - Turn off Orange_Demon <gen>
Orange Demon
Events
Player - Player 6 (Orange) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Orange_Orc <gen>
Trigger - Turn off Orange_Undead <gen>
Trigger - Turn off Orange_Human <gen>
Trigger - Turn off Orange_Night_Elf <gen>
OrangetoRed
Events
Unit - A unit enters OrangetoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
OrangetoBlue
Events
Unit - A unit enters OrangetoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
OrangetoTeal
Events
Unit - A unit enters OrangetoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
OrangetoPurple
Events
Unit - A unit enters OrangetoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
OrangetoYellow
Events
Unit - A unit enters OrangetoYellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
OrangetoGreen
Events
Unit - A unit enters OrangetoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
OrangetoPink
Events
Unit - A unit enters OrangetoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Red Attack Copy 4
Events
Unit - A unit enters OrangeSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of OrangeExpansion <gen>)
Red Attack2 Copy 4
Events
Unit - A unit enters OrangeExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of OrangeMain <gen>)
Green Human
Events
Player - Player 7 (Green) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Green_Orc <gen>
Trigger - Turn off Green_Undead <gen>
Trigger - Turn off Green_Night_Elf <gen>
Trigger - Turn off Green_Demon <gen>
Green Orc
Events
Player - Player 7 (Green) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Green_Human <gen>
Trigger - Turn off Green_Undead <gen>
Trigger - Turn off Green_Night_Elf <gen>
Trigger - Turn off Green_Demon <gen>
Green Undead
Events
Player - Player 7 (Green) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Green_Orc <gen>
Trigger - Turn off Green_Human <gen>
Trigger - Turn off Green_Night_Elf <gen>
Trigger - Turn off Green_Demon <gen>
Green Night Elf
Events
Player - Player 7 (Green) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Green_Orc <gen>
Trigger - Turn off Green_Undead <gen>
Trigger - Turn off Green_Human <gen>
Trigger - Turn off Green_Demon <gen>
Green Demon
Events
Player - Player 7 (Green) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Green_Orc <gen>
Trigger - Turn off Green_Undead <gen>
Trigger - Turn off Green_Human <gen>
Trigger - Turn off Green_Night_Elf <gen>
GreentoRed
Events
Unit - A unit enters GreentoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
GreentoBlue
Events
Unit - A unit enters GreentoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
GreentoTeal
Events
Unit - A unit enters GreentoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
GreentoPurple
Events
Unit - A unit enters GreentoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
GreentoYellow
Events
Unit - A unit enters GreentoYellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
GreentoOrange
Events
Unit - A unit enters GreentoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
GreentoPink
Events
Unit - A unit enters GreentoPink <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PinkSpawn <gen>))
Red Attack Copy 5
Events
Unit - A unit enters GreenSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of GreenExpansion <gen>)
Red Attack2 Copy 5
Events
Unit - A unit enters GreenExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of GreenMain <gen>)
Pink Human
Events
Player - Player 8 (Pink) types a chat message containing human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Town Hall for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Pink_Orc <gen>
Trigger - Turn off Pink_Undead <gen>
Trigger - Turn off Pink_Night_Elf <gen>
Trigger - Turn off Pink_Demon <gen>
Pink Orc
Events
Player - Player 8 (Pink) types a chat message containing orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 3 . Peon for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Pink_Human <gen>
Trigger - Turn off Pink_Undead <gen>
Trigger - Turn off Pink_Night_Elf <gen>
Trigger - Turn off Pink_Demon <gen>
Pink Undead
Events
Player - Player 8 (Pink) types a chat message containing undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Necropolis for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Pink_Orc <gen>
Trigger - Turn off Pink_Human <gen>
Trigger - Turn off Pink_Night_Elf <gen>
Trigger - Turn off Pink_Demon <gen>
Pink Night Elf
Events
Player - Player 8 (Pink) types a chat message containing night elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tree of Life for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Pink_Orc <gen>
Trigger - Turn off Pink_Undead <gen>
Trigger - Turn off Pink_Human <gen>
Trigger - Turn off Pink_Demon <gen>
Pink Demon
Events
Player - Player 8 (Pink) types a chat message containing demon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Shrine for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 3 . Fel Orc Peon for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Pink_Orc <gen>
Trigger - Turn off Pink_Undead <gen>
Trigger - Turn off Pink_Human <gen>
Trigger - Turn off Pink_Night_Elf <gen>
PinktoRed
Events
Unit - A unit enters PinktoRed <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of RedSpawn <gen>))
PinktoBlue
Events
Unit - A unit enters PinktoBlue <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of BlueSpawn <gen>))
PinktoTeal
Events
Unit - A unit enters PinktoTeal <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of TealSpawn <gen>))
PinktoPurple
Events
Unit - A unit enters PinktoPurple <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of PurpleSpawn <gen>))
PinktoYellow
Events
Unit - A unit enters PinktoYellow <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of YellowSpawn <gen>))
PinktoOrange
Events
Unit - A unit enters PinktoOrange <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of OrangeSpawn <gen>))
PinktoGreen
Events
Unit - A unit enters PinktoGreen <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Move (Triggering unit) instantly to (Center of GreenSpawn <gen>))
Red Attack Copy 6
Events
Unit - A unit enters PinkSpawn <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 8 (Pink).) Equal to True
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Unit - Order (Triggering unit) to Attack-Move To . (Center of PinkExpansion <gen>)
Red Attack2 Copy 6
Events
Unit - A unit enters PinkExpansion <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of PinkMain <gen>)
Delete BrowninRed
Events
Unit - A unit enters RedMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninBlue
Events
Unit - A unit enters BlueMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninTeal
Events
Unit - A unit enters TealMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninPurple
Events
Unit - A unit enters PurpleMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninYellow
Events
Unit - A unit enters YellowMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninOrange
Events
Unit - A unit enters OrangeMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninGreen
Events
Unit - A unit enters GreenMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Delete BrowninPink
Events
Unit - A unit enters PinkMain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Team 2
Events
Player - Player 1 (Red) types a chat message containing Team Mode 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Game - Display to (All players) for 30.00 seconds the text: Team Mode 1: You are allied with your Neighbour in a 2v2v2v2 match. Sending units to your neighbour will allow them to appear at the mobs area still controlled by you. The objective is to double team the other teams.
Trigger - Turn off (This trigger)
Trigger - Turn off Team_4 <gen>
Trigger - Turn off TeamLR <gen>
Team 4
Events
Player - Player 1 (Red) types a chat message containing Team Mode 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Add Player 1 (Red) to Player_GroupBottom
Player Group - Add Player 2 (Blue) to Player_GroupBottom
Player Group - Add Player 3 (Teal) to Player_GroupBottom
Player Group - Add Player 4 (Purple) to Player_GroupBottom
Player Group - Add Player 5 (Yellow) to Player_GroupTop
Player Group - Add Player 6 (Orange) to Player_GroupTop
Player Group - Add Player 7 (Green) to Player_GroupTop
Player Group - Add Player 8 (Pink) to Player_GroupTop
Player Group - Make Player_GroupBottom treat Player_GroupBottom as an Ally with shared vision
Player Group - Make Player_GroupTop treat Player_GroupTop as an Ally with shared vision
Game - Display to (All players) for 30.00 seconds the text: Team Mode 2: Top vs Bottom. You Can send your units to any of your four allies and back using the circle of powers.
Trigger - Turn off (This trigger)
Trigger - Turn off TeamLR <gen>
Trigger - Turn off Team_2 <gen>
TeamLR
Events
Player - Player 1 (Red) types a chat message containing Team Mode 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Add Player 1 (Red) to Player_GroupBottom
Player Group - Add Player 2 (Blue) to Player_GroupBottom
Player Group - Add Player 3 (Teal) to Player_GroupTop
Player Group - Add Player 4 (Purple) to Player_GroupTop
Player Group - Add Player 5 (Yellow) to Player_GroupBottom
Player Group - Add Player 6 (Orange) to Player_GroupBottom
Player Group - Add Player 7 (Green) to Player_GroupTop
Player Group - Add Player 8 (Pink) to Player_GroupTop
Player Group - Make Player_GroupBottom treat Player_GroupBottom as an Ally with shared vision
Player Group - Make Player_GroupTop treat Player_GroupTop as an Ally with shared vision
Game - Display to (All players) for 30.00 seconds the text: Team Mode 3: Left vs Right. Again you can send your units to your allies, using the circles of power for support or to your enemies for attacking. basically, the circles are like teleporters between bases.
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