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Triggers
Malle-mandens race.w3x
Variables
Initialization
Initialation
Look Up here
Climp
Lava
Revive
Warning
Renew Bombs
Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialation
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Visibility - Disable fog of war
Visibility - Disable black mask
Look Up here
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: There is a merchant up there... Want to have a look?
Climp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Climp
Actions
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Move (Triggering unit) instantly to (Position of (Target unit of ability being cast))
Lava
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Conditions
((Triggering unit) has an item of type Lava Stone) Not equal to True
Actions
Unit - Kill (Triggering unit)
Revive
Events
Unit - A unit Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Zone <gen>) , Show revival graphics
Warning
Events
Unit - A unit enters Warning <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Caution: Hidden objects nearby.
Renew Bombs
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Goblin Land Mine
Actions
Wait 2 seconds
Unit - Create 1 . Goblin Land Mine for Player 7 (Green) at (Position of (Triggering unit)) facing Default building facing degrees
Win
Events
Unit - A unit enters Winner_Region <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Transport Ship 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Transport Ship 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Transport Ship 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Transport Ship 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Transport Ship 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Transport Ship 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Transport Ship 0064 <gen> to Move To . (Center of Region_009 <gen>)
Wait 2 seconds
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Skip scores)
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