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Triggers
Race vo.1.w3x
Variables
Initialization
Intialisa
Builder
Untouchable
Spawning
Matching player
First Creep Spawns
Creep Create
Creep Move1
Creep Move2
Creep Move3
Creep Move4
Creep Move5
Creep Move6
2nd Creep Spawns
End
End 1
End 2
End 3
End 4
End 5
End 6
Creep Deaths
Death1
Death2
Death3
Death4
Death5
Death6
Revive
Revive
Revive Hero
Gold start
If then elce
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Level
integer
No
Intialisa
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Start <gen>) over 0 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Untouchable
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting a point
Conditions
(Unit-type of (Target unit of issued order)) Equal to Peasant
Actions
Unit - Make (Target unit of issued order) Sleep when unprovoked
Matching player
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)
Camera - Pan camera for (Owner of (Sold unit)) to ((Owner of (Sold unit)) start location) over 1.00 seconds
Creep Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create 10 . Footman for Neutral Hostile at (Center of Start_1_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Neutral Hostile at (Center of Start_2_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Neutral Hostile at (Center of Start_3_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Neutral Hostile at (Center of Start_4_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Neutral Hostile at (Center of Start_5_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Neutral Hostile at (Center of Start_6_mid <gen>) facing Default building facing degrees
Creep Move1
Events
Unit - A unit enters Start_1_mid <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Start_1_Copy <gen>)
Creep Move2
Events
Unit - A unit enters Start_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Start_2_Copy <gen>)
Creep Move3
Events
Unit - A unit enters Start_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Start_3_Copy <gen>)
Creep Move4
Events
Unit - A unit enters Start_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Start_4_Copy <gen>)
Creep Move5
Events
Unit - A unit enters Start_5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Start_5_Copy <gen>)
Creep Move6
Events
Unit - A unit enters Start_6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Start_6_Copy <gen>)
End 1
Events
Unit - A unit enters Start_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
End 2
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 3
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 4
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 5
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 6
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
Death1
Events
Unit - A unit enters Start_1_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death2
Events
Unit - A unit enters Start_2_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death3
Events
Unit - A unit enters Start_3_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death4
Events
Unit - A unit enters Start_4_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death5
Events
Unit - A unit enters Start_5_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death6
Events
Unit - A unit enters Start_6_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Move (Dying unit) instantly to ((Owner of (Dying unit)) start location)
Camera - Pan camera for (Owner of (Dying unit)) to ((Owner of (Dying unit)) start location) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)
Revive Hero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Custom script: local timerdialog WINDOW
Custom script: local integer HEROWAIT
Custom script: local timer OURTIMER
Custom script: local unit OURHERO
Custom script: set OURHERO = GetDyingUnit()
Custom script: set HEROWAIT = (GetHeroLevel(OURHERO) * 5)
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