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Triggers
RaceOfYourLife.w3x
Variables
Speed Up
The1
Vis
Invul
Invul Copy
OpenGate
RepeatNonCheatCamera
FinishLineStuff
Disappear
Records (a.k.a. Quests)
Reocrds In Quest
SayingStuff
Intro
LeaderBoard
Make
Go Start
Enable
Disable
Go
Go Copy
Go Copy 2
Go Copy 3
Go Copy 4
Go Copy 5
Go Copy 6
Go Copy 7
Saying
A1
GoReady
Lvl 2
Finsh1
Timer
Timer1
FloatingText1
GoneFT1
SetCurrentCameraBounds
Set2BoundShow
Elimz
Lvl 3
Lvl 3 Copy
Lvl 3 Copy 2
Lvl 3 Copy 3
Lvl 3 Copy 4
Lvl 3 Copy 5
Lvl 3 Copy 6
Lvl 3 Copy 7
Ping
StopLvl3
Saying2
A2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
RACEBOARD
leaderboard
No
RacingTime
integer
No
0
The1
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Set (Triggering unit) movement speed to 400.00
Vis
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Invul
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Destructible-type of (Target destructible of issued order)) Equal to LTbr (Unexpected type: 'destructablecode')
Actions
Destructible - Make (Target destructible of issued order) Invulnerable
Invul Copy
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Destructible-type of (Target destructible of issued order)) Equal to ATg3 (Unexpected type: 'destructablecode')
Actions
Destructible - Make (Target destructible of issued order) Invulnerable
OpenGate
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Destructible - Open Demonic Gate 2187 <gen>
Destructible - Open Demonic Gate 1745 <gen>
Destructible - Open Demonic Gate 1746 <gen>
Destructible - Open Demonic Gate 1747 <gen>
Destructible - Open Demonic Gate 1748 <gen>
Destructible - Open Demonic Gate 1749 <gen>
Destructible - Open Demonic Gate 1750 <gen>
Destructible - Open Demonic Gate 1751 <gen>
RepeatNonCheatCamera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Disappear
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Wait 0.01 seconds
Unit - Remove (Triggering unit) from the game
Reocrds In Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Top 10 For Race 1 with the description You Need:-Patience-Delay Handling---TOP SCORES--- NAME SCORE1. Zx-Repertan 63382. CP)Destiny 63713. CP)Destiny 64164. GoldenDestiny 64285. Unknown 00006. Unknown 00007. Unknown 00008. Unknown 00009. Unknown 000010. Unknown 0000 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Intro
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to... The Races Of Your Life. Please wait...
Make
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Racing Times
Set Variable Set RACEBOARD = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to RACEBOARD with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to RACEBOARD with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to RACEBOARD with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to RACEBOARD with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to RACEBOARD with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to RACEBOARD with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to RACEBOARD with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
Go Start
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set RacingTime = (RacingTime + 1)
Enable
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Trigger - Turn on Go_Start <gen>
Trigger - Turn on RepeatNonCheatCamera <gen>
Disable
Events
Map initialization
Conditions
Actions
Trigger - Turn off Go_Start <gen>
Trigger - Turn off RepeatNonCheatCamera <gen>
Go
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Leaderboard - Change the value for Player 1 (Red) in RACEBOARD to RacingTime
Go Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Leaderboard - Change the value for Player 2 (Blue) in RACEBOARD to RacingTime
Go Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Leaderboard - Change the value for Player 3 (Teal) in RACEBOARD to RacingTime
Go Copy 3
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Leaderboard - Change the value for Player 5 (Yellow) in RACEBOARD to RacingTime
Go Copy 4
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Leaderboard - Change the value for Player 4 (Purple) in RACEBOARD to RacingTime
Go Copy 5
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Leaderboard - Change the value for Player 6 (Orange) in RACEBOARD to RacingTime
Go Copy 6
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Leaderboard - Change the value for Player 7 (Green) in RACEBOARD to RacingTime
Go Copy 7
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Leaderboard - Change the value for Player 8 (Pink) in RACEBOARD to RacingTime
A1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 55.00 seconds the text: |c00FFFF00If there is a FULL HOUSE, then 1 person will be eliminated each round. This is ONLY in Competetive Mode.***NOTE*** If you have 4 or less players playing, then there will be no elimination.Only Racing Mode Is Availible Now.
Sound - Play Hint <gen>
Wait 10.00 seconds
Game - Display to (All players) for 45.00 seconds the text: |c00CC0000>>>CHECK THE QUESTS FOR HELP AND RECORDS<<<>>>IF YOU BREAK A RECORD, EMAIL THE REPLAY TO ME AT [email protected]. THANKS!<<<
Sound - Play Warning <gen>
Wait 8.00 seconds
Game - Display to (All players) for 30.00 seconds the text: |c0000FF00Look at your MINIMAP to see everyone elses position. The more to the right they, are, the closer they are to finishing the race.>>RECOMMENDED<< "Toggle Minimap Terrian" (ALT-T) when the cinematic is over.
Wait 12.00 seconds
Game - Display to (All players) for 18.00 seconds the text: |c000099FFThe First Race - Prensdle Staduim-This race/arena tests your patience and delay handling.-Remember if you score top 10, email it to me at [email protected]!
Sound - Play NewTournament <gen>
GoReady
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Ready?
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: 3
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: 2
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: 1
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: GO!
Sound - Play PH1 <gen>
Lvl 2
Events
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order with no target
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Stop .
Finsh1
Events
Unit - A unit enters Region_001 <gen>
Unit - A unit Dies
Conditions
(Number of units in (Units in Region_002 <gen>)) Equal to 0
Actions
Sound - Play GoodJob <gen>
Cinematic - Fade out and back in over 9999999.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0 %) with 0.00 % transparency
Wait 2.50 seconds
Camera - Set the camera bounds for Player 1 (Red) to Region_018 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_017 <gen>) over 0 seconds
Game - Display to (All players) the text: |c000000CCThank you for playing ^^. If you have questions, or you want to report a bug, please email me at [email protected]! Thanks Again!
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |c0000FF00Until Race...|r
Timer1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Countdown Timer - Change the title of (Last created timer window) to |c000000FFRacing Time|r
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 100.00 seconds
FloatingText1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |c00FF6600Race OnePresndle Arena|r at (Center of Region_009 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
GoneFT1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
SetCurrentCameraBounds
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Set the camera bounds for Player 1 (Red) to Region_002 <gen>
Camera - Set Player 1 (Red) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 4000.00 over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_003 <gen>) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_003 <gen>) with height 10.00 above the terrain over 0.00 seconds
Camera - Rotate camera 250.00 degrees around (Center of Region_003 <gen>) for Player 1 (Red) over 0.00 seconds
Wait 23.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set2BoundShow
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_008 <gen>) over 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_010 <gen>) over 10.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_010 <gen>) over 10.00 seconds
Wait 12.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1500.00 over 2.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Region_008 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of Region_008 <gen>) over 0.5 seconds
Wait 0.50 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1850.00 over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Footman 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Elimz
Events
Unit - A unit enters Region_001 <gen>
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in Region_002 <gen>)) Equal to 0
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Peasant 0010 <gen> from the game
Game - Display to (All players) for 30 seconds the text: ((Name of Player 1 (Red)) + |c00FF00CChas been disqualified!!!)
Lvl 3
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy 2
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy 3
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy 4
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy 5
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy 6
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Lvl 3 Copy 7
Events
Unit - No unit Is selected
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Playable map area))
Ping
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_011 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_012 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_013 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_014 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_015 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_016 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_006 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) for 10.00 seconds the text: These are the players position. Check on them when you want to know thier position. Now, If you havn't yet, press (ALT-T) It removes the terrian. It really helps!
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