Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Race BETA vo.2.w3x
Variables
Initialization
Intialisa
Builder
Untouchable
Spawning
Matching player
End
End 1
End 2
End 3
End 4
End 5
End 6
Creep Deaths
Death1
Death2
Death3
Death4
Death5
Death6
Revive
Revive
Revive Hero
Gold start
If then elce
Cool stuff
Effect
Sky Looks
Abilitys
-Necromancers power-
Necro
Levels
1
level 1
2
level 2
level 3
Level 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CAM_DIP
camerasetup
No
Effect_DIP
effecttype
Yes
Level
integer
No
Sky_DIP
weathereffect
No
Intialisa
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Start <gen>) over 0 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Untouchable
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting a point
Conditions
(Unit-type of (Target unit of issued order)) Equal to Peasant
Actions
Unit - Make (Target unit of issued order) Sleep when unprovoked
Matching player
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)
Camera - Pan camera for (Owner of (Sold unit)) to ((Owner of (Sold unit)) start location) over 1.00 seconds
End 1
Events
Unit - A unit enters Start_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
End 2
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 3
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 4
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 5
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
End 6
Events
Unit - A unit enters Start_1 <gen>
Conditions
Actions
Death1
Events
Unit - A unit enters Start_1_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death2
Events
Unit - A unit enters Start_2_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death3
Events
Unit - A unit enters Start_3_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death4
Events
Unit - A unit enters Start_4_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death5
Events
Unit - A unit enters Start_5_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Death6
Events
Unit - A unit enters Start_6_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Kill (Entering unit)
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Move (Dying unit) instantly to ((Owner of (Dying unit)) start location)
Camera - Pan camera for (Owner of (Dying unit)) to ((Owner of (Dying unit)) start location) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)
Revive Hero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Custom script: local timerdialog WINDOW
Custom script: local integer HEROWAIT
Custom script: local timer OURTIMER
Custom script: local unit OURHERO
Custom script: set OURHERO = GetDyingUnit()
Custom script: set HEROWAIT = (GetHeroLevel(OURHERO) * 5)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.