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Triggers
Race Arena 2X.w3x
Variables
INFO
INFO
Alliance
P1 Ally
P2 Ally
P3 Ally
P4 Ally
P5 Ally
P6 Ally
Initialization
Game Select
Text
Notice
Select Race Arena
RA Selected
Race Arena Rules
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Select Last Man
LM Selected
Standard Victory
P1 Victory
P2 Victory
P3 Victory
P4 Victory
P5 Victory
P6 Victory
Standard Defeat
Player1
Player2
Player3
Player4
Player5
Player6
Force Defeat
Remove units
Did Not Start
Hero Select
Effect
Player 1
Akhirah 1
Auran 1
Dwarf King 1
Earthborne 1
Link Mage 1
Ranger 1
Rogue Wizard 1
Specialist Mage 1
Spirit Master 1
Summoner 1
Thief 1
Warrior 1
Player 2
Akhirah 2
Auran 2
Dwarf King 2
Earthborne 2
Link Mage 2
Ranger 2
Rogue Wizard 2
Specialist Mage 2
Spirit Master 2
Summoner 2
Thief 2
Warrior 2
Player 3
Akhirah 3
Auran 3
Dwarf King 3
Earthborne 3
Link Mage 3
Ranger 3
Rogue Wizard 3
Specialist Mage 3
Spirit Master 3
Summoner 3
Thief 3
Warrior 3
Player 4
Akhirah 4
Auran 4
Dwarf King 4
Earthborne 4
Link Mage 4
Ranger 4
Rogue Wizard 4
Specialist Mage 4
Spirit Master 4
Summoner 4
Thief 4
Warrior 4
Player 5
Akhirah 5
Auran 5
Dwarf King 5
Earthborne 5
Link Mage 5
Ranger 5
Rogue Wizard 5
Specialist Mage 5
Spirit Master 5
Summoner 5
Thief 5
Warrior 5
Player 6
Akhirah 6
Auran 6
Dwarf King 6
Earthborne 6
Link Mage 6
Ranger 6
Rogue Wizard 6
Specialist Mage 6
Spirit Master 6
Summoner 6
Thief 6
Warrior 6
Warning
P1 Base
P2 Base
P3 Base
P4 Base
P5 Base
P6 Base
Builder leave
P1 Builder
P2 Builder
P3 Builder
P4 Builder
P5 Builder
P6 Builder
Income
Periodically
Start
Items
Transfer
Protection
Infernals
Appearance
Cheating
P1
P2
P3
P4
P5
P6
Help
P1 Help
P2 Help
P3 Help
P4 Help
P5 Help
P6 Help
Creep Respawn
Respawn
Effects
Primary Tower Attack
Information
Info
Tips
Tips
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GameSelect
dialog
No
LM
button
No
RA
button
No
This map was made way back in late 2003, and so the triggering is not of top-quality standard, please dont try and rip this off as I am really trying to balance this and get it perfect for proper release.
THIS MAP BELONGS TO NIGHTDAI
COPYRIGHTED
INFO
Events
Conditions
Actions
P1 Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Neutral with shared vision
P2 Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Neutral with shared vision
P3 Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Neutral with shared vision
P4 Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Neutral with shared vision
P5 Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Neutral with shared vision
P6 Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Neutral with shared vision
Game Select
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Victory_Guy <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibility_2 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibility_3 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibility_4 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibility_5 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across NW_Square <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across NE_Square <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across SE_Square <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across SW_Square <gen>
Game - Set the time of day to 10.00
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Clear the music list
Sound - Set the music list to PH1 <gen> , starting with song 1
Sound - Resume music
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Disable user control for Player Group - Player 4 (Purple) .
Cinematic - Disable user control for Player Group - Player 5 (Yellow) .
Cinematic - Disable user control for Player Group - Player 6 (Orange) .
Dialog - Create a dialog button for GameSelect labelled Last Man Standing
Set Variable Set LM = (Last created dialog Button)
Dialog - Create a dialog button for GameSelect labelled Race Arena - Advanced
Set Variable Set RA = (Last created dialog Button)
Dialog - Change the title of GameSelect to Game Type
Dialog - Show GameSelect for Player 1 (Red)
Game - Display to (All players) the text: |cffffff00Welcome to Race Arena 2|r
Game - Display to (All players) the text: |cff000099Player 1|r is now choosing the game mode
Text
Events
Time - Every 2 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads \/ CREEP SECTOR \/ at (Center of CreepWarning <gen>) with Z offset 100.00 , using font size 11.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Notice
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You can type "HELP" at any time if you require further information.Creeps respawn 180 seconds after death at the point of death, so be warned.|cffffff00Press F12 and change your chat to everyone|r
RA Selected
Events
Dialog - A dialog button is clicked for GameSelect
Conditions
(Clicked dialog button) Equal to RA
Actions
Dialog - Hide GameSelect for Player 1 (Red)
Trigger - Turn off LM_Selected <gen>
Cinematic - Enable user control for (All players) .
Sound - Play HeroMountainKingPissed7 <gen>
Game - Display to (All players) the text: |cffffcc33Player 1 has selected the unique Race Arena rules. Select your three heroes down the bottom left.|r
Wait 20.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: |cff3366ffYou are to destroy player 2's tower to win|r
Game - Display to Player Group - Player 2 (Blue) the text: |cff3366ffYou are to destroy player 3's tower to win|r
Game - Display to Player Group - Player 3 (Teal) the text: |cff3366ffYou are to destroy player 4's tower to win|r
Game - Display to Player Group - Player 4 (Purple) the text: |cff3366ffYou are to destroy player 5's tower to win|r
Game - Display to Player Group - Player 5 (Yellow) the text: |cff3366ffYou are to destroy player 6's tower to win|r
Game - Display to Player Group - Player 6 (Orange) the text: |cff3366ffYou are to destroy player 1's tower to win|r
Wait 15.00 seconds
Game - Display to (All players) the text: |cff00cc00RULES : Defend your tower at all costs. Player 1 must destroy player 2's tower to win. Player 2 must destroy player 3's tower to win, and so on. However, only one person can win the game. So you must keep your enemy's towers alive except for your target.|r
Wait 5.00 seconds
Game - Display to (All players) the text: Quest Information Available
Quest - Create a Required quest titled Race Arena with the description Player 1 selected Race Arena rules, these are as follows:Player 1 must destroy Player 2's tower to winPlayer 2 must destroy Player 3's tower to winPlayer 3 must destroy Player 4's tower to winPlayer 4 must destroy Player 5's tower to winPlayer 5 must destroy Player 6's tower to winPlayer 6 must destroy Player 1's tower to winThere can only be ONE winner, so make sure you talk to each other! You must ask for help off eachother, so you can stay in the game, and you must not decline the request for help, as you may lose due to this. This is for the factor that you may lose any time! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 10.00 seconds
Game - Display to (All players) the text: Don't go out unprepared
Trigger - Turn off (This trigger)
Trigger - Turn on Player_1 <gen>
Trigger - Turn on Player_2 <gen>
Trigger - Turn on Player_3 <gen>
Trigger - Turn on Player_4 <gen>
Trigger - Turn on Player_5 <gen>
Trigger - Turn on Player_6 <gen>
Player 1
Events
Unit - |cffff0033Primary Tower|r 0049 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: |cffffcc33Player 1 has won the game by destroying player 2's tower. Everyone else, the rules state that you lose. The game will end in 20 seconds.|r
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 1 (Red) and Change color
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You lose by not destroying your target's tower
Game - Defeat Player 3 (Teal) with the message: You lose by not destroying your target's tower
Game - Defeat Player 4 (Purple) with the message: You lose by not destroying your target's tower
Game - Defeat Player 5 (Yellow) with the message: You lose by not destroying your target's tower
Game - Defeat Player 6 (Orange) with the message: You lose by not destroying your target's tower
Player 2
Events
Unit - |cffff0033Primary Tower|r 0050 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: |cffffcc33Player 2 has won the game by destroying player 3's tower. Everyone else, the rules state that you lose. The game will end in 20 seconds.|r
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 2 (Blue) and Change color
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You lose by not destroying your target's tower
Game - Defeat Player 3 (Teal) with the message: You lose by not destroying your target's tower
Game - Defeat Player 4 (Purple) with the message: You lose by not destroying your target's tower
Game - Defeat Player 5 (Yellow) with the message: You lose by not destroying your target's tower
Game - Defeat Player 6 (Orange) with the message: You lose by not destroying your target's tower
Player 3
Events
Unit - |cffff0033Primary Tower|r 0051 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: |cffffcc33Player 3 has won the game by destroying player 4's tower. Everyone else, the rules state that you lose. The game will end in 20 seconds.|r
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 3 (Teal) and Change color
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You lose by not destroying your target's tower
Game - Defeat Player 1 (Red) with the message: You lose by not destroying your target's tower
Game - Defeat Player 4 (Purple) with the message: You lose by not destroying your target's tower
Game - Defeat Player 5 (Yellow) with the message: You lose by not destroying your target's tower
Game - Defeat Player 6 (Orange) with the message: You lose by not destroying your target's tower
Player 4
Events
Unit - |cffff0033Primary Tower|r 0052 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: |cffffcc33Player 4 has won the game by destroying player 5's tower. Everyone else, the rules state that you lose. The game will end in 20 seconds.|r
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 4 (Purple) and Change color
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You lose by not destroying your target's tower
Game - Defeat Player 3 (Teal) with the message: You lose by not destroying your target's tower
Game - Defeat Player 1 (Red) with the message: You lose by not destroying your target's tower
Game - Defeat Player 5 (Yellow) with the message: You lose by not destroying your target's tower
Game - Defeat Player 6 (Orange) with the message: You lose by not destroying your target's tower
Player 5
Events
Unit - |cffff0033Primary Tower|r 0053 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: |cffffcc33Player 5 has won the game by destroying player 6's tower. Everyone else, the rules state that you lose. The game will end in 20 seconds.|r
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 5 (Yellow) and Change color
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You lose by not destroying your target's tower
Game - Defeat Player 3 (Teal) with the message: You lose by not destroying your target's tower
Game - Defeat Player 4 (Purple) with the message: You lose by not destroying your target's tower
Game - Defeat Player 1 (Red) with the message: You lose by not destroying your target's tower
Game - Defeat Player 6 (Orange) with the message: You lose by not destroying your target's tower
Player 6
Events
Unit - |cffff0033Primary Tower|r 0048 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: |cffffcc33Player 6 has won the game by destroying player 1's tower. Everyone else, the rules state that you lose. The game will end in 20 seconds.|r
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 6 (Orange) and Change color
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You lose by not destroying your target's tower
Game - Defeat Player 3 (Teal) with the message: You lose by not destroying your target's tower
Game - Defeat Player 4 (Purple) with the message: You lose by not destroying your target's tower
Game - Defeat Player 5 (Yellow) with the message: You lose by not destroying your target's tower
Game - Defeat Player 1 (Red) with the message: You lose by not destroying your target's tower
LM Selected
Events
Dialog - A dialog button is clicked for GameSelect
Conditions
(Clicked dialog button) Equal to LM
Actions
Dialog - Hide GameSelect for Player 1 (Red)
Trigger - Turn off RA_Selected <gen>
Trigger - Turn off Player_1 <gen>
Trigger - Turn off Player_2 <gen>
Trigger - Turn off Player_3 <gen>
Trigger - Turn off Player_4 <gen>
Trigger - Turn off Player_5 <gen>
Trigger - Turn off Player_6 <gen>
Trigger - Turn on Player1 <gen>
Trigger - Turn on Player2 <gen>
Trigger - Turn on Player3 <gen>
Trigger - Turn on Player4 <gen>
Trigger - Turn on Player5 <gen>
Trigger - Turn on Player6 <gen>
Trigger - Turn on P1_Victory <gen>
Trigger - Turn on P2_Victory <gen>
Trigger - Turn on P3_Victory <gen>
Trigger - Turn on P4_Victory <gen>
Trigger - Turn on P5_Victory <gen>
Trigger - Turn on P6_Victory <gen>
Cinematic - Enable user control for (All players) .
Sound - Play HeroMountainKingPissed7 <gen>
Game - Display to (All players) the text: |cffffcc33Player 1 has selected the Last Man standing rules. Select your three heroes down the bottom left.|r
Wait 20.00 seconds
Game - Display to (All players) the text: |cff00cc00RULES : Keep your Primary Tower alive at all costs. The last person with their primary tower alive wins the game.|r
Wait 5.00 seconds
Game - Display to (All players) the text: Quest Information Available
Quest - Create a Required quest titled Last Man Standing with the description Player 1 selected Last Man Standing rules, these are as follows:You must keep your tower alive at all costs, the last person to have their tower intact is the winner. Think about your strategies! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 10.00 seconds
Game - Display to (All players) the text: Don't go out unprepared
Trigger - Turn off (This trigger)
P1 Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living |cffff0033Primary Tower|r units owned by Player 2 (Blue)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 3 (Teal)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 4 (Purple)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 5 (Yellow)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 6 (Orange)) Equal to 0
Actions
Game - Display to (All players) the text: Well done player 1, you have the last Primary Tower standing, you win
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 1 (Red) and Change color
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
P2 Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living |cffff0033Primary Tower|r units owned by Player 1 (Red)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 3 (Teal)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 4 (Purple)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 5 (Yellow)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 6 (Orange)) Equal to 0
Actions
Game - Display to (All players) the text: Well done player 2, you have the last Primary Tower standing, you win
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 2 (Blue) and Change color
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
P3 Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living |cffff0033Primary Tower|r units owned by Player 1 (Red)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 2 (Blue)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 4 (Purple)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 5 (Yellow)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 6 (Orange)) Equal to 0
Actions
Game - Display to (All players) the text: Well done player 3, you have the last Primary Tower standing, you win
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 3 (Teal) and Change color
Wait 20.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
P4 Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living |cffff0033Primary Tower|r units owned by Player 1 (Red)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 2 (Blue)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 3 (Teal)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 5 (Yellow)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 6 (Orange)) Equal to 0
Actions
Game - Display to (All players) the text: Well done player 4, you have the last Primary Tower standing, you win
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 4 (Purple) and Change color
Wait 20.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
P5 Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living |cffff0033Primary Tower|r units owned by Player 1 (Red)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 2 (Blue)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 3 (Teal)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 4 (Purple)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 6 (Orange)) Equal to 0
Actions
Game - Display to (All players) the text: Well done player 5, you have the last Primary Tower standing, you win
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 5 (Yellow) and Change color
Wait 20.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
P6 Victory
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living |cffff0033Primary Tower|r units owned by Player 1 (Red)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 2 (Blue)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 3 (Teal)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 4 (Purple)) Equal to 0
(Number of living |cffff0033Primary Tower|r units owned by Player 5 (Yellow)) Equal to 0
Actions
Game - Display to (All players) the text: Well done player 6, you have the last Primary Tower standing, you win
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Animation - Play Victory Guy 0276 <gen> 's stand channel animation
Camera - Pan camera for Player 1 (Red) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Victory_Guy <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Victory_Guy <gen>) over 0 seconds
Unit - Change ownership of Victory Guy 0276 <gen> to Player 6 (Orange) and Change color
Wait 20.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Player1
Events
Unit - |cffff0033Primary Tower|r 0048 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: |cff990000Your Primary Tower has been destroyed, you lose !!!|r
Game - Display to (All players) the text: Player 1's tower has been destroyed
Player2
Events
Unit - |cffff0033Primary Tower|r 0049 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: |cff990000Your Primary Tower has been destroyed, you lose !!!|r
Game - Display to (All players) the text: Player 2's tower has been destroyed
Player3
Events
Unit - |cffff0033Primary Tower|r 0050 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: |cff990000Your Primary Tower has been destroyed, you lose !!!|r
Game - Display to (All players) the text: Player 3's tower has been destroyed
Player4
Events
Unit - |cffff0033Primary Tower|r 0051 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: |cff990000Your Primary Tower has been destroyed, you lose !!!|r
Game - Display to (All players) the text: Player 4's tower has been destroyed
Player5
Events
Unit - |cffff0033Primary Tower|r 0052 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: |cff990000Your Primary Tower has been destroyed, you lose !!!|r
Game - Display to (All players) the text: Player 5's tower has been destroyed
Player6
Events
Unit - |cffff0033Primary Tower|r 0053 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: |cff990000Your Primary Tower has been destroyed, you lose !!!|r
Game - Display to (All players) the text: Player 6's tower has been destroyed
Remove units
Events
Player - Player 1 (Red) leaves the game with a defeat
Player - Player 2 (Blue) leaves the game with a defeat
Player - Player 3 (Teal) leaves the game with a defeat
Player - Player 4 (Purple) leaves the game with a defeat
Player - Player 5 (Yellow) leaves the game with a defeat
Player - Player 6 (Orange) leaves the game with a defeat
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Kill (Picked unit))
Did Not Start
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Effect
Events
Unit - A unit enters Akhirah <gen>
Unit - A unit enters Auran <gen>
Unit - A unit enters Dwarf_King <gen>
Unit - A unit enters Earthborne <gen>
Unit - A unit enters Link_Mage <gen>
Unit - A unit enters Ranger <gen>
Unit - A unit enters Rogue_Wizard <gen>
Unit - A unit enters Specialist_Mage <gen>
Unit - A unit enters Spirit_Master <gen>
Unit - A unit enters Summoner <gen>
Unit - A unit enters Thief <gen>
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Units\NightElf\Wisp\WispExplode.mdl
The following triggers are for player 1's hero selection
Akhirah 1
Events
Unit - A unit enters Akhirah <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Akhirah for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Auran 1
Events
Unit - A unit enters Auran <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Auran for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dwarf King 1
Events
Unit - A unit enters Dwarf_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Dwarf King for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Earthborne 1
Events
Unit - A unit enters Earthborne <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Earthborne for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Link Mage 1
Events
Unit - A unit enters Link_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Link Mage for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Ranger 1
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Ranger for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue Wizard 1
Events
Unit - A unit enters Rogue_Wizard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Rogue Wizard for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Specialist Mage 1
Events
Unit - A unit enters Specialist_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Specialist Mage for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Spirit Master 1
Events
Unit - A unit enters Spirit_Master <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Spirit Master for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Summoner 1
Events
Unit - A unit enters Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Summoner for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Thief 1
Events
Unit - A unit enters Thief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Thief for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior 1
Events
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Warrior for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
The following triggers are for player 2's hero selection
Akhirah 2
Events
Unit - A unit enters Akhirah <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Akhirah for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Auran 2
Events
Unit - A unit enters Auran <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Auran for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dwarf King 2
Events
Unit - A unit enters Dwarf_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Dwarf King for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Earthborne 2
Events
Unit - A unit enters Earthborne <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Earthborne for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Link Mage 2
Events
Unit - A unit enters Link_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Link Mage for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Ranger 2
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Ranger for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue Wizard 2
Events
Unit - A unit enters Rogue_Wizard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Rogue Wizard for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Specialist Mage 2
Events
Unit - A unit enters Specialist_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Specialist Mage for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Spirit Master 2
Events
Unit - A unit enters Spirit_Master <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Spirit Master for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Summoner 2
Events
Unit - A unit enters Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Summoner for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Thief 2
Events
Unit - A unit enters Thief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Thief for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior 2
Events
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Warrior for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
The following triggers are for player 3's hero selection
Akhirah 3
Events
Unit - A unit enters Akhirah <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Akhirah for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Auran 3
Events
Unit - A unit enters Auran <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Auran for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dwarf King 3
Events
Unit - A unit enters Dwarf_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Dwarf King for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Earthborne 3
Events
Unit - A unit enters Earthborne <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Earthborne for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Link Mage 3
Events
Unit - A unit enters Link_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Link Mage for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Ranger 3
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Ranger for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue Wizard 3
Events
Unit - A unit enters Rogue_Wizard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Rogue Wizard for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Specialist Mage 3
Events
Unit - A unit enters Specialist_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Specialist Mage for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Spirit Master 3
Events
Unit - A unit enters Spirit_Master <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Spirit Master for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Summoner 3
Events
Unit - A unit enters Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Summoner for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Thief 3
Events
Unit - A unit enters Thief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Thief for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior 3
Events
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Warrior for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
The following triggers are for player 4's hero selection
Akhirah 4
Events
Unit - A unit enters Akhirah <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Akhirah for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Auran 4
Events
Unit - A unit enters Auran <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Auran for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dwarf King 4
Events
Unit - A unit enters Dwarf_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Dwarf King for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Earthborne 4
Events
Unit - A unit enters Earthborne <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Earthborne for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Link Mage 4
Events
Unit - A unit enters Link_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Link Mage for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Ranger 4
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Ranger for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue Wizard 4
Events
Unit - A unit enters Rogue_Wizard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Rogue Wizard for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Specialist Mage 4
Events
Unit - A unit enters Specialist_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Specialist Mage for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Spirit Master 4
Events
Unit - A unit enters Spirit_Master <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Spirit Master for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Summoner 4
Events
Unit - A unit enters Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Summoner for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Thief 4
Events
Unit - A unit enters Thief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Thief for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior 4
Events
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Warrior for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
The following triggers are for player 5's hero selection
Akhirah 5
Events
Unit - A unit enters Akhirah <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Akhirah for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Auran 5
Events
Unit - A unit enters Auran <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Auran for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dwarf King 5
Events
Unit - A unit enters Dwarf_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Dwarf King for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Earthborne 5
Events
Unit - A unit enters Earthborne <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Earthborne for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Link Mage 5
Events
Unit - A unit enters Link_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Link Mage for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Ranger 5
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Ranger for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue Wizard 5
Events
Unit - A unit enters Rogue_Wizard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Rogue Wizard for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Specialist Mage 5
Events
Unit - A unit enters Specialist_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Specialist Mage for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Spirit Master 5
Events
Unit - A unit enters Spirit_Master <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Spirit Master for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Summoner 5
Events
Unit - A unit enters Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Summoner for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Thief 5
Events
Unit - A unit enters Thief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Thief for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior 5
Events
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Warrior for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Akhirah 6
Events
Unit - A unit enters Akhirah <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Akhirah for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Auran 6
Events
Unit - A unit enters Auran <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Auran for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Dwarf King 6
Events
Unit - A unit enters Dwarf_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Dwarf King for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Earthborne 6
Events
Unit - A unit enters Earthborne <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Earthborne for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Link Mage 6
Events
Unit - A unit enters Link_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Link Mage for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Ranger 6
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Ranger for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Rogue Wizard 6
Events
Unit - A unit enters Rogue_Wizard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Rogue Wizard for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Specialist Mage 6
Events
Unit - A unit enters Specialist_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Specialist Mage for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Spirit Master 6
Events
Unit - A unit enters Spirit_Master <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Spirit Master for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Summoner 6
Events
Unit - A unit enters Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Summoner for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Thief 6
Events
Unit - A unit enters Thief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Thief for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Warrior 6
Events
Unit - A unit enters Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffSelector|r
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Warrior for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
P1 Base
Events
Unit - A unit enters P1_Entrance <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: |cffff3333A player not owned by player 1 has entered player 1's base|r
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
P2 Base
Events
Unit - A unit enters P2_Entrance <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: |cffff3333A player not owned by player 2 has entered player 2's base|r
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
P3 Base
Events
Unit - A unit enters P3_Entrance <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: |cffff3333A player not owned by player 3 has entered player 3's base|r
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
P4 Base
Events
Unit - A unit enters P4_Entrance <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: |cffff3333A player not owned by player 4 has entered player 4's base|r
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
P5 Base
Events
Unit - A unit enters P5_Entrance <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: |cffff3333A player not owned by player 5 has entered player 5's base|r
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
P6 Base
Events
Unit - A unit enters P6_Entrance <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: |cffff3333A player not owned by player 6 has entered player 6's base|r
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Trigger - Turn on (This trigger)
P1 Builder
Events
Unit - A unit enters P1_Entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffBuilder|r
Actions
Unit - Move (Triggering unit) instantly to (Center of P1_Spawn <gen>)
P2 Builder
Events
Unit - A unit enters P2_Entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffBuilder|r
Actions
Unit - Move (Triggering unit) instantly to (Center of P2_Spawn <gen>)
P3 Builder
Events
Unit - A unit enters P3_Entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffBuilder|r
Actions
Unit - Move (Triggering unit) instantly to (Center of P3_Spawn <gen>)
P4 Builder
Events
Unit - A unit enters P4_Entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffBuilder|r
Actions
Unit - Move (Triggering unit) instantly to (Center of P4_Spawn <gen>)
P5 Builder
Events
Unit - A unit enters P5_Entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffBuilder|r
Actions
Unit - Move (Triggering unit) instantly to (Center of P5_Spawn <gen>)
P6 Builder
Events
Unit - A unit enters P6_Entrance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffccffffBuilder|r
Actions
Unit - Move (Triggering unit) instantly to (Center of P6_Spawn <gen>)
Periodically
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Unit - Create 1 . |cffffcc99Exclusive|r for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . |cffffcc99Exclusive|r for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . |cffffcc99Exclusive|r for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . |cffffcc99Exclusive|r for Player 4 (Purple) at (Center of P4_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . |cffffcc99Exclusive|r for Player 5 (Yellow) at (Center of P5_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . |cffffcc99Exclusive|r for Player 6 (Orange) at (Center of P6_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cff999933You have received 500 gold and one exclusive|r
Start
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Transfer
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Item - Move (Random item in Items <gen>) to (Random point in NE_Square <gen>)
Item - Move (Random item in Items <gen>) to (Random point in NW_Square <gen>)
Item - Move (Random item in Items <gen>) to (Random point in SE_Square <gen>)
Item - Move (Random item in Items <gen>) to (Random point in SW_Square <gen>)
Game - Display to (All players) the text: |cffffff33An item has appeared in each of the four empty rooms|r
Protection
Events
Unit - A unit enters Items <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Middle <gen>)
Appearance
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Sound - Play HowlOfTerror <gen> at 100 % volume, located at (Center of Middle <gen>) with Z offset 1.00
Unit - Create 1 . Infernal for Neutral Hostile at (Random point in Middle <gen>) facing Default building facing degrees
Game - Display to (All players) the text: An Infernal has appeared, be warned !!!
P1
Events
Player - Player 1 (Red) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing synergy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing allyourbasearebelongtous (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player one has attempted a cheat
P2
Events
Player - Player 2 (Blue) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing synergy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing allyourbasearebelongtous (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player two has attempted a cheat
P3
Events
Player - Player 3 (Teal) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing synergy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing allyourbasearebelongtous (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player three has attempted a cheat
P4
Events
Player - Player 4 (Purple) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing synergy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing allyourbasearebelongtous (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player four has attempted a cheat
P5
Events
Player - Player 5 (Yellow) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing synergy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing allyourbasearebelongtous (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player five has attempted a cheat
P6
Events
Player - Player 6 (Orange) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing synergy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing allyourbasearebelongtous (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player six has attempted a cheat
P1 Help
Events
Player - Player 1 (Red) types a chat message containing HELP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: For rules about the game type, check 'Quests'.Every 90 Seconds, an Infernal appears at a random point in the center of the map.Every 90 Seconds, a random item from a hidden location moves to a random location inside each of the large sqaure rooms.Every 10 minutes, there is a race minigame.For tougher creeps, search the bottom of the map. Note: Creeps do not drop items.There is a Mercenary Camp at the top of the map.The base locations are as follows:P1 |---| P2P3 |---| P4P5 |---| P6For further enquiries/suggestions, contact me at:|[email protected]|rHappy playing!
P2 Help
Events
Player - Player 2 (Blue) types a chat message containing HELP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: For rules about the game type, check 'Quests'.Every 90 Seconds, an Infernal appears at a random point in the center of the map.Every 90 Seconds, a random item from a hidden location moves to a random location inside each of the large sqaure rooms.Every 10 minutes, there is a race minigame.For tougher creeps, search the bottom of the map. Note: Creeps do not drop items.There is a Mercenary Camp at the top of the map.The base locations are as follows:P1 |---| P2P3 |---| P4P5 |---| P6For further enquiries/suggestions, contact me at:|[email protected]|rHappy playing!
P3 Help
Events
Player - Player 3 (Teal) types a chat message containing HELP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: For rules about the game type, check 'Quests'.Every 90 Seconds, an Infernal appears at a random point in the center of the map.Every 90 Seconds, a random item from a hidden location moves to a random location inside each of the large sqaure rooms.Every 10 minutes, there is a race minigame.For tougher creeps, search the bottom of the map. Note: Creeps do not drop items.There is a Mercenary Camp at the top of the map.The base locations are as follows:P1 |---| P2P3 |---| P4P5 |---| P6For further enquiries/suggestions, contact me at:|[email protected]|rHappy playing!
P4 Help
Events
Player - Player 4 (Purple) types a chat message containing HELP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: For rules about the game type, check 'Quests'.Every 90 Seconds, an Infernal appears at a random point in the center of the map.Every 90 Seconds, a random item from a hidden location moves to a random location inside each of the large sqaure rooms.Every 10 minutes, there is a race minigame.For tougher creeps, search the bottom of the map. Note: Creeps do not drop items.There is a Mercenary Camp at the top of the map.The base locations are as follows:P1 |---| P2P3 |---| P4P5 |---| P6For further enquiries/suggestions, contact me at:|[email protected]|rHappy playing!
P5 Help
Events
Player - Player 5 (Yellow) types a chat message containing HELP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: For rules about the game type, check 'Quests'.Every 90 Seconds, an Infernal appears at a random point in the center of the map.Every 90 Seconds, a random item from a hidden location moves to a random location inside each of the large sqaure rooms.Every 10 minutes, there is a race minigame.For tougher creeps, search the bottom of the map. Note: Creeps do not drop items.There is a Mercenary Camp at the top of the map.The base locations are as follows:P1 |---| P2P3 |---| P4P5 |---| P6For further enquiries/suggestions, contact me at:|[email protected]|rHappy playing!
P6 Help
Events
Player - Player 6 (Orange) types a chat message containing HELP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: For rules about the game type, check 'Quests'.Every 90 Seconds, an Infernal appears at a random point in the center of the map.Every 90 Seconds, a random item from a hidden location moves to a random location inside each of the large sqaure rooms.Every 10 minutes, there is a race minigame.For tougher creeps, search the bottom of the map. Note: Creeps do not drop items.There is a Mercenary Camp at the top of the map.The base locations are as follows:P1 |---| P2P3 |---| P4P5 |---| P6For further enquiries/suggestions, contact me at:|[email protected]|rHappy playing!
Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
(Unit-type of (Dying unit)) Not equal to Infernal
Actions
Wait 179.50 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.50 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Primary Tower Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |cffff0033Primary Tower|r
Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play LightningBolt <gen> at 100 % volume, attached to (Attacked unit)
Info
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Information with the description Every 90 seconds an Infernal appears in the middle of the map.Every 90 seconds an item appears in each of the four large, square rooms.A Creep respawns 180 seconds after its death, at its dying point. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Tips
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Tip 1: |cffffff00Do not underestimate the importance of units|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 2: |cffffff00Judge what creeps you can handle well|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 3: |cffffff00Base Defenses are important|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 4: |cffffff00Upgrading units is vital to win the game|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 5: |cffffff00Report bugs or give suggestions to nightdai ([email protected]), he is signed up to most wc3 sites aswell if you need him|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 6: |cffffff00The Builder is more important than he seems|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 7: |cffffff00Remember there are 2 game modes, they have very different strategies|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 8: |cffffff00Try "Concentration TD", on most good wc3 sites|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 9: |cffffff00Granite Golems are worth their price realy on, but lose effectiveness at late-game stages|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 10: |cffffff00Don't forget to check the item rooms every now and then|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 11: |cffffff00Re-host this map|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 12: |cffffff00Don't settle for crap maps on Battle.net|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 13: |cffffff00Become a mapper, it's great fun and more original ideas need to be made|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 14: |cffffff00Ultimate abilities are great, beware of them|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 15: |cffffff00Remember you can type "HELP" at any time for some help, obviously|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 16: |cffffff00The dominant forces in this game should be obvious now, try and turn the tables you underdogs!|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 17: |cffffff00Assaulting bases requires some heavy-duty stuff!|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 18: |cffffff00PLAY FINAL FANTASY!|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 19: |cffffff00If you are finding this difficult, then host your own game, then you will be the veteran!|r
Wait 180.00 seconds
Game - Display to (All players) the text: Tip 20: |cffffff00The tips will cycle from now on|r
Wait 180.00 seconds
Trigger - Run (This trigger) (checking conditions)
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